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#945123 16/07/24 08:30 AM
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Hi all! I have recently completed my first playthrough of BG3 and LOVED it! By far my favourite thing has been really getting into the characters head and roleplaying their choices and decisions using their background to influence their playstyle. In essence I love roleplaying as them. Now I find myself looking at character creation, reading the character backgrounds and attempting to figure out who I want to play as next.

All in all I am keen for some inspiration! I would love to hear about your characters in any detail; from their personalities, their life before the nautilus or even just the barebones of what you imagined for them when you were sitting in character creation looking at all the different classes and backgrounds.

Basically, I'm handing out a free pass to gush about why you love your main character.

Last edited by Vearack; 16/07/24 08:31 AM.
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Sure, I'll give you the details on my successful honour run character.

Miscka, a dwarf sorcerer/rogue with the soldier background:

[Linked Image from i.postimg.cc]

Her backstory is that she was part of a special military unit called the Twilight Crows (loosely based on the Soviet 588 Bomber Regiment of WW2, the "Night Witches"). The Twilight Crows used stealth and magic to harass enemies and cause attrition during sieges and marches, striking quickly from the shadows before disappearing back into the darkness. Her unit was on leave in Baldur's Gate when the nautiloid attacked and being a commander she became the one to quickly take charge of the survivors of the crash and lead the group.

Her personality is a complex blend of cunning and discipline. Fearless and determined while also resourceful and able to adapt and think on her feet. While she is quick to take charge in strategic situations, outside of her area of expertise she is generally rather stoic and reserved. She doesn't let people in close and the story of the game is how she develops a bond of honor and duty with her companions to eventually take it upon herself to keep them all safe and make sure no one is left behind. She has a romance with Karlach and eventually follows her to Avernus.

My favourite part about this character is how it translated into the mechanics of the game. She is basically a stealthy assassin, but instead of blades and arrows she uses magic attacks and her sorcery metamagic to attack quickly from stealth at long range. Focusing on spell sniper and getting the critical hit threshold as low as possible she could deal massive damage with just cantrips and then disappear back into stealth beyond the enemies' vision. It was brutally effective, especially in combination with Karlach who wielded the Trident of the Waves that would inflict wet condition upon enemies for Miscka to attack with her twinned and quickened Cold Rays.

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Vayu Stormgust, air genasi sword bard and fluent in sarcasm - he is a ttrpg character and my current HM run (I substituted air genasi with wood elf, since I lost a HM run to a modded race and didn't want that again)
He grew up in Icewind Dale, but moved away, when he lost his fiance, who was a ranger, in a mysterious accident. He made a living in Baldurs Gate, when the Nautiloid snatched him. While his priority is finding a cure, he is a helper at heart and so takes the time, to help the refugees. During their travels, he fell in love with Gale, who reminds him a bit of his dead fiance,

[Linked Image from i.imgur.com]


Helia Moonglow - resisting Durge, halfling and bard or Selune light cleric, depending on playthrough. SHe is a hommage to the scratched origin, a werewolf halfling bard, I substituted the Durge background for the werewolf part. Her background is pretty much fixed by the Durge origin, so I won't say too much, to not spoil it.
She had a bad whoopsie in act 1 and is trying to become a good person. She found Selune along the road, much to SHadowhearts dismay, though both get along pretty well.

[Linked Image from i.imgur.com]


Liral, githzerai rogue/conjuration ice mage. She came to Faerun as a child during a portal accident that left her stranded alone in Faerun. She was found and raised by a paladin of the Ilmater temple in Rivington. She herself is not religious, but she kept in contact with some members of the temple. Her adoptive father is often travelling, so not always there, but she visits Donnick, the cook, who makes the best mushroom soup in Faerun according to Liral, and father Loghain, who always has a fun story to tell, often. During one of her visits, she was snatched by the Nautiloid (and will have a nasty surprise, when she visits the temple again). She lied about her background and Lae'zel thought, she was a very inexperienced and not very competent githyanki at first. After they got along better, Liral told her the truth (Liral will be my headcanon reason, Lae'zel will reach out to the githzerai or make Orpheus reach out in the end).

[Linked Image from i.imgur.com]


I could post tons more, but that would be too much. I made a lot of my pen & paper characters into BG3 characters.


"We are all stories in the end. Just make it a good one."

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The hero of my current PT is a Seldarine drow monk, known simply as Lola. Her real Seldarine name is unknown. The community where she grew up lived close to the Cloak Woods. At a very early age, a catastrophy happened to the area. Lola was only a toddler and she never learned exactly what happened, but it was a violent event that destroyed numerous villages and solitary farms and homesteads in a wide area. Lola was found and raised by a clan of Korreds who inhabited Cloak Wood and who gave her her name (Dolorosa, Lola for short).

This fey community had occasional contact with human and elf druids and rangers passing through the area. When Lola was about 6 years old, three monks passed through the Korred domain. Lola was very impressed and admirative of the monks' quickness and toughness. When they left, she followed them in secret. She was quickly found and captured though. But realizing that the Korreds were not the ideal community to raise this child , the monks accepted her as an apprentice and took her with them to their monastery up the sword coast.

There Lola completed her training. She was very disciplined training herself, mind and body, but not so disciplined when it came to the chores and rules of the monastery. When things went out of hand, she was sent away to do penance and some "re-education" at a religious center dedicated to Bahamut. On the way there, she was captured by the mindflayers.

Her alignment is chaotic neutral/good. She takes care of herself first, then her closest friends, and then others that she deems to be oppressed or abused by stronger forces. She has little respect for authority and will do pretty much whatever she thinks is best.

She has no patron deity, although of all the Gods she learned about in her monastery days, Tempus turned out to be her preference.

[Linked Image from i.imgur.com]

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playing d'urg makes a great 2nd run... i wouldn't go there first until you have at least 1 under your belt

[Linked Image from gog.com]
as for background... thats the nice part of D'urg not knowing what happened and makes a Shadowheart romance interesting as you share that 'can't share' vibe

Last edited by Ussnorway; 17/07/24 05:42 AM.

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This is Myrna Brandybuck, Lightfoot Halfling Bard

[Linked Image from files.trantion.uk]

Mechanically, I made her because years ago, after playing Skyrim as a big burly Nord man in heavy armour with a big sword, I thought "wouldn't it be funny to play as a little, shy-looking woman who can throw fireballs and shout people off mountains?" but due to computer problems that never happened. I remembered the idea when I started BG3, but at the time I was playing a wizard in Pathfinder and a sorcerer in D&D, but had never really done a bard.

Story-wise, is much better, although I built up her personality over time as I found what felt right in the first act or so. Myrna grew up in a halfling village in Amn, hearing stories from travelers and reading about great adventures, and started to dream about being the one to capture these stories. When she grew up she moved to Baldur's Gate to study at bard college, but she's actually pretty introverted and, despite learning to handle an audience, never managed to approach those adventurers who kept forming level 1 parties in the tavern like right there. The opening of BG3 throws her out of her comfort zone, and her story through the game is how she overcomes her shyness, first with the companions and during critical scenes (the adrenaline of potential lethal combat helps a bit), and then opening up more and more until she becomes a new, confident person who strides back into Baldur's Gate in act 3.

