There is a problem with long rests. But deciding to play multiple scenes on one vacation is not a solution. If you do this, the game will quickly become empty, so to speak, and there are already fewer scenes in the third act. Another problem is that there will be too many dialogues and scenes that the player will get tired of watching and listening to it all, and it will also break immersion in the narrative. So you have to take more long rests to get all the scenes.
But there really is a problem, during my first playthrough I missed a lot of interesting scenes, not knowing that this was due to a long rest. Then I read the forums and knew what to do. It's not that hard, just more long rests. But beginners are doomed to miss out on a lot, which is bad. It would be better then, after each important event, to put an exclamation mark over the character’s head, and then they would tell something on the spot, or offer to talk at the camp today, for example. That way nothing would be missed.