I would still like to hear from Larian devs ...
Yeah, we all would ... especialy in EA, where their communication would have ben most effective, even if they would just state "nope" on suggestions they had no desire, or plans to implement or even concider ... but its not happening, not around here, the forum is quite strictly one way oriented.
Anyway!
I wonder ... have you ever seen some properly done Voiced game?
And i mean by that solving this weird problem voiced games have ... and that is picking a dialogue option.
Since as far as i know, there are only two options devs invented so far:
1) You only get few words / extremely short sentence ... the problem is what your character say afterwards can quite often be very different than what you imagined ...
2) You get whole sentence and your character says exactly the thing you just read when you were picking ... the problem is, it gets reaally weird that you have to hear those things twice, also all the voiceactor adds for you then is their own tone ... wich once again dont necessarily coresponds with what you imagined ...
I dont say voiced protagonist is bad thing ... it simply belongs to different kind of games.
With voiced protagonist, you are playing character that were created for you ...
With silent protagonist, you are playing character you created ...