Well, Dragons Dogma 2 had a very robust character creation system... and look what happened there (Atleast the combat was mostly good).
I guess the negativitiy has to do with how DAVs marketing is mostly focused on Romances/Nudity/CC/etc, and abit of combat rather than, say, more info on classes and how high level combat looks/works, how does companion dynamics work out if they only get skill points based on your ?good? relationship with them, are there branching narratives and choices?
Perhaps they can't or I've missed something.
One thing I found interesting is it's indepth difficulty settings which includes a no Death option, which sounds like an odd choice tbh.
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Otherwise, personally, it's hard to care when the "important" aspects they have shown off just don't look that interesting, which includes:
How the combat looks like a rather boring left click spam, with occasional use of 5? abilities (3 on MC, 1 per companion) on a set cooldown of upwards of 2 minutes.
The pivot from a focus on stopping Solas to a companion focused narrative doesn't look super appealing, mostly given that I've only liked a few Bioware companions, although theres always atleast 1 per Bioware game.
Companion interaction, dialogue choices and leveling might also be abit hamstrung if they only get skill points if you choose the options they like.
Maybe it won't be as bad as I've read/heard and hopefully the consequences seen in the gameplay trailer and soundtrack make up for whatever shortcomings it might have.
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Also, completely unrelated, but I just have to say:
Babylon 5 is the best scifi show and I die on that hill
Excellent taste
