Originally Posted by Fuguss
1. The ability to have your summons wait for you by command. I can ungroup from the rest of my party and try and use a druids flight form to get around explosives or sneak through them but Scratch decides he would rather walk barefoot through hades to be by his master and gets him or both of us discovered or killed in the process.

Familiars can be ungrouped to prevent this though. Sadly, it has to be done manually as the "Ungroup Party" shortcut does not do so.

Originally Posted by Fuguss
2. An ability for Wizards to research to learn a random unknown Cantrip or spell.

This is not only unfounded in the ruleset, but it's also unnecessary. Wizards don't NEED to learn every spell possible.

Honestly, it's entirely fine if a Wizard doesn't even learn any spells outside what they pick as they level up. Learning additional spells through scrolls is simply a bonus for them to access a few additional spells, it's not required as a means to learn every spell imaginable.

Originally Posted by Fuguss
4. This is a combination of suggestions that would largely impact the overall economy of the game which is really messed up with its current implementation where it stealing is such a huge thing.

Stealing is only a huge thing if you make it a huge thing.

Personally, I don't bother with it because it is completely unecessary. Since even without being a loot goblin I earn more than enough gold to buy literally everything in the game and still be sitting on 10k+ gold.

Originally Posted by Fuguss
A vendor buying a Sword, Dagger or valuable gem is understandable, them buying a rotten apple or an empty bucket largely doesn't.

Them buying an empty bucket makes sense. Remember that they're general vendors, not your personal arms dealer. They can sell things like buckets and empty bottles to regular folk who might use such things. (Technically even a rotten apple could be useful to some... Get a bunch of rotten apples, make cider)

Originally Posted by Fuguss
A) Allow more gear and feats to work in Wild Shape Form. As it stands, it is like playing Krieg from Borderlands as none of the gear is important and you can play naked in your primary role only worse as your forms don't even scale with your levels. At least with Krieg, his talents actually mattered.

1) Forms do scale with level. All forms get additional health based on your Druid level. As well as increased damage dice at levels 4, 8 and 12.

2) Forms get their extra attacks at level 5 and level 10.

3) Most feats do work with Wild Shape.

Though, I do share the sentiment of having more gear function while Wild Shaped (Though, there would likely be a lot of balance issues given some of the powerful magic items available...)

Originally Posted by Fuguss
C) Allow your forms to actually benefit from your stats. As it stands, I can (And have) dumped my Strength, Dex, and Constitution as none of them matter in form and you can throw on the dex gloves if you need initiative while in caster form.

That's the entire point of Wild Shaping though. You physically transform and thus get the physical characteristics of the animal you become. Mechanically, it allows you to build for heavy Wisdom to enhance your spell casting while still being able to shift into a Wild Shape and be effective at fighting,

Originally Posted by Fuguss
11. Allow the other idols to also provide some form of buff, even if they are minor. Just seems weird that Silvanus would provide Nature and Animal Handling yet the Shar and Selune do nothing.

Not that weird. Not all idols are imbued with power. Most idols are just statues, like the various statues you can find of Shar and Selune. The Idol of Silvanus is specifically imbued with power, which is why it's revered by the Druids.