I'd probably keep that dwarf on the spit company. ^^

Nobody in Aradin's group is injured and they are a small bunch compared to the war party following them. I think I'd have tried to shake them off before compromising my only safe spot in the area. Leading the gobbos to the nautiloid crash site, seems like a plan (even though it's dangerously close to the grove) because the carnage might mask the group's scent and with a little luck, the goblins are too scared to venture near the big thing that crashed down from the sky anyway. Seems a good place to get lost in.