Hehe distant Firewall has gotta be one of the most satisfying spells in the whole game for me! The burning animations and high quality death howls there are like the BG3 equivalent of those BG1 chunk animations I loved so much. Using that one on the Death's Shepard area in the Illithid Colony is a highlight for me. Like watching Zombies mindlessly charge forward to their scorching doom - kited down a long narrow hallway engulfed in draconic flames - it's a real feel good moment! Or like later on doing the same shit, but with the black hole on top, yowza!
I'm not a particularly great or attentive D&D player, and BG3 is much the same for me, so it'd be hard for me to extrapolate much from these impressions I have of which concentration spells blow hardest. I find myself making goofy decisions and nerfing myself in awkward ways too, which I feel makes up for some of the powergamer in me otherwise. Somehow I really do like the idea of starting out with what (to my mind) feels like a sensible RP nerf, but then min-maxing the hell out of other stuff, from the somewhat sub par starting point. Or I'll be all bending over backwards to do arbitrary things, like save Alfira with my knockout route, since I feel next to nothing for Quill and that way the Cantrip robes are still an option lol. Lae'zel is almost always in the party, and I'm usually finding myself at the Zaithisk right at level 5, pushing her out of the way and diving into the chair to make sure the Dream Guardian steps in. I think I've only had it happen once where I couldn't pull that one off with 4 points of inspiration for the rerolls just to get the primo buff. My prob with the tadpole abilities is invariably just my own vanity, cause I don't like the astral tadpole look at the end, unless I'm wearing scales.
Sadly I haven't played this game with a mod since the patch where they dropped Honour Mode on us. Like I don't even have the Native Tweaks/WASD standards anymore, for fear of borking too many saves if some random hotfix were to come through. Current save folder looks like this... Where all the Dins are some version of a Draconic Sorcerer Durge, with a dip.
![[Linked Image from i.ibb.co]](https://i.ibb.co/z5Tkpgm/Screenshot-2024-06-23-120310.png)
I run it up to act 3, get distracted in the Lower City, become fixated on some new idea and then groundhog it all over again. I've done it so many times now, but keep coming back. My Dragons all get down with the Tadpole, but then when I tried the same for my Witches, the visualization change was always bugging me. They're mostly Elves or Tiefs
![[Linked Image from i.ibb.co]](https://i.ibb.co/8YCvw4m/Screenshot-2024-06-09-090506.png)
![[Linked Image from i.ibb.co]](https://i.ibb.co/qpJPNYK/Screenshot-2024-06-06-033713.png)
Runa Vall tried Wood Elf Sorlock, and she's the farthest along right now, currently twiddling her thumbs at Jaheira's house.
Vexa tried for a pure class Tome Warlock so I'd have someone to compare with, also a Wood Elf, but she died at lvl 8 before I got my cool Summons and a real feel there, alas.
Heathers is trying the opposite approach, pure class Draconic Sorcerer but taking the Magic Initiate in Warlock. I feel like I will miss the repelling and agonizing blasts, but so far so good. I went Fire Dragon for Runa Vall, so Heathers is going Poison, which I know is a terrible plan, but I wanted to be Green. Like I still just have a soft spot for the idea of Cloudkills in Rivington, even though the spell is rough by that point. She's a Tief too, so the Mantle doesn't look all that great. I usually have to just roll destitute clothes so the clips won't annoy me, hence that other ramble in the clipping thread.
![[Linked Image from i.ibb.co]](https://i.ibb.co/16vSH9T/Screenshot-2024-06-22-045148.png)
I was all fixated on that for a while there, before I just gave up and decided to embrace the camp of it all. Destitute Clothing with a dye generally.
I recruited Veronica Sunblossom from Withers to run the Goodberry gang. I wanted Jah Din to be my JD for that, since he was the first across the line with Honours, but no Dragonborn models were on offer among the cultists. Had me just bringing the gals back from the dead for that. I also like to recruit an Imoen sometimes, just to have her there, even though nobody talks to Imoen, cause her voice isn't quite right hehe
I haven't tangoed with the custom hotbar in many months, that sounds mildly infuriating that the spells from feats can't be added there!? I keep hoping that the mod stuff will really have it humming after a couple years in the oven, since I'm sure I'll be playing this game forever, but knowing myself I'm sure I won't get around to it until there's some sort of mega mod package that feels all integrated. I'm on PC but haven't tried a 5th wheel yet. Right now I worry that I'm just going to hose my install somehow by just not really knowing what doing, so I shy away still. Anyhow, I'm probably spitballing overmuch on potential solutions. Probably the sorts of things I'd like to see might make other players balk - like spellcasters are already powerful enough or whatever. But I think if there were more options to work around concentration requirements, I'd probably just use that to do the absurd quixotic stuff rather than power plays. Like I just wanted some sorta Web Cloudkill combo, even if it's janky hehe.