Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Sep 2023
apprentice
OP Offline
apprentice
Joined: Sep 2023
[Quest: Investigate the Beach] does not complete under the following circumstances.

1. If [Quest: Retrieve your Belongings] has been completed.
2. If [Quest: Retrieve your Belongings] is open and the player has spoken to Mol.
3. If [Quest: Retrieve your Belongings] is open and the player not spoken to Mol.

Recommendation:

BEGIN
... IF [Quest: Retrieve your Belongings] == complete && [Quest: Investigate the Beach] == open
... ... IF Mirkon == alive
... ... ... IF Harpies == dead
... ... ... ... IF player enters dialogue with Mirkon
... ... ... ... ... set [Quest: Investigate the Beach] == complete // Mirkon can still talk about Doni and Mol, but the quest is okay to end here.
... ... ... ... endif
... ... ... endif
... ... ELSE
... ... ... set [Quest: Investigate the Beach] == failed
... ... endif
... endif
... ELSEIF [Quest: Retrieve your Belongings] == open && [Quest: Investigate the Beach] == open
... ... IF Mirkon == alive
... ... ... IF Harpies == dead
... ... ... ... IF player enters dialogue with Mirkon
... ... ... ... ... set [Quest: Investigate the Beach] == complete // Mol currently doesn't acknowledge the player saving Mirkon, so it's okay to end the quest here.
... ... ... ... endif
... ... ... endif
... ... ELSE
... ... ... set [Quest: Investigate the Beach] == failed
... ... endif
... endif
END

Note1: Doing something like the above doesn't require new assets, or any dialogue changes. You shouldn't need to adjust any other scripting either. This just handles the use cases where [Quest: Investigate the Beach] does not complete.
Note2: I was re-enjoying the game when I came across this quest bug. I haven't looked at the mod tools yet. Apologies if this isn't how your scripting looks, but you can see what the fix is here.

Joined: Jun 2022
Location: outback nsw
veteran
Offline
veteran
Joined: Jun 2022
Location: outback nsw
the quest is bigger than that to acount for people talking to Mol later [normally after the druid grove attack, assumes you save them] because Mol has a new quest to get the idel and its safe to do this quest after the attack is over and all the druids take a chil pill


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
Joined: Sep 2023
apprentice
OP Offline
apprentice
Joined: Sep 2023
The quest has logic that conflicts with the other quest. It's confusing for players because they follow the journal entries.

Without getting into how it's broken. There is clearly an issue with the game, and it needs to be fixed.

By attacking the specific use cases the game can be improved for very little production cost.

Joined: Jun 2022
Location: outback nsw
veteran
Offline
veteran
Joined: Jun 2022
Location: outback nsw
i agree with everything you said


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5