Interesting when it comes to the Wizard learning and Withers, I was under the assumption that there would be multiple spells that you flat out COULDN'T learn outside of scribing just due to it existing. The use of multi-classing with it still does give it a use at least though. But honestly, still prefer to just be able to swap them out between battles then having to do a full on respec just to change out my spell list if I am staying in the same subclass.
When it comes to a Circle of the Moon druid though, Dex and Con ARE largely worthless as you completely overwrite your own with your forms and I mentioned the gloves for those situations where you HAVE to start in caster form due to trying to be the face but you don't even need to do that if you don't mind someone other than Tav talking for that encounter.
Why would I want Dex or Constitution though when I am in Wild Shape from the start of combat till the end? The only time Dex would come in handy is if I started the fight in caster form for initiative which I can just start it in Wild Shape many/most times to avoid needing that and the main time I would need Constitution is if they hit me hard enough that they killed my Wild Shape at which point I can largely just shift out and back in during my turn using a bonus action and avoid that entirely as I would get 2 wild shapes per combat normally. Constitution and Dex would matter if I am Circle of the Land or Spore, but Moon, not so much unless I am caught in caster which is like a Wizard caught without his Mage Armor up.
I think I have a different mindset of what Circle of the Moon is compared to what it was meant to be, similar to how they did with Druids in old school WoW. I see them as Forms with a little bit of caster thrown in while other see them as caster with a little bit of forms thrown in.
Full disclosure, I never really got into DnD myself and actually got into this game by a recommendation from my nephew. And while I love the graphics, the story seems on point and don't mind the point and click style of combat, the WASD and Native Camera mods are the main things that made this game playable to me and if I had to point and click my way through EVERYTHING, I would have likely refunded it on day one.
As far as shifting, I use a mod that restricts me to a single Wild Shape charge but makes the shifting itself a ritual spell and allowed 1 free shift my first turn of combat only and it allows me to shift from 1 form directly into another for free but my life percentage stays the same so I don't get a free heal from it.
Last edited by Fuguss; 19/07/24 03:16 AM.