She starts focussed on removing the tadpole, but soon realises that she can help people, and will always help someone in danger, no payment needed. She especially thinks that the small folk need to work together to help each other in a world built for people twice their size, so she always rushes to help the gnomes up until that point she has to make a choice (though it wasn't a hard choice).
However, she can be impulsive and quick to anger if someone insults her, or abuses the weak
like Nere killing the gnomes in Grimforge
. She's not above lying to people she are evil, either, e.g.
"Yes, I will go and beat your slaves for you! I'll, uh, need payment in advance"
. She's sometimes overconfident, but also gets scared and will avoid certain dangers - generally the sort that an adventurer can't make go away easily, like
Gale threatening to explode.

By the end of the game, Myrna was great friends with Shadowheart
(Seûnite Shadowheart)
, Jaheira, and Alfira. She stuck a stake in Astarion's gut, never having liked the guy. Her biggest tragedy is that when Wyll asked her out, she was still too shy to kiss him. He never asked again.

This is the first time I've fully roleplayed a custom character in a video game (probably influenced by tabletop roleplaying), and it was brilliant! It turns out it's a lot of fun to fail for a good reason, to pick the option I know is wrong but that my character doesn't or that her emotions in the moment cloud her judgement. I've just started Cyberpunk 2077, and I'm doing the same thing there, though he'll be a very different character.

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Happy to join! Here are some story highlights of my Githyanki Necromancer, Sava. Soldier background, lead tactician of the "Risen Legion" and keeper of the peace with intimidation checks (More pictures here...)

[Linked Image from spiritspiders.com]

Quote
Tav'ith'sava, Sava for short, hatched at Crèche Ende'zor, deep underneath the Uthangol Mountains, in the Year of the Emerald Sun, 1454DR. She trained in the ways of the soldier but was later sent to a base in the Astral Sea to become a necromancer under the guidance of Sa'varsh Di'klathu. The powerful necromancer Di'klathu moved her operation to the fringes of Elturgard in the Year of the Nether Mountain Scrolls, 1486DR. Unbeknownst to Sava, Di'klathu had fallen into disfavour with Tunarath and tried to win it back by providing new magical formulae, healing potions and undead horrors for the fight against the ghaik. This meant that Sava could not rely on supplies from across the mortal plane, but had to learn how to purvey components and ingredients for her disgraced sa'varsh's experiments in the wilderness and societal fringes, trying to hide her Gith-background when moving among the scum of the Sword Coast. Di'klathu's ever more desperate struggle to win back the favour of her queen led her to make the acquaintance of Balthazar and selling Sava to the Absolute. Sava was spending a nice afternoon looking for Rogue's Morsel, WHEN SUDDENLY...

Starting Act 1, Sava was a mean Githyanki raider stranded on the mortal plane. She clung to the remote hope that they may find a way to get the tadpole removed, but barred that, killing as many ghaik and their thralls on the way and die fighting was plan B. Picking up the cleric of some dark power and a vampire spawn on the way, seemed to set the course for an evil campaign. But, while they were watching some human fools running from goblins, Sava decided that siding with a druid grove would be the wiser choice. Sava's strategy was a path of destruction, scorched earth and no survivors. But, along the way she also met Wyll and Karlach, Gale, orphans, refugees, Scratch and later Halsin and Jaheira (Minsc: "AND BOO!"). She found beauty and love in the darkest places. Sava realized that if this path of destruction was supposed to lead anywhere, she had to quickly pick up some skills that weren't in the nature of a Githyanki - empathy, mercy, kindness and -ugh- moderation. A change of character only made possible by the telepathic link of the tadpoles, but if you tell Sava I said that, I will deny everything and say I got hacked.

Her relationship with Lae'zel had a rocky start with both trying to boss each other around and pulling in opposite directions. Had she completed her training under Sa'varsh Di'klathu, Sava would have ranked almost as high as a Kith'rak, yet she had to keep little miss princess K'liir from running to her execution court without giving away too much about the troubled history with her kin. Sharing a tent probably didn't help either. So, Sava accepted the Tir'su lessons and Lae'splaining as signs of affection after they broke up and was able to keep Lae'zel from dying from her stubbornness and blind faith in Vlaakith's champions.

As a necromancer, Sava had never exceeded the rank of a lab assistant before her trip on the nautiloid. On the road to Reithwin, all she had previously learned finally fell into place. Somewhere between the Risen Road and Moonrise Towers, the Risen Legion was born. When the "Risen Legion" attacked, it was like clockwork. The blinders blow, skeleton archers on the gallery, flying ghouls go for the mages and clerics, mummies in the back giving remaining threats stink eyes, then in with Lae'zel and Karlach dimension dooring from unprotected angles to dish out the pain. By the time they reached the Lower City of Baldur's Gate, Sava's idea of a good fight was to plough over the surprised opposition within two rounds without losing a drop of blood and then stealing the bodies and looting all the shelves, crates and barrels. She was still a Githyanki after all. But we're not there yet...

As the Risen Legion approached the lower levels of the Gauntlet of Shar, Lae'zel and Sava had a falling out. Not willing to lose her, Sava grudgingly agreed to take the group to Crèche Y'llek. Balthazar was dead, the Umbral Gems all secured, the Absolute Army not ready to march for Baldur's Gate yet. Time was ticking, so the plan was to take the mountain path double quick and return to Reithwin before nightfall. No dawdling, no silly side quests! By this time, the group was confident enough to split up (balanced playthrough). Gale and Wyll remained in the lower levels to secure some Firewine for camp and see if there was anything else worth checking out, while Lae'zel and Sava reclaimed the Blue Jay's nest, wondered if that was an explosion they just heard and looked for the entrance to the crèche.

What started as a refreshing break from the cursed gloom of Moonrise, turned into tragedy for Lae'zel, her determined mind and strong will damaged to the brink of breaking. On the way back to Reithwin, the group took a detour back to Grymforge to craft Lae'zel a new armor to symbolise her transformation from Vlaakith's devout tool to the weapon that will end her reign. A host of undead marched along. This time, it was not raised from the Thorm Mausoleum.The large skeleton shooting squad were revenants freed from their flesh peels that once were Ch'r'ai W'wargaz, Lady Esther, Ghustil Stornugoss and Kith'rak Therezzyn. This started a tradition. When the Risen Legion later stormed the Temple of Bhaal, the mummified Sarevok Anchev led ghouls and skeletons created from the Bhaalist assailants at Bloomridge Park.

After the fall of Ketheric Thorm, whom Sava will later describe as the "dunce who brought a hammer to an artillery battle", the Risen Legion marched onward to Baldur's Gate. The clock was still ticking against them, but after the Bhaalist murder rampage was stopped, there were still so many potential allies to convince, so many dangers looming in the shadows and, since Sava had grown a soft spot, so many people in need of her help. She had become an unlikely adventuring hero. Here's where our gaming sessions took on the restless rhythm of something like the D&D version of Burn Notice. The day was segmented into three shifts with two short rests, so the group went to gather information in the morning, helped a "client" in the afternoon and then went for another strike against the Absolute in the evening.

