Yes, I can understand that for the no death setting. In my own experience, I usually always start on the easiest setting and do a first play through to get accustomed to the mechanics. I adjust later. So, given I see no big difference in between no death or easily save/load, I can imagine it could make things a bit simpler and less frustrating for those who try it. There are also apparently a lot of parameters to play with in the settings, which might alleviate the boring effect (which can also happen with death). Edit : And, maybe, while you keep fighting without dying you can actually try things and get better, with potentially no frustrating effect. Maybe it could allow a smoother progressing curve for some people. So, I don’t know, I guess it will depend on what everything actually amounts to once released. I also hope that it means there are nice options for progression (even during one play through, maybe), and for those with a taste for challenge.

Edit : Regarding the focus on the companions (and the change from Dreadwolf to The Veilguard). I think it’s just to put the player character and the people with them at the forefront, rather than the problem or a third party. And also do something that many people liked in previous games. For example, I’ve seen many say that they actually enjoyed the way it was with companions in DA2, other problems non withstanding. And, personally, it’s an opinion I tend to share. It seems to me that they think about it in a sort of potential found family way (at least the way I thought about it).

Last edited by KlarissA; 15/07/24 01:32 PM.