Well it can be D or C. Regardless the changes are: Avernus cinematic, edited epilogue that originally didnt even include possible fix, it was just living in Avernus waiting for friends help, u can probably see remnants of it when u go to Avernus as Karlach Origin, there's no mention of the Forge it's just ie Jaheira: "Hell is not your home Karlach, and if your friends do not drag you out of it it will be because you freed yourself first," ,similarly i recall there's no mention in Wyll's Origin epilogue. You can now save Karlach without Wyll, when romancing her you will get unique responses at the docks, even as friend u don't need Wyll BoA, his spoken dialogue trigger is available for the player in the dialogue tree. Obviously its a band-aid but there are few small changes and removed nonsense limitations at least.

They weren't going to alter the engine questline, or Origin stories at any point after the release probably (continuation was meant for the DLC or BG4 on which they have started working) just add some missing bits, edit things that were simply bad, or as Adam Smith said the ones "that didnt land how they intended". Around 48th minute of the video.


Now the latest interview is interesting since looks like they have learned from their mistakes, acknowledging the missing plot choices in general, but since they have moved on to another projects we will never know what they have planned for Karlach. Part of AS response about it: "There are a couple of points in BG3, where I don't think we did our best work in terms of giving the right choice space. And I think you could spot them. Well, they do to me, anyway." I can imagine its about Karlach's and Wyll's story choices, including some others.

Full interview is pretty decent read as well: https://www.gamepressure.com/editor...uld-go-back-to-zero-interview-with/zf6fc

Last edited by S_76; 31/05/24 10:35 PM.