[Linked Image from spiritspiders.com]

Since this was a first playthrough with as little meta-information as possible, a lot of what happened just happened - the scars and dents adding to the overall beauty of it all. We attacked the Risen Road Toll House before we'd even met Karlach, just because Sava saw their stuff and thought of all the goblins you can kill with that gear. We were hopelessly underpowered for the task until Sava called Lump and his gang. At this point, the fight turned into a slapstick merry-go-round for several combat turns. With Ogres, Anders' gang and party members on their last two hit points running after each other, slipping in the grease puddle on the porch with the Benny Hill theme playing in the background. Allegedly, you can still see the bite marks Sava left in the brim of her hat. I kept Lae'zel's debuffed intelligence and wisdom, as it also matched her in-game behaviour and compensated with potions and items, like the Helmet of Autonomy. While the game didn't particularly ask for it outside of NPC interactions, I also tried to avoid running through the city with a train of rotten meat trailing behind. The Elfsong also had rules against them which we were stretching with Astarion already. I probably wasted a lot of time taking detours to get the undead into starting positions that explain why people didn't see them. One notable exception was the beginning of the Dribbles quest. After seeing the clown had what looked like a shadow-cursed mastiff, Sava called her skeleton shooting squad from Arfur's place, ('we're with the circus"), and while the doppelganger was rolling a street of 1s on his Dribbles impersonations, that squad took their positions behind the distracted crowd. For the Baldur's Mouth Gazette, the sewers were probably "swarming with undead", though. In reality, we had requisitioned the Candulhallow premises from the Murder Tribunal and Arfur's Mansion in Rivington.

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Love all the characters here.

I accidentally made Kimiko from The Boys as an elf character. I liked it and just went with it. I'm pretty obsessed right now with The Boys and low key in love with Kimiko, so no surprise there.
I gave her the Durge origin, since what Durge turns out to be is not so unlike of what was done to Kimiko in the show. Since Kimiko is pretty adamant to better herself in the show and still prone to outbursts, I try to roleplay that by my character sometimes reacting a bit too violent, when she witness abusive behavior. She didn't even let a certain drow speak, before attacking him, after he
pushed that poor gnome girl into the lava

And she didn't even try to deceive or persuate Spike and goonies to leave, but outright attacked them, when she witnessed them torturing poor Liam.

The hardest thing was
killing Minthara, since no way, show Kimiko would ally herself with someone who is hellbent on attacking innocents

I was not sure, what to do about Astarion, but I guess, she views him like show KImiko viewed that girl from Shining Light, who had no chance at all. Astarion is basically the same - he didn't have a chance.

As for who is her Frenchie: it had to be Wyll. I mean, Mizora is basically Little Nina and Wyll and Frenchie share a lot of similarities.

Kimiko is on her way to the creche, since she promised Lae'zel that they will at least see, if the githyanki there can help the group.

As for class: I did choose rogue/monk for her, because she is quick and prefers unarmed fighting. I might change her class later, since I don't find it unrealistic, that she learns a few tricks. Kimiko in the show also was teaching herself to play the piano, so bard wouldn't be unrealistic too.

[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]


"We are all stories in the end. Just make it a good one."

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as a side note shadowheart [no spoilers] but i basically flip her subclass at a certain point for story reasons i.e, she plays as a shadow cleric then turns to a light cleric... i know lots of min max players have their "best" but i see this as more of a story change [love her hair] at that point

do others do something similar?


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Originally Posted by Ussnorway
as a side note shadowheart [no spoilers] but i basically flip her subclass at a certain point for story reasons i.e, she plays as a shadow cleric then turns to a light cleric... i know lots of min max players have their "best" but i see this as more of a story change [love her hair] at that point

do others do something similar?

I level Wyll as a different class after a certain confrontation in the Shadowcursed Lands. Mostly paladin, since he is shown to be melee focused and he gives paladin vibes for me. Canonically I think he will become a ranger, so that fits too. I just for some reason see him clearly as a paladin.

Jaheira at least gets some levels in fighter, since she canonically is a fighter/ druid in the other games.

Minsc becomes a strength based character, since that is lore appropriate. And I sometimes change his class. Barbarian berserker fits him a lot. He was a berserker in the old games as a kind of ranger subclass. And he called himself that too.

I don't use Halsin, but if I would, I'd change his strength stat for sure.

Last edited by fylimar; 04/08/24 09:46 AM.

"We are all stories in the end. Just make it a good one."

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Miss Adalind 'Ada' Clover is a renowned clockwork sorceress and adeventurer. She comes from a very influential family of shield dwarves in Baldurs Gate and wanted to pursue a career as artificer like her parents and siblings. But she found out very soon, that she has a special magical talent and so started experimenting with this and the family artificer tradition and ended up with her own thing. She uses it to solve criminal cases as a private investigator. One of those cases turned out to be more complicated, it involved ritual murder, whispers of a cult and ties to higher authorities. She felt that she was on to something, when she was attacked from behind and woke up on the Nautiloid during a nightly investigation and tadpoled.

Out of character info: Ada came across the Bhaal murders and while Orin wanted to kill her, Gortash reasoned that her talents could be useful as an Absolute cultist (since you find out in act 3, that some people weren't selected randomly, but for their talents or knowledge), so she ended up in the tadpole gang.
The armor is from a mod - I wanted the Bhaalist armor look, since this is the most steampuny look, small races can get, but the stats are overpowered, so I just used transmog to give a normal armor that look.
I use the Clockwork Sorcerer mod, since I love that subclass, and I used class mods from that modder before and they are well done and don't break the game.
[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]


"We are all stories in the end. Just make it a good one."

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She is gorgeous! I imagine her more vanilla version as a wizard who specializes in arcane glyphs and other more 'mathematical' applications of magic, like wards and arcane items. Her favorite weapon would probably be an Intransigent Warhammer which acts as a pocket glyph of repulsion, haha laugh

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Originally Posted by neprostoman
She is gorgeous! I imagine her more vanilla version as a wizard who specializes in arcane glyphs and other more 'mathematical' applications of magic, like wards and arcane items. Her favorite weapon would probably be an Intransigent Warhammer which acts as a pocket glyph of repulsion, haha laugh

That would be a great concept in a pen & paper game smile - as much as you can do in BG3, there are sadly limitations compared to DnD.


"We are all stories in the end. Just make it a good one."

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Originally Posted by fylimar
Miss Adalind 'Ada' Clover is a renowned clockwork sorceress and adeventurer. She comes from a very influential family of shield dwarves in Baldurs Gate and wanted to pursue a career as artificer like her parents and siblings. But she found out very soon, that she has a special magical talent and so started experimenting with this and the family artificer tradition and ended up with her own thing. She uses it to solve criminal cases as a private investigator. One of those cases turned out to be more complicated, it involved ritual murder, whispers of a cult and ties to higher authorities. She felt that she was on to something, when she was attacked from behind and woke up on the Nautiloid during a nightly investigation and tadpoled.

