I'll cheer about the "good move" in the moment I will see Larian coming up with something better.
I have no particular attachment to D&D as a ruleset (and I wouldn't probably even list in a top five of the pen & paper systems I'm familiar with) but I DO find mild annoying that a lot of wannabe-game analysts love to bandwagon against its shortcomings while ignoring that when it comes to videogames in particular D&D (or its direct derivate Pathfinder) has often been one of the absolute high points of the genre, while a lot of titles came up with TRASHY rulesets without any resemblance of shape or form (DOS, Dragon Age, Mass Effect, etc).

DOS 2 being Larian's previous work before D&D doesn't inspire the greatest confidence, as they came up with some really abstruse and dysfunctional subsystems there (shitty armor system, shallow perks/feats system, horrendous itemization, massive use of stat bloat, incredibly steep numeric scaling, etc), but maybe they actually learned from past mistakes over the years?

I'm a bit worried that they recently claimed in a couple of interview to "feel creatively restricted by D&D" on what they could do with encounters, but then again most of what I liked the least about BG3 has been their own additions (i.e. "Unstoppable", "Shove as a bonus action", etc).

I don't want to be too unfair to Larian. While I often focus on criticism when giving feedback about their games, I think they have overall a very solid track record and are arguably one of the most reliable studios around when it comes to good quality CRPGs... it's just that they so often fumble on the small details, "tainting their own cooking" so to speak.

Last edited by Tuco; 27/06/24 12:25 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN