Originally Posted by JandK
You see a swirling mass of chaotic magic. It looks slightly dangerous. What do you do? "I touch it!" <--it's ridiculous on its face.

Again, technically, you don't touch the swirling mass of chaotic magic. You touch the sigil. The sigil your character knows about (As you're aware that it is malfunctioning ergo you know what its correct function is), that your character understands as a fast travel method. That your map indicates is a fast travel method.

Touching the "Slightly dangerous" portal only happens AFTER you touch the sigil and expose Gale and only if you pick certain magical based options to deal with it.

Originally Posted by JandK
Between arguing meta points about "knowing how the DM is" and painting everything as "dangerous" regardless of the motivation, I don't think you're engaging in a fair manner.

At this point in the game, you've already had time to experience the DM. If you've interacted with the dying Mind Flayer only a few yards away, you've had the option to see something actually dangerous (In which companions will tell you it's dangerous during dialogue, where the DM will make sure you know it's dangerous multiple times).

You've also likely interacted with dangerous things... Like Lae'zel. Astarion. Possibly some bandits.

Again, at no point was I ever "Discouraged" from touching the sigil. A simple reference to the swirling magic looking "Slightly dangerous" never came across to me as particularly discouraging. Not like when the DM is actively being discouraging with aforementioned scenes like the dying Mind Flayer, Zaith'isk, Vlaakith etc. Where in those scenarios I actively felt like those options were not supposed to be taken.