From their marketing approach in following BG3's footsteps, yeah.
Although, combat was probably always going to be this from before BG3 released, given the leaks were from atleast Feb last year. Most likely, lots of this game is made from salvaged elements from their live service attempt.
----
@KlarissA
Didn't see your post till after, so I'll edit this.
Yeah, I've read through them abit and I only missed that it's 3 abilities per companion, so 9-10 tops? and some being rather long cooldowns still too, so it does still seem abit spammy, idk, I'm sure we'll find out more later, probably... hopefully.
For No Death, I have no issue with the option, I'm mostly just thinking, and being blunt, as to what's the point of combat for those the choose it, as all your going to be doing is wailing on the enemy until they die, which might get a bit boring after awhile.
Ofcourse, thats my take on it the combat from what I've seen and maybe they'll include a instant kill feature as apart of the setting.
I also had no expectations, except my hope that this'll be the last Dragon Age game, or atleast one without a cliffhanger. Even then, I guess it just feels abit anti-climatic from the build up from DA:I -> Tresspasser -> Dreadwolf, although I suppose it's not the first time, what with the Templar vs Mage conflict. So if we skipped a game to get to here, then good.
For it being a "companion focused narrative", maybe it's just using BG3's buzzwords for marketing because I can't think of another RPG that focuses on companions over main story outside of BG3 (...maybe DA:I or PoE2?) but every (c)RPG kinda does that for their companions, being the mouthpiece for their respective faction (perhaps too much that they become sterotypes sometimes), without the narrative being left behind.
Last edited by Thunderbolt; 15/07/24 12:53 PM.