Out of character info: Ada came across the Bhaal murders and while Orin wanted to kill her, Gortash reasoned that her talents could be useful as an Absolute cultist (since you find out in act 3, that some people weren't selected randomly, but for their talents or knowledge), so she ended up in the tadpole gang.
The armor is from a mod - I wanted the Bhaalist armor look, since this is the most steampuny look, small races can get, but the stats are overpowered, so I just used transmog to give a normal armor that look.
I use the Clockwork Sorcerer mod, since I love that subclass, and I used class mods from that modder before and they are well done and don't break the game.

Very nice! I've never thought of writing a backstory based on the events that get revealed later in the story because I've been thinking so much about characters for the first time you play a game (whether that's a video game or a tabletop game).

I just leveled up all the companions with their default subclasses, which I took to be the story-wise "right" ones. So Trickery Domain, Battlemaster, and whatever Wyll's subclass is (that one pretty well is fixed). I'll admit I didn't get a lot of use out of Shadowheart's Channel Divinity options (why would I use Cloak of Shadows when Tav has Invisibility and Greater Invisibility?), and yeah it makes a lot of sense to multiclass Wyll. With Jaheira and Minsc I largely built them to fill the gaps in my party. I think I made Jaheira a Moon Druid for the extra wild shapes, and Minsc was a Gloomstalker Ranger to get someone who could sneak in and attack hard.

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Once a monastery craftsman, Pal Seka was adept at pottery and bone carving, most known by the townsfolk for shaping femurs and skulls into peculiar talismans. As all who lived by the temple, he practiced the way of the four elements and the discipline of the monks. Our young man was a worthy practitioner of the martial arts. Not an exceptional one, though - he spent most of his time in the shop besides the monastery. Your average passerby would say he had "a kind face" and "an easy way about him", yet only his faith brethren knew the unrest of Pal Seka's heart and soul. Pal Seka's thoughts were often orbiting around concepts estranged to the common folk, pondering the ideas of life, death and balance. Separated from the flock by a mind flayer's tentacle, he was granted a chance of a lifetime to not ponder the balance, but bring it by unveiling the illithid plot and putting an end to it.

Here goes my latest character, who placed himself to be my second favorite of all time! A pure dwarven monk of the 4 elements, a figure of health and vigor (23 CON and Tough feat do wonders), unburdened by earthly desires (he can fly), wielding the mighty Orphic Hammer, he seeks balance in all.

My main driver for roleplay was to make choices based on balancing out any given situations/scenarios. Gale was used by the God of magic as a mortal suicidal pawn? Lets nurture the seed of ambition and significance in Gale's heart! Karlach had the best years of her life stolen from her? We WILL balance this out by giving her a second chance as a mindflayer. This turned out to be a very interesting idea for the RP, because balancing out does not always mean "doing the good thing".
Gale can turn out to be a shitty God, for example... galeworried

[Linked Image from i.imgur.com]

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I mentioned him in the short race appreciation thread earlier, but thought I'd give him a shoutout here, too.

Dwarf Dreogan Strongale comes from a family of acrobats and had an idyllic childhood and youth travelling the Sword Coast with his parents and siblings, until in the 1360s DR tragedy struck and the family's caravan was set on by bandits while on their way to perform at a circus in Nashkel. Young Dreogan's family were killed, and he was trapped in a wrecked and burning wagon. He eventually managed to crawl out, broken, bleeding and burned and was picked up by some kindly folk on their way north who took him to the temple at the Friendly Arm Inn where he was stabilised and the worst of his injuries healed, but his legs were still too badly damaged to walk and nothing could completely banish the pain from his injuries. But while he's often grumpy and prone to taking a few drinks (especially when his old aches are bothering him), he is grateful for his life and wants to help others they way he was helped and these days there are even occasional flashes of the joker and performer he used to be. The god who called most to him was Ilmater, and Dreogan eventually made his way to the Open Hand temple in Rivington, where he slowly learned to walk again and then to put his old acrobatic skills to new use as a martial artist, though he'll never have the agility he had in his youth.

He planned to live out his old age at the temple, until a series of mysterious disappearances and deaths among the poor and refugees that he and his brethren served sent him chasing down rumours of the resurgence of a Bhaalist cult in the city, including whisperings that Sarevok Anchev, the Bhaalspawn behind the unrest that caused the deaths of Dreogan's family, still lived. But, while following the trail in the tunnels under the town, he was set upon and knocked out, and next thing he knew he woke up on a nautiloid with a mindflayer parasite being inserted into his eye.

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(Gold dwarf, Entertainer background, 1 level Light Cleric of Ilmater (dip for RP and useful sanctuary spell), Open Hand monk STR based with Tavern Brawler feat)


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@the red queen o that chest hair wink


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i’ll put something interesting later when i’m more focused but i like kissing karlach


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Originally Posted by healcaster
i’ll put something interesting later when i’m more focused but i like kissing karlach
Who doesn't ? smile


"We are all stories in the end. Just make it a good one."

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Originally Posted by fylimar
Originally Posted by Ussnorway
as a side note shadowheart [no spoilers] but i basically flip her subclass at a certain point for story reasons i.e, she plays as a shadow cleric then turns to a light cleric... i know lots of min max players have their "best" but i see this as more of a story change [love her hair] at that point

do others do something similar?

I level Wyll as a different class after a certain confrontation in the Shadowcursed Lands. Mostly paladin, since he is shown to be melee focused and he gives paladin vibes for me. Canonically I think he will become a ranger, so that fits too. I just for some reason see him clearly as a paladin.

Jaheira at least gets some levels in fighter, since she canonically is a fighter/ druid in the other games.

Minsc becomes a strength based character, since that is lore appropriate. And I sometimes change his class. Barbarian berserker fits him a lot. He was a berserker in the old games as a kind of ranger subclass. And he called himself that too.

I also levelled Wyll as a paladin later in my first playthrough, and agree it fits his character really well. I might go for ranger another time now I know he can end up as one, even though it doesn’t synergise as well with warlock.

And I also can’t keep Minsc’s default stats as it feels wrong he’s not a sword wielding strongman, and for the same reasons as fylimar have also multiclassed him as a berserker, and given Jaheira some fighter levels.

Shadowheart I have given levels in rogue (assassin), as with the Acolyte background she now has (unlike Urchin in EA which gave her stealth and sleight of hand proficiency) it doesn’t feel as though her skill set fits her story. I haven’t flipped her to light cleric, but that’s a good idea. Maybe next time!


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Originally Posted by The Red Queen
Originally Posted by fylimar
Originally Posted by Ussnorway
as a side note shadowheart [no spoilers] but i basically flip her subclass at a certain point for story reasons i.e, she plays as a shadow cleric then turns to a light cleric... i know lots of min max players have their "best" but i see this as more of a story change [love her hair] at that point

do others do something similar?

I level Wyll as a different class after a certain confrontation in the Shadowcursed Lands. Mostly paladin, since he is shown to be melee focused and he gives paladin vibes for me. Canonically I think he will become a ranger, so that fits too. I just for some reason see him clearly as a paladin.

Jaheira at least gets some levels in fighter, since she canonically is a fighter/ druid in the other games.

