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Joined: Dec 2023
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I don't think it's completely unfair to compare the game to reality, because writers /do/ grab from something, but I do think it's unfair to think they're doing a 1:1 comparison, or think that fiction is so literal that if you like a morally questionable character (say, someone like Jaime Lannister) you, and perhaps their writers if they're eventually written in a better light, condone all of their actions as if they had happened IRL. That's a good statement, I agree with you. I might add that negative characters are simply often more interesting to the reader/viewer/player if they are well written. They can have an interesting and tragic story, they attract with their uniqueness and stand out from the more standard and already quite familiar and formulaic positive characters (especially for the sophisticated viewer/player). I was heavily into fantasy books as a teenager, but then I abandoned it, leaving only games and DnD, just because of the boring banal good/evil stamps, and only George Martin was able to resurrect and rekindle this love for the genre, as he moved away from the stamps and showed the characters alive and realistic. I like Jaime Lannister's image too. But the image of Joffrey Baratheon managed to make so repulsive that no one liked him, at the same time, I was once struck by the disgusting behavior of people who condemned the real actor, who very talented and simply great played this image. To confuse the actor and the image he played, just like condemning fans of a negative character, in my opinion, is a sign of limited thinking. Although the former is perhaps even worse. CW: More talk about the lived experience of going through trauma, and the repercussions it has As for your last sentence, I'm a bit confused, maybe I didn't explain the sentiment behind that phrase well enough? What this is tackling is the idea some people can have (especially if religious) that having gone through trauma has made you a stronger and better person, like it was meant to happen. And, from what I've seen (and I agree with them) a lot of survivors are staunchly against this sentiment, saying that their trauma only made their life worse and it wasn't some sort of necessary rite of passage that in any way proved them stronger or better. Hence, "trauma doesn't make you a better person". Maybe this reddit thread talking about the same topic helps get it across? (Another serious stronger CW than the previous one for this link, folks, but I think OP's first post is more than enough to understand) https://www.reddit.com/r/CPTSD/comments/14ghe35/your_trauma_made_you_a_better_person_and_taught/ Thanks for the explanation, now I understand what was meant. My opinion on this issue - I think it makes sense to separate the concept of “trauma” as something really serious, cruel, something that caused deep pain to a person, and this is very important, a person in this case really needs help, from getting “harsh life experience”, which is not a trauma, but which affected a person and, indeed, could make them stronger, smarter and in some sense “better”, i.e. contributed to the development of personality. I didn't have a “trauma” but I did have a “life experience” and I'm glad I did, so in this case it makes sense to separate the severity of a particular event in a person's life. Just like with the OCD you wrote about, there are different degrees of severity of OCD. I myself have OCD in a mild form, and it can even help in working with some sequences and algorithms, for example. I allow myself to use my sequences in everyday affairs, where following a certain order of actions can be logically justified, because you can't get rid of it completely, you can't think differently, the main thing is that it wouldn't interfere with normal life and wouldn't lead to illogical and time-consuming actions. But I really sympathize with those who have OCD in a moderate or severe form, it greatly interferes with a person's life, someone can't step on cracks in the pavement, for example, or washes their hands so many times in a row that it leads to skin trauma. Astarion, by the way, helped me with my OCD when he first gave me a good “ shock” with what I thought at the time was an abrupt change in behavior on the first playthrough. An abrupt change in behavior of a loved one without prior logical explanation is a great way to give me an “emotional critical blow”, but when I reconsidered and understood it, it gave me an important new experience, taught me to look more into the essence of things and human behavior, to understand better and feel freer in a chaotic world. Just like the kisses of patch 6 - there, of course, the emotional blow was much stronger, but it helped to uncover my own vulnerabilities and deal with them. My point is that some dose of stress and pain can be useful for personal development, if a person rethinks it, self-analyzes themselves and the situation, it helps to expand the possibilities of perception and thinking, to make stronger, just as sometimes it is useful to give yourself a challenge, doing something that is difficult or unpleasant to do. “What doesn't kill me makes me stronger” are beautiful words and my personal motto in life, but only up to some limit. After this limit, a person gets trauma, real trauma, and it is completely different. And it's important to separate the two. A person with trauma needs help. And as for what's below the level of trauma, art can help with that too, especially immersive games. In a safe environment, the player can experience some heavy emotions and deal with them. But using trauma in a story for a mass audience has to be very careful, so that in no way it provokes PTSD in an actual traumatized person who may be playing the game/watching the movie, etc.
Thank you for your bravery, and for choosing to share your experience. P.S. Maybe we should change the name of this discussion thread? If the esteemed moderator comes in here again, I would like to make this suggestion. The current title, in my opinion, is too aggressive and undeservedly judgmental towards the game and the game's story. I think a more neutral title like: “Discussing Astarion's behavior” would be more conducive to a friendly and comfortable discussion.
Last edited by Marielle; 18/07/24 09:18 AM.
One life, one love - until the world falls down.
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