Yeah the way Larian is treating the situation really just makes it feel like they stopped actually liking bg3 quite a while ago because of the limitations they had placed on them by it being an external IP. It seems like they have the most enjoyment in the development process when they can just do whatever they want and make a game that is fully theirs in terms of both story and mechanics. If we had gotten DOS 3 released instead of BG3, and it had all the problems this game does, we would absolutely be seeing an enhanced edition in the near future that addressed the community’s issues. It seems that Larian just felt way too constrained by the universe and gameplay of dungeons and dragons that they got sick of it and are now just rolling away from the game and leaving it in a state that’s “good enough” because the universal acclaim and awards has opened the floodgates for them in terms of creativity they can put towards their fully original IP. I completely understand why that makes sense from their POV as game developers, but from the POV of a consumer it feels terrible to have the game’s lifespan end in such a sour way just because it wasn’t the developers’ favorite project (even though it’s abundantly clear that BG3 is by and large the favorite larian project by the fanbase, so absolutely nobody would complain as a consumer if they kept updating this game instead of working on something else)