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I don't see enough love for the short races, so I thought, I open this thread. Post your favourite npcs, show off your characters and tell us, who you would have loved as a short race companion. My favourite npcs are Barcus Wroot (no surprise, I guess, he is one of my favourite characters in the game), the Hearthflame sisters (and I wish the game had focussed more on their story) stonemason Kith and that cheeky halfling lady in the Ilmater temple, who tells the oliphant inspector off. I would really have been ok, if any of the companions would have been made a small race. Only Lae'zel and Karlach are defined by their races to be honest, the rest would work as any race. But I'm still sad, they scratched Helia, the halfling werewolf bard. I also would have loved, if they made Barcus a companion. He is pretty involved in all three acts and has a very nice storyarc with a really good payoff in act 3. I'm honestly more invested in his arc than some of the companions. From a story involvment persepctive, a duergar would have worked well too - some gnarly duergar warrior, maybe seeing the error of their ways or double down on it, depending on how the party leans (I would have been fine with any gender). But mainly I would have loved out best friend Barcus as a companion (which would probably have required the artificer class actually be in the game, but since one of the main villains is basically an artificer, that should be doable). As for characters - my first playthrough was a halfling lady romancing Shadowheart and it was very sweet. She was the classical happy go lucky character, but accidently got Rolan killed in the Shadowlands. Apart from that and the fact, that I didn't know, there was another way to keep Karlach alive, so she agreed with Karlachs proposal to make her a mindflayer, she had an all around good ending. I'm doing a redemption Durge run currently with another Halfling bard, I called Helia - as an hommage to the scratched origin(I tried that before, but had to reinstall the game, because the save got corrupted). She will be yearning for innocence, so I might let her romance Wyll or Karlach, since those two are probably the most classical good characters in the game, but we will see. She will try to save everyone after the Durge moment in act 1 (and no, I will not cheese that one and will play it out as intended) and pretty much defies her former allies whenever she can. And I made one of my pen & paper characters, a gnome artificer ( with the artificer mod, which is really great). She is highly intelligent, but not very streetwise, so she might be a bit gullible at first, but will toughen up along the way. In our pen & paper group, she is the one always trying to find a peaful soloution for everything, because 'I don't think, those gnolls are really evil, they just need a hug'. I have a dwarven cleric named Iduna somewhere, but I plan on remaking her, since I wasn't that happy with her setup.
"We are all stories in the end. Just make it a good one."
Doctor Who
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old hand
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I agree, I grew very fond of my Duergar Bard/ranger/wizard Tav in my 3rd PT.
For my 4th PT, I wanted to explore more races and classes that I had not yet tried before and I've installed the "Party limits begone" mod and the "CustomCompanion" mod. The latter allows you to create hirelings using the player character creation sheet.
So I 'm now running a small army against the absolujte, with a half-drow wizard Tav, Karlach, Lae'zel, Shadowheart, Jaheira and Minthara, together with a Halfling bard, a Gold dwarf ranger , a human rogue/assassin, Forest gnome monk and a Deep gnome warlock as hirelings. More time to spend on the party than on exploring and fighting. I wouldn't recommend this for a 1st or even 2nd PT, but it's great to explore missing race/class dialogue options and feats once you've done all the quests in the normal way.
Last edited by ldo58; 16/06/24 08:11 PM.
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I agree, I grew very fond of my Duergar Bard/ranger/wizard Tav in my 3rd PT.
For my 4th PT, I wanted to explore more races and classes that I had not yet tried before and I've installed the "Party limits begone" mod and the "CustomCompanion" mod. The latter allows you to create hirelings using the player character creation sheet.
So I 'm now running a small army against the absolujte, with a half-drow wizard Tav, Karlach, Lae'zel, Shadowheart, Jaheira and Minthara, together with a Halfling bard, a Gold dwarf ranger , a human rogue/assassin, Forest gnome monk and a Deep gnome warlock as hirelings. More time to spend on the party than on exploring and fighting. I wouldn't recommend this for a 1st or even 2nd PT, but it's great to explore missing race/class dialogue options and feats once you've done all the quests in the normal way. I still don't understand, why none of the companions was from the short races. As i said, apart from Lae'zel and Karlach, none of them were defined by their races. Gnome is very good imo, they have advantages on the mental stat sves. Halflings are among the best because they never see a natural 1 in a game. Halfing bard is so great.