Minsc becomes a strength based character, since that is lore appropriate. And I sometimes change his class. Barbarian berserker fits him a lot. He was a berserker in the old games as a kind of ranger subclass. And he called himself that too.

I also levelled Wyll as a paladin later in my first playthrough, and agree it fits his character really well. I might go for ranger another time now I know he can end up as one, even though it doesn’t synergise as well with warlock.

And I also can’t keep Minsc’s default stats as it feels wrong he’s not a sword wielding strongman, and for the same reasons as fylimar have also multiclassed him as a berserker, and given Jaheira some fighter levels.

Shadowheart I have given levels in rogue (assassin), as with the Acolyte background she now has (unlike Urchin in EA which gave her stealth and sleight of hand proficiency) it doesn’t feel as though her skill set fits her story. I haven’t flipped her to light cleric, but that’s a good idea. Maybe next time!

I was thinking of giving her one or two levels in rogue and keep the trickery domain in one of my playthroughs. Astarion can be something else then, since he is the companion, who is the least tied to a certain class. I did give him monk levels in some playthroughs. Others make him a bard, but since bard is my favourite class: if I can't be one, no one can XD. BUt I guess, it would fit him too.


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Here's another of my characters who I also mentioned in the short race appreciation thread: Sophy the halflng jack-of-all-trades.

I thought it would be fun challenge to try to get the achievement honestly, but it did take me a while to work out how to build the character in a way that made roleplay and game mechanic sense. I posted build info a while back in another thread.

On the roleplay side I ended up choosing to play her as a devotee of Oghma, with a fierce love of music, stories and nature, boundless curiosity and absolutely no staying power. She'd say "yes" to almost anything, talk to anyone, and constantly get sidetracked. Prior to getting kidnapped, she'd travelled the Sword Coast both seeking and sharing knowledge, and being more a fan of practical than book learning and sometimes venturing into dangerous situations to discover the history of an old ruin or investigate the culture of Gibberlings she had learned to defend herself.

I started her off as an Oath of the Ancients Paladin, and while getting tadpoled threw her off her stride to begin with, she soon recovered her abilities as a knowledge domain cleric, beast tamer/sanctified stalker ranger (she had a pet raven), bard and monk. I'll admit monk was a bit of a stretch (I imagined she'd learned a few moves from an old flame, whose form The Emperor plucked from her mind), but the other classes I felt reflected well the combination of skills she'd have used and developed in the background I'd concocted.

The other levels I tried to tie in to events along the way:
Level 6 - Great Old One warlock: Ever since being tadpoled, Sophy had started hearing odd whisperings in her mind and finding herself with new knowledge she couldn't explain the source of, and that only intensified after she'd inserted a second tadpole (just to see what would happen, of course).

Level 7 - Wizard: She struck up a close friendship with Gale, who taught her how he summoned the weave.

Level 8 - Fighter: Lae'zel and Sophy were very different people but shared a passionate attraction. It wasn't to last as Lae'zel soon became more serious than flibbertigibbet Sophy could cope with, but Sophy was left with some fighting moves Lae'zel had taught her as a memento of their relationship.

Level 9 - Druid: Sophy had always been a nature lover, but her experience healing Thaniel and growing friendship with Halsin gave her a deeper appreciation and connection to the land.

Level 10 - Rogue: Sophy picked up some useful skills running Shar's Gauntlet (I'm retconning in my head that I took the druid and rogue levels the other way around - I hit level 9 while in the Gauntlet of Shar and level 10 at Wyrm's Crossing, so it would have made more sense to take the rogue level while in the Gauntlet and the Druid after completely healing the shadow-cursed lands)

Level 11 - Wild Magic Sorceror: Even Sophy balked when The Emperor offered her an astral-touched tadpole, but despite trying to resist she found herself consuming it and in addition to strange new illithid powers she started to find new magic bursting out of her with peculiar effects she couldn't control.

Level 12 - Barbarian: Her transformation also increasingly affected her mood and mental balance, and in addition to the unpredictable effect on her magic she would also occasionally find herself flying into uncontrollable rages. And she started off such a cheerful, happy-go-lucky soul!

[Linked Image from i.imgur.com]


Oh, and I've moved this thread from "General" to "Story & Character Discussion". After moving it to “Build”. It feels sort of between categories, but hope it has a good home now.

Last edited by The Red Queen; 25/08/24 12:26 PM. Reason: Moved thread again

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Just one more:

Jhalvin Melarn is a character I played in EA but haven't done a full run with yet.

He is a Lolth-sworn beast master ranger (with pet spiders of course), and before being kidnapped he was a member of the Dread Fangs of Halisstra, an elite group of warriors who protect the priestesses of House Melarn in Menzoberranzan. (Unlike some forum members who have in-depth knowledge of the Forgotten Realms, my knowledge comes from a few computer games including the BG series and reading the odd novel and comic, so I find the Forgotten Realms wiki really useful in helping me develop characters with connection to the lore.)

Jhalvin was loyal to his house and Lolth in the recent civil war in Menzoberranzan, but is, to put it mildly, somewhat conflicted and has a deep yet unacknowledged hatred of Lolth, her priestesses, and probably women in general, bubbling just under the surface. There's also a messed up backstory with a lover he's never got over who was turned into a drider.

The part of his job that Jhalvin most relishes is hunting down and killing apostate priestesses, and he and a group of his fellows had been tasked by his matron mother to investigate a number of desertions and rumours of a new goddess called the Absolute who was stealing Lolth's faithful. They were following a lead that took them to the surface and were getting close when they found themselves ambushed and next thing he knew Jhalvin was having a mindflayer parasite inserted into his eye.

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Liya Tana, wood half elf lore bard/feylock (chain)

She is a pen & paper character, I'm playing currently in a campaign. SHe was made in the Greyhawk setting and grew up in Saltmarsh. Her mother, a human, and her father, an elven ranger, hooked up for a short while, but didn't stay togetehr. They are still friends though. Liya moved with her mother in a bigger city, where her motehr married a noble. Liya lived with them until she was of age and studied at the bard college there. She still has contact with her real father too and is currently in Saltmarsh again (where our adventure takes place).
As a character, she knows etiquette, because she grew up in a noble household, but she prefers the honest wilderness out there with her father and his fellow rangers. I gave her some nature themed spells from the bard list, like Speak with Animals. She also is pretty sarcastic sometimes and for a bard more on the introvert side. She loves making music and she can be charming, she just doesn't always like it.

For BG I moved her to live and study in BG. She was taken by the Nautiloid one eveing after a successful musical perfomance at the birthday of Lady Jannath.

I use one of the ingame pics for the token in our ttrpg.

[Linked Image from i.imgur.com]

And you might wonder, why fyli, the advocat for small races, plays a half elf? We had so many small race characters in our group, that I decided to play a half elf for once. And against all odds, I really liked Liya (I have nothing against elves and half elves btw, I played them before, I just feel the need to advocate for teh small races in BG3, becaue ttrpgler know already, how awesome they are)

Last edited by fylimar; 25/08/24 08:27 PM.

"We are all stories in the end. Just make it a good one."

