Hey all, I didn't mean to derail the conversation with the talk about the spawn souls lol. I was just trying to show how, in my opinion, Larian didn't do a good enough job of showing why killing all the vampires outside of the ritual would be better than going through with it. In general, the game raises a lot of questions to me that are never answered, some from the plot itself, some from the limitations of the gameplay (for example, if you kill Nettie, no one even seems to notice, which is bananas to me). But anyway, lots of interesting conversation to wake up to.
Originally Posted by Marielle
Originally Posted by Mirmi
Asesdent - this is what Astarion wants for himself. Like Laezel to change his idol. Like Shadowheart to change deity. Why is it that while in Laezel and Shadowheart plan, if they aren't persuaded, they choose the right path, in Astarion's this is a bad way? Maybe for him, his dark side is just as good for him...even if to the detriment of others.
That's right. The idea of "bad" and "good" paths for companions is presented, that they have to learn something. Only they all choose their "good" paths themselves perfectly well, and without violence from Tav, and are happy with it. Well, Will doesn't choose, but he's also ultimately happy with everything, if you untie him from Mizora and save his father. Only Astarion is "a cute little puppy and just confused". Only he needs to be argued with, manipulated, "helped" to stay a spawn forever. I'm not going to force anyone to rethink anything. I love Astarion, not the rules of this world. And if you want to give "plot consequences", my enemy should be representatives of your "good world", not Astarion himself. And if you want to teach me how to "properly build relationships" - go to Mephistopheles... Along with all the souls. And the "lowest score" for refusal to "learn relationships" in the form of mocking kisses - it shows the extremely low qualification of the teacher. And "get out of class," like, that's it, yay, you can't play this game anymore - same thing.
That strikes me really intensely and is one of the biggest indicators to me that Astarion truly wants to ascend and will always harbor some ill feelings if he doesn't (that and what he'll say to Tav if they break up with him). As far as I remember from my game, none of the other characters required a persuasion roll to make the "good" choice. Now, do I think that means it's wrong to deny him ascension? No, if that feels like the wrong choice to you, then by all means, don't help him. It's your game. But from my Tav's perspective, she always hated when people tried to get her to "do the right thing" and so she wouldn't have wanted to do that to Astarion. It would have felt manipulative to her. She ultimately decided to help him ascend, but if she had decided not to, she wouldn't have done the persuasion check. She would have just let him go.
Originally Posted by Mirmi
Thank you, that was interesting to read). The devil is not as bad as he is painted. Everyone needs good employees.[quote]
My Tav likes to stay busy, so she'd probably be relieved that she won't have to spend her afterlife just lounging for an eternity XD
Originally Posted by fylimar
The Gur in the game were never after Astarion to kill him, they just wanted to know, what happened with their kids. I honestly don't find that unreasonable.
Here's a question I have: What do the Gur do if you let their children go? Will they welcome them back home? Will they try to kill them? Regardless of their in-game reaction, I think it's reasonable for AA and Tav to assume that they would kill them, or else cast them out. In my Tav's case then, being lectured about how she should have done the "right thing" by people who would have rejected their children, and who probably already knew their kids had to be either dead or spawn, would be pretty disgusted by that.
Just to be clear, I'm not talking about what actually happens in the UA route. I'm talking about what I see as reasonable for AA and Tav to assume what would happen in an alternate timeline that they have no way of interacting with.