"We are all stories in the end. Just make it a good one."
Doctor Who
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How are the romances while playing a short race? Are the animations adjusted properly?
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How are the romances while playing a short race? Are the animations adjusted properly? Yes, it is pretty well done. I romanced Shadowheart with my halfling lady and Astarion with my gnome lady. The kisses are pretty sweet. And I say that as someone, who is romantic as a stone
"We are all stories in the end. Just make it a good one."
Doctor Who
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My son played a Halfling sorceress and seduced Karlach - he said the steamy scenes were funny with some pedo vibes due to tall girl-short girl.
Last edited by Buba68; 17/06/24 02:02 PM.
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"We are all stories in the end. Just make it a good one."
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My son played a Halfling sorceress and seduced Karlach - he said the steamy scenes were funny with some pedo vibes due to tall girl-short girl. I don't know, the short races don't look like children at all. I never had that feeling when romancing Shadow or Astarion. Helia, my redemption Durge, will probably go for Karlach.
"We are all stories in the end. Just make it a good one."
Doctor Who
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I prefer villains, so I like Korrilla, especially since she's in all 3 acts. I thought she might have made for an alright Yoshimo type character, maybe not that hardcore for a turnaround, but something similar. I like Roah as well, even if she presents more as a returning merchant rather than a character that might have joined the ranks. I like that they both have an associated faction with a longer reach, which lends some extra flavor there. I also like how they reappear at Inns or the hub areas periodically, which recalls to mind how BG1 the companions would usually be hanging out by an inn or some important merchant location, sorta winking like 'pick me!' I still wish that BG3 was less preoccupied with the main Origin Companions and instead focused on providing more variety in party composition, like in BG1 where you'd just dismiss a companion and they'd bounce to make room for someone new at various points. Korrilla has a nice set up. She's easy to miss in Act I, but if you get that one for an introduction the main character pretty much owes her a life debt. This would be an interesting inversion of the usual trope. Typically it's the Protagonist who saves the companion, who then has that hanging over them as a reason for loyalty. In this case that would be flipped, which could be cool. Maybe when she disapproves, she spouts off some line about how she should have left us to die back at the Goblin camp lol. Clearly she's not all that sympathetic as you approach the endgame, but I like how she's lurking around at various points and keeping tabs on us. I think it would have been nice to see a total of say 24 recruitable companions 2 for each Class archetype, basically a hero and a villain for each. Not that they have to stay that way necessarily, but where they start out I mean. I just don't need anywhere near the amount of characterization that we get from the Origins half the time, like a couple barks and banters would do just fine, I can supply the rest in my head. I think done that way the companions would feel more like a resource, some kinda wheres waldo on that, where part of the charm is tricking out the companions and itemizing them based on whatever starting stat blocks are available there. If they blocked the respec stuff to lvl 2 instead of all the way back to lvl 1, then they'd have a way to gate certain companions by starting class which would feel pretty BG. Gives the player something to work with, but still keeping the core archetypes. For that, Korilla could contrast with Wyll, giving us a somewhat more typical Warlock (since Wyll really comes across like someone who's only accidentally a Warlock by happenstance.) I mean his heart's not really in it, if you let him make his own shot calls. He'd rather be some kind of Swords Bard or something probably. Then at least I'd have one Dwarf companion, with less judgement about the lack of beard or being frustrated by insufficiently gravely voice sets, since I think her voice is pretty great. https://bg3.wiki/wiki/Korrilla