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Here is my current Honour mode character: The Lolth Durge


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It took me a full year, from 8/23 to 8/24, to complete my first playthrough. It was on Tactician, started 3+ months prior to the release of the Honour mode. Now, I'm playing again on the Honour mode, with the character shown here.

I intended to make this character a tall, big, magic-using version of Karlach. I initially planned to play as Karlach but gave up due to a bug that took 6+ months for me to see fixed.


PS - some details


My ultimate goal is simply this: experience every aspect of the game with the same character, and survive the entire game no matter what I do. I achieved my goal with my last Gnome Durge, though it was on Tactician, a bit unsatisfying. I reloaded probably twice: one was to alter the twisted fate of my favorite bard (I was appalled to see that fate unfolding before my eyes - had to rewrite it), the other was due to the boss-level duel being too easy (i was a bit scared, but it was over in 1 round, so had to reload from an earlier save to avoid going this easy route, such that I could enjoy a big fight).

On the survival side, my Gnome Durge only died 3 times: a) killed by Nettie's 2nd summon and then beaten to death by Nettie, 2) ambushed while scouting ahead of my party solo, put to sleep twice by the Underdark beholder, beaten to death by his Drow party, no chance to fight due to the sleep magic, 3) tired of disarming traps and decided to run over the final tripwire, got instantly killed - not just downed! All the three times, the rest of my party were intact and could bring me back. Which implies, my 3 companions (while my Durge was lying dead and cold in the Underdark) killed the Spectator and the Drow party in order to reach her.

More on the survival side: Except under unusual circumstances, in Act 1, I stopped using potions; in Act 2, I stopped using consumables - not just potions; in Act 3, I stopped leveling up. Eventually, in the final battles, I stopped healing as well, effectively making Shadowheart (level 11 Trickery Cleric) out of job - her level 1-6 spell slots were almost intact at the time all the final battles were over. In particular, this Gnome Durge party cleared the Upper City Sewer without anyone on my side taking a single hit. As a result, all 4 of my party members did not even lose their temporary hit points.

In the end, I finished the game at level 11 (not level 12).

I'm doing the essentially same type of playthrough, except on Honour mode this time, instead of Tactician last time. Gnome is technically great, but too short in many cutscenes. So, this time, must be big and tall. I'm now playing a Cleric of Lolth - quite unique in that only one race in this game can select Lolth as their deity - while primarily a Sorceress in combat.

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Question for those who've played as Dark Urge: how much is the character's backstory pre-defined, and how much scope is there to define my own head-canon? The character I'm currently thinking of is a Lawful Evil sorcerer who considers himself superior to other people due to his sorcery and wealth; and was trying to buy or force his way into the Upper City (or any other part of high society). Perhaps being denied the access he thought he deserved awoke the Bhalliness. I'm not explicitly planning either an embrace or resist run, but a character who will use others to get what he wants, and otherwise I just want to see what happens in the durge plot.

So, since I've heard that there is more of a backstory to the durge character than Tav, is that story going to conflict with my idea and I should just start as a blank slate and see what the game tells me? Or can I still have my own backstory? TBH it'll probably be a while before I can play this one because I'm thinking of using the Clockwork Soul subclass, but the mod (strictly speaking one of the library mods it uses) is incompatible with patch 7.

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Originally Posted by Trantion
Question for those who've played as Dark Urge: how much is the character's backstory pre-defined, and how much scope is there to define my own head-canon? The character I'm currently thinking of is a Lawful Evil sorcerer who considers himself superior to other people due to his sorcery and wealth; and was trying to buy or force his way into the Upper City (or any other part of high society). Perhaps being denied the access he thought he deserved awoke the Bhalliness. I'm not explicitly planning either an embrace or resist run, but a character who will use others to get what he wants, and otherwise I just want to see what happens in the durge plot.

So, since I've heard that there is more of a backstory to the durge character than Tav, is that story going to conflict with my idea and I should just start as a blank slate and see what the game tells me? Or can I still have my own backstory? TBH it'll probably be a while before I can play this one because I'm thinking of using the Clockwork Soul subclass, but the mod (strictly speaking one of the library mods it uses) is incompatible with patch 7.

Durge's memory is fuzzy, mostly wiped out. You could imagine a backstory from small slivers of memory (false or real) but it will change as you get to recall things.
You will discover you had a history with Gortash and Orin which may invalidate the image you built up from your failing memory.

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Originally Posted by Trantion
Question for those who've played as Dark Urge: how much is the character's backstory pre-defined, and how much scope is there to define my own head-canon? The character I'm currently thinking of is a Lawful Evil sorcerer who considers himself superior to other people due to his sorcery and wealth; and was trying to buy or force his way into the Upper City (or any other part of high society). Perhaps being denied the access he thought he deserved awoke the Bhalliness. I'm not explicitly planning either an embrace or resist run, but a character who will use others to get what he wants, and otherwise I just want to see what happens in the durge plot.

So, since I've heard that there is more of a backstory to the durge character than Tav, is that story going to conflict with my idea and I should just start as a blank slate and see what the game tells me? Or can I still have my own backstory? TBH it'll probably be a while before I can play this one because I'm thinking of using the Clockwork Soul subclass, but the mod (strictly speaking one of the library mods it uses) is incompatible with patch 7.

I think this is ok. As Ido said, you have ties to both
Gortash and Orin. But there is nothing speaking against your character wanting to climb the social ladder and using Bhaal and Gortash for it


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Cool, thanks. I'm going to keep the backstory fairly vague, but I'd like a bit of context for why he's being evil this time. Even if the Bhall blood is basically enough reason anyway. And it's a slight modification to the LE Tav I was planning for a second game to contrast my previous CG Tav; before people here persuaded me that Durge isn't totally murderhobo and I should play it hehe

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Originally Posted by Trantion
Cool, thanks. I'm going to keep the backstory fairly vague, but I'd like a bit of context for why he's being evil this time. Even if the Bhall blood is basically enough reason anyway. And it's a slight modification to the LE Tav I was planning for a second game to contrast my previous CG Tav; before people here persuaded me that Durge isn't totally murderhobo and I should play it hehe

If you don't have played Durge yet, I don't want to spoil too much, but it is save to say, that they are in a bit similar situation like Astarion after the tadpoling. So anything goes basically. And I like your reasoning for your 'durging' back then, it doesn't have to be mindless murderhoboing, though Bhaal is sadly as subtle as a baseball bat, doesn't mean, his followers and spawns have to be as the first two games showed us.


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Meet my Half-elf drow bard ,Aelita Martia. She was a captive/slave of Minthara's house in Menzoberranzan. She had a natural talent for disguise and deception and was trained for infiltration, seduction and espionage missions by house Baenre. She was sent on the most perilous missions as she was quite expendable, being of mixed blood.

When Minthara and her escort of Drow did not return from Moonrise towers, she was one of a number of drow agents, who were sent out to various places on the surface of Faerun to find clues of what happened to the Lolth Paladin. Aelita was gated from Menzoberranzan to the surface around Waterdeep, and got captured by the minfdlayer ship while scouting near the city of Yartar.

