Originally Posted by Taril
Originally Posted by Wormerine
By gate I mean a mandatory cut off point that acts as transition between one piece of content and another. Baldurs Gate 3 has very few of those.
Again, this is exactly what Baldur's Gate 3 is FULL of.

Tbf, I believe he's referencing like how you really only need to do Shar's Temple -> Moonrise -> Mindflayer Colony -> Orin -> Final Battle in order to complete the game (with the Temple cutting off Act 1), while the rest is technically filler. Atleast, thats how I read it anyway.

Originally Posted by Wormerine
2nd Paragraph

Tbf, I found Starfield to be mostly bug free, but otherwise it was a very simple game. The NG+ aspect could've made things abit more complex/interesting but it wasn't utilized much.

I guess the problem with trying to quantatively compare complexity between BG3 and say, Owlcat's stuff, is that BG3 does do immersive sim puzzle boxes that other cRPGs don't, but it only does it a few times in the first act. (Druids Grove, Goblin Camp and maybe Nere?). Meanwhile, branching narrative pathways or choice and consequences happen far less by comparison.

The Immersive Sim elements, I find, are also at odds with the narrative and characters too, like stealing the idol, in full view of the druids, and booking it, doesn't change how the druids interact with you after you return.
Other things like the quarter-baked Knockout system and Barrelmacy kinda remove abit of the immersion too.

But in general, your probably right as far as AAA RPGs go, given the last one that had meaningful choice + consequences was Witcher 3.

Originally Posted by Taril
So it's not like the games can't support multiplayer, they just chose not to implement it

Tbf, Skyrim together is very jank (from last I saw) and Fo76, iirc, they wanted to make Fo4 multiplayer but had to have the engine rebuilt/reconfigured to accomodate Multiplayer so they went with Fo76 (Tho, I can't recall where I heard this from...). So I imagine it's more work than its worth.

Originally Posted by Wormerine
...but there are a lot, a lot of contextual interactions in the wild - and those do sometimes play when they shouldn’t. More ambitious than any other cRPG that I can think of.

Fwiw I think Kenshi does what your describing, as it has a ton of contextual (e.g. location, race or world states) based dialogue between characters. But thats mostly trivia.

Last edited by Thunderbolt; 17/07/24 07:06 PM.