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I prefer villains, so I like Korrilla, especially since she's in all 3 acts. I thought she might have made for an alright Yoshimo type character, maybe not that hardcore for a turnaround, but something similar. I like Roah as well, even if she presents more as a returning merchant rather than a character that might have joined the ranks. I like that they both have an associated faction with a longer reach, which lends some extra flavor there. I also like how they reappear at Inns or the hub areas periodically, which recalls to mind how BG1 the companions would usually be hanging out by an inn or some important merchant location, sorta winking like 'pick me!' I still wish that BG3 was less preoccupied with the main Origin Companions and instead focused on providing more variety in party composition, like in BG1 where you'd just dismiss a companion and they'd bounce to make room for someone new at various points. Korrilla has a nice set up. She's easy to miss in Act I, but if you get that one for an introduction the main character pretty much owes her a life debt. This would be an interesting inversion of the usual trope. Typically it's the Protagonist who saves the companion, who then has that hanging over them as a reason for loyalty. In this case that would be flipped, which could be cool. Maybe when she disapproves, she spouts off some line about how she should have left us to die back at the Goblin camp lol. Clearly she's not all that sympathetic as you approach the endgame, but I like how she's lurking around at various points and keeping tabs on us. I think it would have been nice to see a total of say 24 recruitable companions 2 for each Class archetype, basically a hero and a villain for each. Not that they have to stay that way necessarily, but where they start out I mean. I just don't need anywhere near the amount of characterization that we get from the Origins half the time, like a couple barks and banters would do just fine, I can supply the rest in my head. I think done that way the companions would feel more like a resource, some kinda wheres waldo on that, where part of the charm is tricking out the companions and itemizing them based on whatever starting stat blocks are available there. If they blocked the respec stuff to lvl 2 instead of all the way back to lvl 1, then they'd have a way to gate certain companions by starting class which would feel pretty BG. Gives the player something to work with, but still keeping the core archetypes. For that, Korilla could contrast with Wyll, giving us a somewhat more typical Warlock (since Wyll really comes across like someone who's only accidentally a Warlock by happenstance.) I mean his heart's not really in it, if you let him make his own shot calls. He'd rather be some kind of Swords Bard or something probably. Then at least I'd have one Dwarf companion, with less judgement about the lack of beard or being frustrated by insufficiently gravely voice sets, since I think her voice is pretty great. https://bg3.wiki/wiki/KorrillaI really like Korrilla - and her sister Hope. If Korrilla were a companion, freeing Hope could have been her quest resolve in act 3 and Hope could have become a secret companion like Minsc. Basically I love both Hearthflame sisters and I'm still sad, they got sidelined so much. This game did the small races a bit dirty.
"We are all stories in the end. Just make it a good one."
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I said that before and i will say it again ... Gale should have been Gnome!
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
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I said that before and i will say it again ... Gale should have been Gnome! I don't know why,but I always pictured Astarion as a gnome and Shadowheart as a halfling.
"We are all stories in the end. Just make it a good one."
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I played as Halfling bard Myrna Brandybuck, who was great. Clearly the game was intended to be played with a small character, given the number of holes they can crawl down. Although halflings are about as wide as any other race (gnomes are much skinnier), so I'm not exactly sure how that works! It also made me laugh when you get the occasional hole that only tiny creatures can fit through and she says "I'm way too big!" When I'd have expected something more like "Even I can't fit through there!" Try casting enlarge on a halfling... they end up huge! As for the small NPCs, there aren't that many halflings and none of them captured my attention. The only ones I can really think of are the one you can rescue from Auntie Ethel, who's quite good, and Roah Moonglow who's also decent enough but a villain. Definitely the gnomes are better NPCs, and that's all of Barcus Wroot, the Ironhands, and the Gondians. I remember my opinion of Barcus going from "I must save this fellow small person" to "Oh god, you again?!" to "You're a good man really trying to save people, even if you're not very good at it." I'm a big fan of how much the short races look like adults. I've seen a lot of art of halflings especially where they look like children, but no, in BG3 they are clearly adults but... not quite human. I never did any romance because my character was too shy to actually kiss Wyll, but she did get a hug from Shadowheart in the epilogue, which was really sweet. They could have just cut to the scene with them embracing without showing legs, but there's actually an animation of Shadowheart kneeling down. I love that, because it shows someone cared to get that little detail right.
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Traction: I love your halfling,she is so cute.
I romanced Shadowheart with my first halfling and Astarion with my gnome bard. The animations were ok. And the kiss and hug animations are really well done.
"We are all stories in the end. Just make it a good one."
