Originally Posted by Silver/
In a weird way it's true, Larian DOES fix a ton of bugs. What the game journalists don't say is that each patch creates a gazillion new bugs. I'm honestly not sure how this is possible, but it's been consistent for a year now.

There's a song about this phenomena:

"99 bugs in the code.
99 bugs in the code.
Take one down, patch it around.
101 bugs in the code."

It happens with coding a lot that fixing one bug, creates more. It's possible that Larian's code is more spaghetti-ish than normal given the higher than average volume of additional problems.

Though I also question their overall resources. They're classified as a AAA developer, but bug fixes (Especially major ones, like when Patch 3 I think it was, broke Act 3 completely) take so long to occur. Even accounting for the whole "Support of the game post-release is a luxury, not a right" when THEY break things, it should get fixed in a reasonable amount of time.

Originally Posted by Silver/
It's difficult to pin down where Larian actually went wrong.

It's really not.

6 years of development time on the game.

3 years of which was spent in Early Access working on Act 1 (With a focus on addressing player feedback. They also rewrote the plot for the game during this period).

The remaining 3 years went into Acts 2 and 3.

Doesn't take a Rocket Surgeon to figure out where resource allocation may have gone awry...