Originally Posted by ArneBab
It sounded like there are legal issues (Hasbro controls the setting), so Larian may not be allowed to provide a full level-and-story editor that could be used to create whole new campaigns. Or a GM mode, so bg3 would become a virtual tabletop system.

Hmmm... If this is the sort of license stuff Larian has to deal with D&D, then I understand even more their desire to switch to their own IP again.

However, IIRC with DOS and/or DOS2 the editor was also in a read-only mode for the main campaign levels, which I guess could be worked around somewhat. But I don't remember seeing many (or any) custom single-player quest mods for it that extend the main campaign.

I don't know enough if the reason for that is the available tooling, limits enforced by Larian or the engine, or not enough interest by the community.

I really hope that modding for Larian games takes of like it did with Elder Scrolls/Fallout games, but currently I am a bit skeptical.

Originally Posted by ArneBab
But validation of levels is already a huge step. It would simplify tool development a lot.

I am still hopeful. But with these limits, we have to see what will happen. Creating worlds, quests, dialog, cutscences and animations (which was done already AFAIK) is not a simple task to reverse engineer.

What, apart from mod.io integration, better handling of mod conflicts and game updates and cross-play support (all of which are great, BTW, but don't provide new modding capabilities), does the official modding tool allows us to do, which is currently not possible with the available tools on PC?

Last edited by Pyro Devil; 15/06/24 07:27 PM. Reason: added additional note about animations