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Traction: I love your halfling,she is so cute. Thanks, she really grew on me through the game as I developed her personality. And it's neat that I can say "I like the Blazer of Benevolence, but bright green doesn't suit my introverted, stealth-proficient character. It's now brown." Another thing about the game that I'd like to call out with small characters is an update that was made to conversations when I was playing act 1. When I started, the camera would often be placed straight in front of the NPC's face, but their eyes would be looking down at my character and it would look really awkward. But around January I think they made an update - I don't know as I didn't read the full patch notes, but at some point it was just fixed - so that now the camera usually gets placed along the line between the two speaking characters, which looks much more natural. Or looking one of their shoulders, so you see the back of the head as they look at the person they're talking to.
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Traction: I love your halfling,she is so cute. Thanks, she really grew on me through the game as I developed her personality. And it's neat that I can say "I like the Blazer of Benevolence, but bright green doesn't suit my introverted, stealth-proficient character. It's now brown." Another thing about the game that I'd like to call out with small characters is an update that was made to conversations when I was playing act 1. When I started, the camera would often be placed straight in front of the NPC's face, but their eyes would be looking down at my character and it would look really awkward. But around January I think they made an update - I don't know as I didn't read the full patch notes, but at some point it was just fixed - so that now the camera usually gets placed along the line between the two speaking characters, which looks much more natural. Or looking one of their shoulders, so you see the back of the head as they look at the person they're talking to. Yes, the camera ankles are much better now and I'm mostly happy with my small folks. I still think, the halfling and gnome anatomy could have been done better, but I don't think, they change that. And yes, the Blazer of Benevolence is one of a few armor pieces, that look actually betetr on the small races. Same with the drow armor. People always slap it on Astarion and gush over him wearing it, but it looks so much better on my halfling lady.
"We are all stories in the end. Just make it a good one."
Doctor Who
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I think, the Phalar Aluve scene looks so much better with a small character for some reason:
"We are all stories in the end. Just make it a good one."
Doctor Who
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stranger
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I also love Barcus Wroot and would absolutely love to have him as a companion! I am playing as a Halfling Cleric right now,, Absolutely love the short races, and wish we could have a short race romance https://imgur.com/fOhE1Nt
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I also love Barcus Wroot and would absolutely love to have him as a companion! I am playing as a Halfling Cleric right now,, Absolutely love the short races, and wish we could have a short race romance https://imgur.com/fOhE1NtShe is so cute. And yes, Barcus should absolutely be a companion.
"We are all stories in the end. Just make it a good one."
Doctor Who
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old hand
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I also love Barcus Wroot and would absolutely love to have him as a companion! I am playing as a Halfling Cleric right now,, Absolutely love the short races, and wish we could have a short race romance https://imgur.com/fOhE1NtFYI, if you right-click the image in the imgur gallery, then you can choose "open image in new tab" from the popup menui. You can then copy the URL of the picture shown in the new tab and have it embedded directly in the post, like this.
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I didn't know that! Thank you
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The only sad thing is that it doesn't seem to work with uploaded screenshots from Steam directly. If anyone knows of a way to embed these, that would avoid having to load them a second time to another picture gallery.
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I went back to the game to capture this, but either I remembered it wrong (probably) or they've changed the camera angles. Shortly before I played BG3 I was playing a halfling ranger in D&D. But I never really thought about his height, despite it being right in the race name. He was a halfling simply so that he could ride his wolf companion. I've never been next to a wolf: how big are they? Big enough for a halfling to sit on, of course! I think I sort of had the idea that his head was about chest height (conversely, I always used to think dwarves were much smaller than they actually are. Anyway, I was a few hours in to BG3, not really having thought much about my character's height. And I'll recount the version in my head, because it's better than the video. I'm in the Emerald Grove, and I find the cage with the goblin prisoner and the tiefling threatening to shoot her with a crossbow. Step in front of the crossbow I choose, because I'm good in more of the modern-day sense than the Detect Good and Evil sense. Myrna strides in between them with a determined expression, folds her arms and looks the tiefling in the eye. Then the camera pulled back to show that she's 3 feet tall and the tiefling still has a clear line of sight to the goblin I mean, it's the statement that counts.
