It is much easier to have a voiced character, when the pc is set, like in DA2, where you have one defined character ( Hawke, human, male or female). Two voices,easy. It started to not work so well anymore in DAI, where the character felt generic, because the lines had to fit more different character types. But I think the amount of voicework that has to be done to make a believable dragonborn or orc is a lot. I love that dragonborn lady in the weapon shop as much as everyone else, but her voice doesn't sound very ... dragonborn to me. It's hard to explain, but with so many races, having them fully voiced even with only maybe four voice actors to choose from is a lot - the amount of dialogue and options to choose from is more, than I encountered in most games so far.
And there will always be the people,who want gruffier voices for their orcs, dragonborn, dwarves etc. That was for example a big discussion with DAI, that the qunari inquisitor sounded too posh or too human.
I love voiced protagonists, if done well, it really brings the characters to life. As I said, it worked well for me with Hawke ( female, sarcastic for me), but it didn't worked that good for the inqui - they had a lot less personality. So I think in a game with a fixed protagonist, it is a good thing, but in a game with so many races and backgrounds, it will always feel generic, no matter, how good the voice actors are.
Last edited by fylimar; 28/06/24 10:09 PM.