I don't think clipping will be fixed in the video gaming industry as a whole for a long while yet.
Clipping is far too common for my liking overall (Hair is usually the worst offender. Typically because longer hair clips though cloaks and collars... But in BG3 various hairstyles just clip though ears or even the FACE of a character. All of which is ironic given how much more effort has been put into hair physics in recent years so hair is less likely to be a static object that will clip through everything)
What irks me the most is that often the worst clipping happens in games where you have no control over proportions. Like, one could imagine some freakish monstrosity made in Elden Ring's character creator might have some clipping issues... But in a game like BG3 everything is static. You select a preset head that goes on a preset body and have a bunch of preset items... So you get preset clipping?
I really wish developers would put more effort into making things not clip than trying to fry my GPU with excess amounts of graphical fidelity options... Especially since personally, even if I did have a hyper strong beef PC that could run everything at 4k max settings, it'll still look like total ass when every character model is covered in disgusting clipping issues...
P.S. Scabbards please. Seriously, it's 2024 and we're still doing the "Weapons just magically float 1ft away from my back because reasons" garbage. Oh, with a bit of "Lets pull a longbow out of my rear end because that makes sense" icing on the cake...
I guess I feel a little spoiled with Witcher 3 where, yes, all of Geralt's weapons are visibly carried by him. His swords have their own scabbards, which are attached to his back with straps. No magical floaty weapons. No pulling a weapon out of thin air because a model only shows a single equipped weapon at a time. Just nice, sensible attachments and sleek animations to utilize them (I.e. Good enough where you don't notice how impossible it would actually be to utilize a regular scabbard that is on your back - A back scabbard would need to be more like Shadiversity's "Shabbard" which is semi-open in order to function correctly, especially for larger weapons. Shad's one he made is for a longsword, a 2 handed length blade)