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I went back to the game to capture this, but either I remembered it wrong (probably) or they've changed the camera angles. Shortly before I played BG3 I was playing a halfling ranger in D&D. But I never really thought about his height, despite it being right in the race name. He was a halfling simply so that he could ride his wolf companion. I've never been next to a wolf: how big are they? Big enough for a halfling to sit on, of course! I think I sort of had the idea that his head was about chest height (conversely, I always used to think dwarves were much smaller than they actually are. Anyway, I was a few hours in to BG3, not really having thought much about my character's height. And I'll recount the version in my head, because it's better than the video. I'm in the Emerald Grove, and I find the cage with the goblin prisoner and the tiefling threatening to shoot her with a crossbow. Step in front of the crossbow I choose, because I'm good in more of the modern-day sense than the Detect Good and Evil sense. Myrna strides in between them with a determined expression, folds her arms and looks the tiefling in the eye. Then the camera pulled back to show that she's 3 feet tall and the tiefling still has a clear line of sight to the goblin I mean, it's the statement that counts. Agreed, never underestimate a frightening stare
"We are all stories in the end. Just make it a good one."
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Withers just took all my gold lol This is Bhaalina Thum and her crew... Did the best we could on short notice. 2 Halflings and 2 Dwarves via hireling zombie cultists. I had Roah come back again, but under a different alias this time as Skim. Also a pair of Duergar. Well Eeyora is technically a Gold Dwarf from the first Zombie model available, but with a Duergar glow up for the color choices by extending the palette tabs. Done that way I get 3 different zombie voices at least and a crew at half size, mostly. We do have the enlarge spell with the Duergar. I'd probably have taken a Gnome over the second Dwarf honestly, but then I couldn't come up with a name that stuck. Gnoomi Replace briefly existed, like as a xenomorph Druid. But I liked the idea of a depressed Deep Rothe Dwarf more for some reason and it required fewer adjustments at the magic mirror. The weapon selection is based mostly on whatever won't clip too hard, or probably just clicking the U key I guess later on. All the great weapons so far have clipped into thighs for the Dwarves. The Short swords and most double weapons clip into the lower back there (Halfling models are somewhat better on this score) but double hand axes looked alright with the breastplate we stole from Dammon, so I went with that for our Warrior. The Underdark camp has one zombie clipping into the table by Shadowheart, but otherwise not too bad. I just have to remember not to ask them why they're "talking like that" otherwise it will dispel the illusion. So far so good though. Low angle cam heightens the drama a bit when it works. We'll have to see how things shake down at the Emerald Grove, but so far it's gone absolutely terribly to plan - horrid Durge hehe. I wish there was a simpler way though. Like with more hirelings. A crew of four Dwarves or all Halflings or all Gith would have been cool. I had an idea to keep Lae'zel around but just always reduced. Like her and Sina'zith to get a kind of Halflings and Gith-goblins type comp, but it took too much sorting via the spells hehe. Might have to give that another try at some point. Still the most winning look for me I think... No wonder we had our stylist take notes lol
Last edited by Black_Elk; 13/07/24 05:01 PM.
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Koriillla and Hope are so great characters. I wish, we would learn more about those two. But sadly House of Hope was a bit of a letdown. Instead of learning all about the Hearthflame sisters, they gave us a creepy incubus.
"We are all stories in the end. Just make it a good one."
Doctor Who
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Going to start working on racking up 5 million games as a halfling cleric.
1 down, 4999999 to go.
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Well people don't appreciate the best races in game - their loss I just contemplating to start a multiplayer game, where I have default Durge ( white dragonborn guy) and a very cute little gnome cleric of Mielikki ( the cutest of the available gods with a unicorn avatar). And since he doesn't remember anything, he just follows her advices and thus ends up with worshipping a unicorn and singing gnome songs at camp. Really, the small races are just do awesome. Love my forest gnomes and halflings.
Last edited by fylimar; 08/08/24 04:30 AM.
"We are all stories in the end. Just make it a good one."
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Btw, has someone a link to the new statistics? They are everywhere now, but I can't find them on Larians homepage.
Nevermind, found it in Discord.
