Originally Posted by Wormerine
I think you are under appreciating a lot of Larian’s unique features (heavily systemic nature of a game, with objects being highly interactable, singleplayer/coop support, AAA isometric etc, motential moddability that you won’t get with licensed engine). All the games you mentioned are far simpler games with less moving parts. No other RPG does what Larian does

Yeah, but none of the "Larian-esk" aspects are core elements of the overall feeling of the game.

It's plenty possible to have a game that "Feels" like BG3, that isn't using Larian's engine. Just like there was BG1/2 that "Felt" BG that BG3 is being compared to.

Sure, it won't be an exact replica... But it doesn't have to be in order to still feel similar. Honestly, if anything, Larian's unique aspects make the game feel LESS like a BG game and more like a Divinity game.

Originally Posted by Wormerine
There is also a matter of staff that needs to be equipped to build an RPG of that scale.

I'd argue that there are many, many studios better equipped than Larian to build an RPG of this scale. Given my thoughts about Larian's development process leaving Acts 2 and 3 far, far less polished and complete than Act 1 (Not just in BG3, but across all of their games).

Originally Posted by Wormerine
just as no one is in a position to make Elden Ring2-like thing aside from FromSoft.

Ironic, given that there are ridiculously large numbers of Soulslikes out there...

Team Ninja could easily make a Nioh 3 that's open world like Elden Ring for sure. Then Round8 could make a Lies of P 2 in an open world. Gunfire Games can make Remnant 3 similar to Elden Ring (Remnant 2 already using several open world areas). Bandai Namco could make Code Vein 2 that's comparable to Elden Ring (Would push them a bit given their favouring of more linear areas in their Neptunia titles and such. But they are developing Blue Protocol which is an open world MMO)

It only comes down to whether they decide to or not. FromSoft took a gamble on ER (After their plans for such a title fell apart with DS2) and with gratuitous reuse of assets, they pulled it off. It'd be no different for any other major Soulslike developers, maybe a little trickier because they don't have 5 games of content (Both actual and unused) to copy/paste to fill out the world but not impossible.