Originally Posted by Taril
Originally Posted by jinetemoranco
I'm biased but because of the burnout I got from playing EA so many times I kind of hate Act 1 now because I know it like the back of my hand. Plus the plot is at its most uninteresting there IMO.

I'd honestly disagree.

Act 1 is the only time in the game where the plot is actually remotely decent.

The whole "Tadpole in brain is bad. Lets find a way to remove it" is simple, but effective. It provides good reason to get involved with things and you're not bogged down the terrible knowledge that the whole tadpole/artifact fiasco is a literary landfill full of poorly written characters and badly realized plot points...

Exactly, you can explore, there isn't really any time limit unless you start a sequence of events. It's an open world, with lots of secrets and hidden bits of information. You have lots of paths to choose and ways forward. There are decent challenges, and you can do some really insane stuff. I love Act 1.

Originally Posted by jinetemoranco
Originally Posted by Blackheifer
ACT 1 is great though, almost perfect. I like EA Bg3 more than full release BG3.

I'm biased but because of the burnout I got from playing EA so many times I kind of hate Act 1 now because I know it like the back of my hand. Plus the plot is at its most uninteresting there IMO.


Pfft, of my 4,000 hours in this game about 3,000 is in Act 1. Still love it.

Given the modding tools Act 1 is a template for how an adventure should be built and I hope we get the chance to do that. Because as predicted Bg3 is dying off - people in single player land have moved on to the next shiny thing. But since Larian didn't invest in multiplayer properly it doesn't have the longevity of Neverwinter Nights - so no community is being built around long term multiplayer modding and modules.

It's fine, I don't think they had a lot of good choices here but Patch 7 and the handful of modding tools may be too little too late.


Blackheifer