When she gets to the goblin camp, she will mercilessly kill all the absolutists and their leaders, but wants to keep Minthara alive, to bring her back to Menzoberranzan for interrogation and proper judgement. However when Minthara escapes, Aelita has no option other than to keep on looking for her and get her back. After they manage to find her in Moonrise and get her to move to their camp, Aelita decides that it would be more useful to keep Minthara around to join the fight against the absolute. As her respect for the other party members grows throughout he adventures, and she gets more empathic with Minthara, the Drow indoctrination that shaped her has faded, and she abandons all thought of returning to the life of a thrall of Baenre, even considers options of revenge against the matriarchs, for which Minthara seems a perfect ally.

(The name is inspired by a 1924 Soviet SF movie, called Aelita, queen of Mars)

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Originally Posted by ldo58
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(The name is inspired by a 1924 Soviet SF movie, called Aelita, queen of Mars)
The b(-)(-)bies make me think of Lollita ...

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Originally Posted by ldo58
[Linked Image from i.imgur.com]


Meet my Half-elf drow bard ,Aelita Martia. She was a captive/slave of Minthara's house in Menzoberranzan. She had a natural talent for disguise and deception and was trained for infiltration, seduction and espionage missions by house Baenre. She was sent on the most perilous missions as she was quite expendable, being of mixed blood.

When Minthara and her escort of Drow did not return from Moonrise towers, she was one of a number of drow agents, who were sent out to various places on the surface of Faerun to find clues of what happened to the Lolth Paladin. Aelita was gated from Menzoberranzan to the surface around Waterdeep, and got captured by the minfdlayer ship while scouting near the city of Yartar.

When she gets to the goblin camp, she will mercilessly kill all the absolutists and their leaders, but wants to keep Minthara alive, to bring her back to Menzoberranzan for interrogation and proper judgement. However when Minthara escapes, Aelita has no option other than to keep on looking for her and get her back. After they manage to find her in Moonrise and get her to move to their camp, Aelita decides that it would be more useful to keep Minthara around to join the fight against the absolute. As her respect for the other party members grows throughout he adventures, and she gets more empathic with Minthara, the Drow indoctrination that shaped her has faded, and she abandons all thought of returning to the life of a thrall of Baenre, even considers options of revenge against the matriarchs, for which Minthara seems a perfect ally.

(The name is inspired by a 1924 Soviet SF movie, called Aelita, queen of Mars)
She's so pretty. That's a very interesting and creative backstory (tying in a connection with Minthara, and her mixed blood heritage, brilliant)! And I love her name! Thank you for sharing smile

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my current character is truesoul git
Gnome l6 dark urge good [sort of] Druid-lock [2]
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about to save some fellow Gnomes in the forge


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Hullo clouds! Hullo sky! Hullo trees! Hullo birds! This is Silfoth Tohmaz, Sword Dancer of Eilistraee (Ancients Paladin 5/Swords Bard 5/Light Cleric of Eilistraee 2) and they luv only bountiful nature. Astarion may think they're uterly wet, but they just completed Honour Mode cheer

Let me add my strength to yores!

[Linked Image from i.imgur.com]

Fellow admirers of Geoffrey Willans' and Ronald Searle's Molesworth books will have spotted that this character is loosely based on schoolboy Basil Fotherington-Tomas, but in universe Silfoth was on their annual Run on the surface, spreading Eilistraee's song and light across the Sword Coast when they made the mistake of proselytising to a fellow drow who was actually a follower of the Absolute, who decided to return the favour and convert them instead.


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Speaking of literature: I'm reading Tad Williams new Osten Ard Saga, THe last King of Osten Ard, and I love the world, he created. Seriously, if you haven't read it, I highly recommend it. He has a version of fey that are somewhat more alien, the SIthi and the Norn.
In the new books tehre is a Sitha named Talahaya, who is pretty young for her folk. She is often travelling around as a messenger, so I thought, what, if she accidentally found a portal and was sucked through. Since she had royally bad luck, she was found by Gortash and shipped off to get tadpoled, since he is already planning his next conquest and Osten Ard sounds like a worthy one. He found out enough by being friendly (which he can be as we see in the gameand as Karlach mentions) and is determined to get all the secrets, once Talahaya comes back tadpoled, to give him the advantage he needs in that foreign land. Unlucky for him and lucky for her, she was on the Nautiloid, that crashed and freed herself.


Talahaya in the books as far as I can say (I'm still in the first book) is very curious and open minded. She alsoseems to be friendly. She is a bit particular about odors, so I bet, she will send all companions bathing in the river every evening and is not happy with the goblin camp.
Sithi are vegetarians in the books, so I guess, Gale will learn some new recepies.

She will not be happy with Gortash, once she makes it back to the city. She also starts to question ehr friends Jiriki and Aditu, who sometimes seem to be too trustful of humans (which is the reason, I think, that Gortash fits very well into her bakcstory, since there is a discussion among the Sithi, how much humans can be trusted and Talahaya is pretty young and might so far only encountered friends of Jiriki and Aditu, who are trustworthy).

Here is, what I think, she might look like: Sithi have golden skin and catlike eyes with golden or light brown shimmer. Their hair is white, but they do tend to dye it in bright colours, so she might get blue hair along the way. I think the druid armors look pretty much, like the Sithi clothing is described, so I gave her that for now. I used transmog to giver her armor and weapons an elven look. Most elfy elf mods are pretty overpowered, so I just took the looks.

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Cool! I read the Memory, Sorrow and Thorn trilogy *way* back, but confess my memory of the details of the world have been lost to the mists of time. I'll have to take a look at the more recent books.

The other character concept I have based on other media is an in-world one: Nerys the cleric of Kelemvor who was a character in the Jim Zub Legends of Baldur's Gate comics, which starred a de-statued Minsc. I'm still not sure if or how much the events of those comics are canon within the BG3 world: when questioned Minsc mentions fighting off a succubus in Candlekeep and being dunked in the River Styx (which were events in that series) as things that*may* have happened, but I don't think anything is definitely confirmed. And I somehow missed in my latest run any info about how he came to be unpetrified: I'd picked up the impression that it didn't quite match the comics, but I note that in the bg3.wiki it does say Minsc was awakened by Delina the wild mage which was what happened in the first comic. I'm therefore still mulling over how much of the events in the comics to adopt as my Nerys's back story, but do want her to know Minsc and Boo. I'll also maybe have a play around with mods to try to get a better look for her once I've ticked off the last few achievements (the below was the best I managed with the vanilla character creator). For now, she's on the list of possible future runs that are bubbling away in the background that I'll potentially firm up and play one of these days (and yes, I do have at least a rough concept for every class and subclass, covering all races and subraces and they *might* be listed out on a spreadsheet because that's how sad I am grin).

[Linked Image from i.imgur.com]


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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Queen: You should start with The Heart of what was lost, if you want to delve into the new books. It's a shorter novel and introduces some characters, that reappear and play bigger roles in the new series.

Nerys I use often as a name for my characters, but I was inspired by Kira Nerys from Deep Space Nine (best Star Trek show and I die on that hill smile )


ANd I remade my halfling werewolf bard in honour of Helia. I wanted to update to patch 7, but sadly the hair, I was using for her, didn't get updated (among other things) and I couldn't load the save.

