I really cant remember the pre-requisites for it but it is there in the game at certain permutation when you can ask and let Karlach decide on her own if she wants to go to Avernus or not and is based on her approval rate what she will decide.
Maybe it was in previous patches, but i've tested few scenarios in 1.6 and the dialogues at the docks are always the same. Tav romancing Karlach as only chance to save her (Wyrmway not completed so Wyll not BoA) with 100, -10 and -40 approval before entering the morphic pool the dialogue outcomes dont change. When Wyll is BoA and you are only a friend its also indentical regardless of the approval 100, -10 doesnt make any difference.
Originally Posted by lemontree
If we just got dialogue for karlach to let HER make the decision to go to avernus at least, that'd improve her story - maybe a scene where wyll and/or the player can convince her that theyd go with her and she wouldnt be alone. Just anything to give her more agency in that decision since it feels offputting to just MAKE her go to avernus right at the end when shes dying despite all her protests of returning there. It would also give a more hopeful outlook for karlach in act 3 since majority of her dialogue right now is so doomer-y that just feels incredibly cynical. I doubt we'll get that, though, so I can only hope that for any future projects larian works on, they put more care into writing tragic characters lest we get another "we did everything we could for karlach" situation.
The engine quest going nowhere in Act3 despite all the leads to Gondians, heaps of enriched iron that somehow allow Steel Watchers to not overheat etc. will always look bad and unfinished (even regardless if it would be possible to fix the engine or not) compared to the 4 EA origins quests.
Regarding convincing her earlier it's difficult since it could totally change the endings, i mean i would love the have the possibility hidden under some dialogues or triggered by books (ie Disorders of the Nerves and Mind: A Treatise Edition 2: Experiencing Hells), but it would require rewriting. In the game MC Tav is a 6 INT in terms of understanding trauma and all you can do is to ask Karlach to go back to Avernus on her own...3 times...(after second upgrade in Act2 and twice in Act3 during/post Gortash), while she constantly points out how loneliness was eating her alive there. It's doomery in act3 but kinda consequential to the type of response she received from Tav. Her lines at the dock's are kinda extension to what she's been expecting "I thought i knew, but you..." "You can't, you..." .But i agree its a cheap approach especially when you romance and have the 'lets play pretend' date, even steorotypical 6 INT would be able to understand and communicate will to go and fight for her life even in the hells, without waiting until the dramatic end, also considering the whole game story takes few months rather than few weeks.