Curious that everyone who downloads the game these six months from February 17 to September 7 patch, will click on the kiss and see the character shake with fear and sadness. Probably reload. And no one will see these answers at all, for the consonant dynamic no one will see, it's forever a fear, a sadness for story. Even DU someone did a very good job to slaughter this romance
END GAME
One negative: Player: I think we should break up.
Player: Let's see everything, now I'm free of my Father! I want to travel the world. REALLY_DARK_URGE Player: I want to see the world, with you at my side. ORI_Astarion_State_GoingToTravel Player: I want to live forever. Make me a vampire. ORI_Astarion_Event_TurnIntoSpawn = False Player: I want to sit on your lap, sipping blood from a chalice, ruling the Gate from our foul throne. REALLY_DARK_URGE Player: We'll start with Baldur's Gate - Let's make this city ours. ORI_Astarion_State_TakeBaldursGateTogether Player: Let's put our enemies to the sword! ORI_Astarion_State_BloodyStruggle
EPILOGUE
Two neutral lines: Player: Do you want to see the others? Say 'hello'? Player: I'll get back to the party. Do you want anything?
Player: Is that what we're doing? 'Flourishing'? Is more neutral, since it leads to two neutral.
Two negative lines: Player: Freedom? Player: Nothing. Forget I said anything.
Player: True. We are spectacular, after all. Player: It is wonderful. I'm glad I get to share this with you. Player: None would dare, my love. Player: I'm sorry I kind of disappeared. I didn't mean to leave you like that.
6 patch, script, though
Feared character plot is applicable as a main plot, the game assumes that the player character understands nothing and is a victim. I don't create victims who go for the kiss themselves.
3 negative responses for sad-Tav-victim. 10 positive responses for Tav\DU consonant dynamics. I prefer more content and creating the suitable character - ally and lover.
Why is the reaction to the kiss not consistent with most of the lines?