There are an incredible number of possibilities to overcome level 12 without greatly affecting your balance (which is not very good anyway).
Pump 12+ levels into subclasses.
Ability to convert levels into enhancements for items or skills.
Ability to convert levels into very powerful consumables.
Ability to convert levels into new, unique, but not combat skills.
Give only stats (and enemies) at 12+ levels.
Give 12+ stats only HP (and to enemies).
Etc.

Balance is not a problem at all. The problem is the desire to overcome one of the key rules of DnD.

Even development in the form of DLC is questionable due to level restrictions.

P.S. Translated by an auto translator.

Last edited by Skirk; 26/06/24 05:19 PM.