Originally Posted by Katarsi
Larian, my favorite studio, please hear me out.

Gaming has advanced. We're in the 20s of the 21st century. Having a mute protagonist in such a high-quality, roleplay-oriented video game is not only outdated, it's downright weird.
”advanced” would suggest that something is better than it used to. I don’t think that’s objectively true. It’s a trade off - you gain some you loose some. That’s why we haven’t seen a proper cRPG with fully voiced PC.

There are hybrid titles (like Witcher3 or Mass Effect and probably closest would be Dragon Age: Inquisition) but I think one just has to compare how limited those titles are compared to BG3 to guess why BG3 doesn’t have a fully voice PC.

I prefer mute protagonist not because I am „used to
It” but because I see it as being antithetical to whT I value in a cRPG - I want to create and roleplay as a character and having a character constraint by a performance goes directly against that.

Not to say that fully voice PC doesn’t have advantages - but those advantages come at the cost of roleplaying. Your Geralt, Shepard and Inquisitor are pretty much the same as mine - they might have made some odd choices here and there, but there isn’t much wiggle space.

I think BG3 did prove that one can make a game that is interactive and encourages player expression that still has mass appeal. I would agree with you that more passive titles with strong protagonist are and easier sell, but Latina managed to pull it off. So no, neither mute PC nor turn-based are dated.