The amount of halfling bards makes me happy. Imo halfling and bard are the best combo of class and race.
Last edited by fylimar; 08/08/24 07:51 AM.
"We are all stories in the end. Just make it a good one."
Doctor Who
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If you click the 'View post' link on the Facebook link that also takes you to the full thing (for anyone like me who isn't on a Discord server with them). But I don't know why they haven't posted on their own site or forums. Going to start working on racking up 5 million games as a halfling cleric. The game gets easier when you've played it a few times. You can probably skip the cutscenes too once you've memorised the plot
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The game gets easier when you've played it a few times. You can probably skip the cutscenes too once you've memorised the plot I think the stats include every game that is started. So I probably only have to exit the mindflayer pod 5 million times.
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The game gets easier when you've played it a few times. You can probably skip the cutscenes too once you've memorised the plot I think the stats include every game that is started. So I probably only have to exit the mindflayer pod 5 million times. Well, I have a few halflings already, so it's not 5 mill. anymore
"We are all stories in the end. Just make it a good one."
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I wish the male halflings walk and ran like the gnomes, they run and walk very strangely, other than that I like halflings. Strange there are no Halfling or gnome or dwarven companions, I think Gale would have made an excellent halfling.
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I wish the male halflings walk and ran like the gnomes, they run and walk very strangely, other than that I like halflings. Strange there are no Halfling or gnome or dwarven companions, I think Gale would have made an excellent halfling. We had it in another thread: Gale as halfling, Astarion as gnome (including Sera-like self hate, I guess) and SHadow as a fine dwarven lady - that would be great.
"We are all stories in the end. Just make it a good one."
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I had my halfling bard do the drinking contest with Thisobald Thorm in the waning moon. This is her sitting before the counter. And this is what she sees during the dialogue.
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I had my halfling bard do the drinking contest with Thisobald Thorm in the waning moon. This is her sitting before the counter. And this is what she sees during the dialogue. The first one is cute, but my shorties normally look up to Thisobald during the dialogue Edit, because I read before sitting on the counter This scene looks bugged for you, I'm sorry to say.
Last edited by fylimar; 14/08/24 02:44 PM.
"We are all stories in the end. Just make it a good one."
Doctor Who
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enthusiast
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enthusiast
Joined: Aug 2023
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That must be a bug. My halfling was sitting on the chair in the scene and though she wasn't tall she was clearly visible.
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old hand
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old hand
Joined: Oct 2020
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The first one is cute, but my shorties normally look up to Thisobald during the dialogue
Edit, because I read before sitting on the counter This scene looks bugged for you, I'm sorry to say. Yeas, she's a cutie. Her name is Mia. If it works for you, maybe the reason is her being a custom hireling. After my 3rd PT, I began to use hirelings to have every race (except dragonborn, don't like those) and major class in my party. (9 to 10 member party). So I use customhireling mod and party limits begone mod.
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veteran
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OP
veteran
Joined: Dec 2020
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If it works for you, maybe the reason is her being a custom hireling. After my 3rd PT, I began to use hirelings to have every race (except dragonborn, don't like those) and major class in my party. (9 to 10 member party). So I use customhireling mod and party limits begone mod. I don't want to use that mod while doing my honour mode run, since a mod corrupted my last HM try (and I was in act 3 then), but I will use that after (maybe when patch 7 and mod support is out. I don't think, I posted my dwarven sorceress Ada here: And my new halfling bard Rosina
Last edited by fylimar; 22/08/24 11:39 AM.
"We are all stories in the end. Just make it a good one."