But that is not too bad, since someone made a playable werewolf origin and now I can really make her a halfling werewolf bard. I refined her backstory a bit: She was bitten as a child by a werewolf attack, that killed her family. Some Gur were hunting the werewolves and they found Helia and decided to take her in and raise her to be good (the idea came from Gandrel and his children tbh and the recorded voicelines for Helia, which suggested ties to a Gur clan and Selune). She learned to control her transformations, but still wants to get rid of the curse. She tried magic, divine magic and even a hag, but luckily got out unharmed. The last try nearly got her into a pact with a devil, but she was clever enough to walk away. She is desperate, but not that desperate. She heard that a mage in a tower in Baldurs Gate could be able to help her, but this Lorroakan turned out to be a creep and a charlatan. He obviously had some power, since he used enchantments all over his shop, but when he heard, she was a werewolf, he tried to catch her for some experiments. He mumbled something about wanting to have those self healing abilities and strength. She used her most mean spirited Vicsious Mockery yet and run away. Pathetic as Lorroakan was, he still was a mage with some experience.
Helia was able to escape and decided to make some money playing in the taverns around, but then she watched some vampire spawns luring innocents away and tried to interfere. She managed to distract one spawn - a tiefling woman - and got the captive away. The woman didn't look like she wanted to do what she did, but she was also terryfied for some reason. Then someone else talked to her through the woman, probably the master vampire - he sounded like some very pedantic buerocrat and Helia decided, it was time to go. Not a moment to soon, since he ordered his spawn to attack her. She managed to get back to the main street, with the help of her werewolf powers and run into a Flaming Fist. The woman/vampire master were gone by then. She told the fist something about a robbery gone wrong and the guy seemed to be pretty friendly and helpful. But then she blacked out and woke up in a strange environment and some eldritch horror inserted something into her eye.
(Astarions quest is always a bit on the side and not really tied to anything else, so I decided to make Helia had a run in with one of Cazadors spawns and get a glimpse of what an asshole he is, so that she has a personal motivation to get rid of the pesky vampire, especially when he attacks her fellow Gur. Plus the whole vampire versus werewolf shenanigan)

[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]


"We are all stories in the end. Just make it a good one."

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This is Maire Ni Bhraonain. Human bard/Warlock. (If that name sounds familiar somehow, yes it's on purpose. hehe )

I wanted to try a bard/warlock this time. The plan was to start with bard up to level 4 and then switch to warlock for the next 4 levels, to get the pact of the blade. So I arrived at lvl 5 to make the switch. At this point, we cleared the surface of act 1, except for the Githyanki patrol. But how should I rationalize the pact with a fiend in the middle of the adventure ? For this, I tweaked the lore of the necromancy of Thay tome. Even though it was read by Shadowheart, the grimoire's dark forces immersed the whole party. All resisted, but the bard, who had always been attracted to the occult, was vulnerable to the spirits... and also willing to gain power. And so it came to be that at that moment in time, she voluntarily embraced this strange spirit that would guide her. But for what price ? That remains to be seen.

[Linked Image from i.imgur.com]

Last edited by ldo58; 05/10/24 09:31 PM.
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so she has a string of power as her Precious?


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mmm perhaps i should be a little less evil next time?
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say hello Virgil
this true pat bunnies pally has just offered safe rest to a pretty young bard tonight
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This is Mae'zel. It's actually just Lae'zel respecced as monk, and I chose Mae'zel as her monastic name. wink She has sworn an oath that she will not cut her hair until Vlaakith is overthrown.


[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]

(using Tav's hairpack (nexus), AppearnceEditEnhanced (nexus), Darker Black Hair (mod.io) , Native camera tweaks (nexus), Beautiful Curvy Body (nexus) )

Last edited by ldo58; 17/10/24 10:58 PM.
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This is my tiefling sorceress/private investigator Olenna. Since I tie my characters somehow with their backstories to the story of the game, her story is, that she fell in love with a striking dwarven woman, who turned out to be Korrilla. WHen they got to know each otehr better, Korrilla came clean about her involvment with Raphael and her sister and they tried to free said sister. It went wrong and they had to flee. Raphael trecked them down and took Olenna prisoner, trying to enforce Korrillas loyality by making her promise to serve him again, if he kept Olenna alive.
He did make Olenna forget about everything that happened and put her in the way of the Absolute cult in the hopes to get her on the inside and get the crown for him. Things didn't went as planned of course and now she has no memory of the last months of her life and a devil on her heels, that looks kind of familiar but she doesn't know why. She also saw a glimpse of a woman, she thinks, she likes, but again, she can't place it.
I played her in an online BG3 rpg, where things were a bit different, but since other player characters were involved, I changed the story a bit. I have to hammer out something, why Raphael didn't just loop her into a contract to get him the crown before setting her loose, so my thought was, that she might have escaped through one of the portals in his portal room and landed in one of the cities, that were raided by the Nautiloid in the beginning and instantly snatched up - all before Raph could come up with a perfect contract for her to sign, so now he has to pursuit her the normal way in the game (and of course she will end up killing him and freing Hope anyway - poetic justice and all that). Korrilla is still bound to not make herself known to Olenna, so that can play out similar.

In our game, Olenna was also tied to the thieves guild, because she lost her mother to the Bhaal cult and was only saved by a man from the guild, who raised her and later told her about what happened when he found her, so she will have reason to hate the Bhaalists too (I mean, who in their right mind would not hate a murderhobo edgelord cult tbh).

Confused meeting in the House of Hope.

[Linked Image from i.ibb.co]



A bit more relaxed in camp

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Last edited by fylimar; 19/10/24 09:05 AM.

"We are all stories in the end. Just make it a good one."

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starting again
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Erian was born an albino in a small Drow settlement in the Underdark. Taken as a young woman in a raid by duergar, she was sold to buyers that turned out to be from a secret enclave of Eilistraee. Her rescuers smuggled her to the surface where, in the course of time, she began training to become a paladin. It was there she met a visiting elf nobleman with bright eyes and sparkling smile. He pursued her relentlessly and, in time, she returned his affections. When her beloved insisted that they elope, she agreed. But when Erian arrived at the appointed place, he was not there. She learned he had ridden out the night before, accompanied by his two retainers, boasting about adding "underelf" to his conquests. Rage overtook Erian and, stealing a horse, she pursued. She caught up with them before dawn while they were asleep. She doesn't remember much of what happened next, only that when her fury left her she was standing over their bloodstained corpses. Devastated by her actions, Erian wandered the wilds alone, despairing of life. Until one moonless night, she heard a soothing voice from the shadows, promising her new purpose.

[This is the backstory for my Lolth-sworn, dual wielding, Oathbreaker Paladin. Updated from my first try in its own thread :)]

Last edited by Cembrye; 14/11/24 09:34 AM.
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he clearly had it coming so 'Oathbreaker' may be a bit much... unless of course she also killed his horse?


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At the time she was pledged to Eilistraee, who likely would think killing three people in their sleep was a bit much!

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