Honestly, after DA:O, the series sort of went downhill for me. Was never a fan of the mage/templar conflict, and it seems like that's all the series is now. the trailer look awful, the gameplay clip might as well have been any random 3rd person action game with constant talking/jokes/quips with bland action combat. The only reason people are "waiting and seeing" is because it's Dragon Age. Any other IP attached to it and it'd be a "eh, that's a gamepass release for sure".
I've never been exceedingly in love with the original, either, if I have to be honest.
While I was glad of its existence since it was the only moment in the entire Bioware's downward trajectory that they attempted to recapture the "Baldur's Gate- style" of RPG, even that game had countless mechanical flaws, like a shallow ruleset that didn't differentiate its bestiary anywhere near enough and made the same exact strategies work without flaw regardless of who you were facing (i.e. it was a game where fear and other mental status effects worked on Undead too, for instance).
In its favor, unlike the console version, the PC version also had a very competent use of the isometric camera/UI during tactical combat. And while the game's visuals were... uneven in general, when it worked it was a looker from the top down perspective for a RPG of its genre. A bit less flattering watched in third person, but you can't have everything...
Putting that aside, I do think most of the games in the series so far have had some redeeming qualities, but it's always been a matter of finding them in the middle of a lot of mediocrity.
For example even Dragon Age 2 (aka "Revenge of the shit mountain") despise its notorious recycle of assets and locations and overall incredibly scarce variety had some decent parts, like some likable character arcs (and a couple of stinkers too, but hey...) and the idea to fragment the adventure over the arc of several years with occasional time skips in the middle was at least interesting, even if it could have been executed better. The combat system also wasn't too bad on a mechanical level and it was mostly the scarce variety of enemy types and the constant use of "spawning waves" that harmed it.
The ending on the other hand was aggressively mediocre, and that's being charitable.
Inquisition is a game that attempted to over-correct some of the flaws of DA2 (great production value, better overall art and character design, a large variety of assets and some stunning scenarios) but conversely it's also the one that fell short the most when it comes to its pure gameplay.
The combat system was ATROCIOUS (spam-centric, confusing in the least flattering way, deeply unsatisfying, poorly balanced, etc... and the quest design in general felt like something out of a MMO forced in "offline mode". Even some of the major companion quests in practical terms resolved as "wander through a few regions and click on these four spots to read a pop-up text and progress the story".
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When it comes to this last upcoming one, it's been a rollercoaster between lows and lowers so far.
The first trailer released few days ago was tonally deaf and a source of vicarious embarrassment. Then the gameplay demonstration came and for few minutes I was tentatively forgiving toward it ("The art style isn't really my thing, but watching the whole thing in movement it doesn't look too bad").
All my optimism died the moment the combat started, though.
It's not just that it's action combat with hardly any resemblance of tactics (not my preference, I'll tell you that) but it doesn't really seem to be the GOOD TYPE of action combat. Everything about it seems off. I don't like these floaty animations, I don't like its "button mashing" vibe, I don't like the hyperbolic/hyperkinetic feel of these movements nor the color-coded enemies. I can tell you that even if you are into action combat (and while not my first preference I'm absolutely open to it, for the record) this is not going to be this year's Sekiro, that's for sure.