Hello, dear larian, i am a really big fan of your games since DOS1, and i am always looking forward to your games, and finally a got a chance to sink my teeth in bg 3. It really is a wonderfull game, but due to you releasing an official modding support, my guess is that the games development cycle is coming to an end and I might be late, but still, would like to make 2 suggestions, and i hope to at least see someone from dev team to leave a comment as to why it is not aplied, if it is not

In my playthrough, i’ve come across a variety of thrown weapons, e.g. watchers guide It’s text explicitly says “when a spear misses it’s target do X” But to my surprise (not even able to verify it in the camp using traditional methods, had to almost kill gale for that matter), i discovered, that when thrown this text does not apply. While searching through the web, i’ve come across a variety of people having the same misconceptions about it, And some, also, are very saddened about it. Some people wanted to try builds using thrown weapons i suppose that you do have data to prove that thrown weapons (except some that explicitly say "when thrown do X") are not really used, Some people just simply find it misleading and confusing and think that this is a bug. And for me personally it just broke the immersion a little. Would you please be able to make that thrown weapons aply their on hit/miss effect when thrown, and if not, would you please comment “why?”
One of the reasons that i can find on my own, is that some weapon effects could be really broken if thrown, but then, you just have to add “on MEELEE hit do X” The other reason could be that throw action is just coded differently, which makes it difficult to aply weapon effects, while still support the throw of every other object, and rules of height and weight around it. Still there are ways around it such as creating a new action of “throw thrown weapon” that can circumvent the weight fall from height damage. Or a special type of weapon actions, that do not require short rest between uses. I could not come up with anything more, so if there is a reason i would really like e to hear it.

There also is another thing. When i am at my camp i would reeeereeeeeeally like to have a method to test weather or not some stuff works as i expect, and we DO have target dummies. Why not make it so that combat calculations do happen when hitting the target dummy?