I also want to add, if the intention for this or ANY game is to show abuse, gaslighting, or problematic behaviors, that can be incredibly triggering for many players (look how many people were triggered by the new AA kisses who previously did NOT find any of AA's behavior triggering). You can't just throw that stuff in a game without some kind of content warning. The player deserves to know what they're getting into.
THIS +1000
This would be so inappropriate. This is an audience of adults. Many of us (myself included) have already learned these lessons in real life. We don't not need to be taught. This just reeks of misogyny.
I would never, ever buy a game that wants to teach me what it feels like to be abused. I already know what it feels like. The supposition that an author wants an audience to feel that is frankly really gross. Even novels and movies, you are watching it happen to someone *else*. It's not being put onto the audience. I can't even stress what an overstep and inappropriate thing this would be to do. Writers are not psychiatrists. It is not their place to trigger people just to make them know what it feels like. I have written two works, one published, one not yet, both with the major antagonist being an abuser. Making the audience learn a lesson IS NOT the place of the writer. You can show a story with themes. But this? Problematic, through and through.