Agree with the above regarding BG2's handling of a kidnapping story beat. It was powerfully done both for the player and the player character, who at that point had been through Spellhold and the Underdark and back, and yet it still finds a way to hit them where it hurts.

About the only similar moment that came close from another RPG was...

...Hawke's mom's kidnapping in DA2, which I kinda hate in retrospect because of how whatever means you use to hurry it up don't amount to anything because the plot had to hammer a point of "magic can be EVIL, see?" into the player to try and balance out all the Templar-related abuse they've seen by that point.

D&D games had beautifully handled love stories for a long time, with BG2, Planescape: Torment, MotB as the shining pillars. They worked because they actually appealed to the emotional side of the player instead of the groin most of the time, and BG2 even punished you trying to "force" the romance plot (like when you don't deny Aerie's attempts to throw herself at the male Bhaalspawn, or being a mewling weakling in Viconia's eyes). BG3 touting itself like it reinvented romances when it's as simple as "grind approval - go to bed - maintain approval" is just one of so many fronts it failed to deliver on contrary to the inflated expectations, but I guess the Tumblr and r34 artists are having a field day to this day - though maybe they've switched to Hades II at this point.