Doctor Who
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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I was loving my grumpy, drunken dwarven monk/cleric of Ilmater Dreogan Strongale until he died horribly (in honour mode) due to my incompetence in the spider queen's lair. Trying again with a slightly reimagined look and a bit more success but still in Act 1: My halfling jack-of-all-trades / Oghma worshipper Sophy was great fun to play at least until nearer the end when it all got quite grim: Those are the only two shorter race runs I've started in the full release, but I'm looking forward to playing out the full story for two of my favourite EA characters: Fierce, goblin-hating Wildheart barbarian, Hedda Bloodaxe: And sneaky, curious deep gnome arcane trickster, Gilly: And yes, I also wish there were at least one or two shorter race companions (and potential romantic interests, either companions or NPCs). And agree that Barcus Wroot is a fantastic character who would have made a great companion, and it wouldn't even have needed much of a tweak to his story. The Ironhand gnomes as a whole are an interesting group (I'll admit to a soft spot for Philomeen, she's just so unapologetically ... mean!). And yes Hope is wonderful too, and made a big impact on me despite her relatively late and small role. Roah as a baddie with a different sort of motivation than the others really works for me, despite the role feeling a bit peripheral. And I think BG's portrayal of the goblins is a triumph, especially Sazza and Priestess Gut. (I'd have liked to see one or two goblins wandering the streets in Baldur's Gate, too.)
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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veteran
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veteran
Joined: Jul 2022
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Him being a cleric of Illmater and dying horribly makes for a grim irony
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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Him being a cleric of Illmater and dying horribly makes for a grim irony Yes, it did seem quite fitting And given I have no confidence I'll be able to complete an honour mode run, I'm sure he'll get to die in new and painful ways as I try again. (Though have managed to finish off the spider queen this time.)
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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veteran
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OP
veteran
Joined: Dec 2020
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Red Queen: I love your characters, especially the halfling Jack of all Trades and the deep gnome lady.
"We are all stories in the end. Just make it a good one."
Doctor Who
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enthusiast
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enthusiast
Joined: Aug 2023
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Contributing with a gallery of my shorties: Bolo, the life cleric. He might smell funky and the jury is out on whether he is undead or not. But he's kind and caring and the best support healer you will ever have in your party. His HM save got corrupted but the party synergy he had going would have wiped the floor with everything so I am counting it as a win, and in my own headcanon post-game story Karlach and Wyll end up as a couple and he goes with them to Avernus to help fix her engine. Livvy, the wild magic sorceress. Absolute bonkers and a source of chaos wherever she goes. No idea how to channel or control magic, she just wiggles the weave and sees what comes out. Hates authority, so the Absolute cult and all other villains are in for a rough time. Miscka, the sorcerer/rogue. As shown in another thread. A disciplined spell commando who sniped her way through honor mode with cantrips. Shamil, wild magic barbarian. They were enjoying a peaceful life running a candleshop in Baldur's Gate when that Nauthiloid destroyed their shop, kidnapped them and infected them with a tadpole and also took their husband who didn't survive the crash (he was a useless and lazy drunk, but he was their useless and lazy drunk!). So now they are pissed and taking out their rage on every damn mindflayer and anyone involved with them. Thally, ranger/warlock durge. A brave tracker who is resisting his dark urges. Romancing Astarion because we all know he secretely wants a little gnome boyfriend.
Last edited by papercut_ninja; 22/08/24 05:57 PM.
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veteran
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veteran
Joined: Oct 2020
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Glinda Hamilton No F8! heheh
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veteran
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OP
veteran
Joined: Dec 2020
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Black ELk: Glinda is adorbale, I love her.
"We are all stories in the end. Just make it a good one."
Doctor Who
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veteran
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veteran
Joined: Oct 2020
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She's going to need all the Mods! Everyone in Mask black!
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veteran
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OP
veteran
Joined: Dec 2020
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She's going to need all the Mods! Everyone in Mask black! You know what? Barcus should have been a companion and I die on that hill. I like that little guy more than most of my actual companions and go out of my way to make sure, he reaches BG save and sound. He has such a great personality, his voice actor is one of the best in the game and he has a very interesting questline, that I wish, we could have explored more.
"We are all stories in the end. Just make it a good one."
Doctor Who
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veteran
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OP
veteran
Joined: Dec 2020
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I remade my gnome artificer for patch 7. I had to get creative with the gear to make her look steampunky, since a lot of the very steampunky clothing mods are only for the elf/human types, but I think, she looks pretty dope. The camp clothing on the other hand is just for female gnomes - there is an armor too, but it looks more fitting for a gnome druid than an artificer Btw, in case someone liked the Gothyanki gear: the author made it available for male shorties and it looks great on gnomes especially.
"We are all stories in the end. Just make it a good one."
Doctor Who
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