Rogue is missing too many core features to be a stand alone class. I'm not sure if it was always this way, or if Larian backed out of more stealth gaming based on the early access complains (they've changed many things for the worse based on even vaguely related issues -- I wouldn't put it past them).
Fundamentally, melee rogue is suffering from a lack of extra attack to an extent where only one subclass can halfass it. It's difficult to rebalance as currently all roads lead to stealth archer. Greater invis + pass without trace. The rogue class fantasy sees its full potential only when heavily supported by ally spellcasters, which is weird, but where we're at.