Larian Banner: Baldur's Gate Patch 9
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Hey gang,

Well, the Patch 7 Closed Beta was set to begin today, but while preparing the build for you, we were once more humbled by the classic lesson taught to every game dev while playing bug-fix whack-a-mole: if you fix one bug over here, another one might still pop up over there.

This happened with one of the fixes we wanted to introduce in Patch 7, which has caused passive rolls to stop working. We’re trying to figure out how we got here, so while we do that, we’ll be pushing the Closed Beta back to later this week.

On the plus side, if you haven’t yet registered for your chance to take part in the beta, you still have time! You can register to be randomly selected by visiting the Baldur’s Gate 3 store page on Steam.

To tide you over, we wanted to share with you a list of highlights from the Patch 7 notes, which include over 1,000 fixes and improvements!

As well as the new Evil Ending cinematics, split screen improvements, and the Modding Toolkit, these fixes include: making the way you use soap a bit clearer (we were noticing too many suspicious teeth marks on the bars), dissipating Gale’s Necrotic Aura when it should dissipate (terrible vibes), and making sure Jaheira doesn’t stop following the party after a Long Rest (she just needed a longer rest).

Also, by popular demand, you will now be able to turn on the Honour Mode mechanics in a Custom Mode playthrough! Select the option in the Ruleset dropdown menu and you’re set for new exciting battle mechanics without the pressure of Honour Mode.

For more information and some visual sneak peeks, you can also check out our latest Community Update!

Remember that Patch 7 will only be live in the Closed Beta on Steam for the time being, and we still expect to release it live to all players in September.

Spoilers: As always, some of these entries might contain spoilers, so proceed with caution!


HIGHLIGHTS
  • Introducing 'Evil Endings': Brand new cinematic endings for the truly villainous playthroughs.
  • Added our very own Mod Manager, which lets you browse, install, and use mods created by the community.
  • Revamped split screen gameplay: When playing on split screen, the two halves of the screen will now dynamically merge together when player characters come close to each other in-game, and dynamically split back up when the characters move apart. This revamp comes alongside many other improvements and polishes to improve the overall split screen experience.

Honour Mode Combat
  • If Dror Ragzlin finds himself inside the spider pit, he'll try his best to befriend the spiders residing there with a new spell called Arachnid Compulsion so they can band together to fight the real enemy - you.
  • The Bulette has a new condition called Diamond Scales and a new Legendary Action called Shredding Scales.
  • Malus Thorm has a new Legendary Action called Grasping Appendage.
  • Added a new aura and spell for Spectators: Panicked Sentinel and Ocular Nightmare, respectively.
  • Ch'r'ai Tska'an, the leader of the githyanki ambush in Act II, has a new Legendary Action called Soul Sacrifice.
  • Ch'r'ai Har'rak, the githyanki leader at the Knights of the Shield Hideout, has a new Legendary Action called Tu'narath's Embrace.
  • Ptaris has a new Legendary Action called Ptarian Dogma.

UI
  • Revised and reorganised the in-game video options to be more logical and robust. You now have an Upscaling Type drop-down, an Upscaling Mode drop-down, and an Upscaling Sharpness slider, followed immediately by the options that are affected by them.
  • Updated the Reactions UI so that you only have to toggle the Reactions you want to use and then confirm them. (This saves you from having to select 'Do not react' multiple times!)
  • Added a new Equipment Options menu to the Character Sheet on controller.
  • The panel that opens to 'Donate' magic items to Gale will now also show items in your Traveller's Chest. It also now indicates which items are currently equipped.
  • We noticed some of you hiccoughing bubbles, so the action for washing yourself with soap and sponges is now called 'Use' instead of 'Consume'.
  • Fixed your player character's name getting reverted to 'Custom' during Character Creation if you moved on to create your Dream Guardian and then went back to edit the player character again.
  • Fixed the wrong spell Ability showing up when selecting a Feat during Level Up.

Art
  • Added a new loading screen in Act III, showing the busy streets of Baldur's Gate.
  • Fixed the skirt part of the Adamantine Splint Armour missing for female dwarves.
  • Fixed the Adamantine Scale Mail clipping on large male characters.

Gameplay
  • You can now start Custom Mode games using Honour Mode mechanics when starting a new playthrough. You'll be able to do this via the 'Ruleset' dropdown.
  • The kuo-toa that promised to build you an army will now support you in the final battle. Unless they all died in Act I.
  • The help that the Gondians promised for the final battle will now arrive in the form of a friendly Steel Watcher. Apologies from Zanner Toobin for the delay.
  • The hair colour options in Character Creation will now remain accessible after you choose the bald hairstyle, so that you can continue fiddling around with eyebrow colours.
  • Overhead dialogues that support multiple player characters can now involve characters assigned to different players. (They were limited to characters controlled by a single player until now.) This means that there will be more banter among player characters in multiplayer games.
  • Group Hide will no longer affect summons that aren't linked to the group in the Party Line.
  • Changed the behaviour for selecting camp supplies for a Long Rest. When selecting camp supplies that are stacked, the game now only takes what it needs from the stack.
  • You can no longer cheese the Leap of Faith trial at the Gauntlet of Shar by just clicking the final platform and letting your character pathfind their way there. Shar threatened to smite us if we didn't fix this one.
  • Fixed a bug where resurrecting Lae'zel on the beach in Act I would cause her to appear in the Party Line but not in the world, preventing you from leaving Act I.
  • Patched up some savegames where Gale still had his Necrotic Aura when he shouldn't on load.
  • Fixed Minthara's body sometimes turning invisible on the Level Up screen. (We sorta liked the floating-head-and-hands look, but hey.)

Animation
  • Astarion now has idle animations at camp that aren't just him reading a book.
  • Added a new idle animation for Minsc at camp - Boo may or may not have taught him some tai chi.
  • Karlach will no longer brush the shaved side of her head.
  • Polished the appearance of neck kisses in lovey-dovey scenes with Shadowheart on the Sharran path for characters with large body types and dragonborn characters.

Writing and Flow
  • Dotted some dialogue options and voiced lines into dialogues across the game to add some more overall reactivity, particularly to account for edge-case flows.
  • Dotted more Dark Urge reactivity (dialogue options and Narrator lines) into dialogues across the game.
  • Resolved an issue that had been rendering some romance party banters inaccessible while adventuring.
  • Avatar Lae'zel can now decide what she wants to do at the end of the game
    after the brain is defeated
    even if she wasn't the avatar making the choices in the main dialogue.
  • Added a dialogue option asking for a kiss in more paths of Wyll's epilogue dialogue.
  • If you're in holographic form in the epilogue, Wyll won't automatically assume he's talking to Lae'zel.
  • Gave Wyll a new greeting for romance partners in Act III and characters with really low approval.
  • Companions should now be more sympathetic to Astarion fleeing from the sun.
  • Added a new dialogue in which Karlach will react to Dammon if she finds him dead after he told her that he can help her.
  • Minthara will now react if you knock her out in Act I.

Scripting
  • Fixed several issues (related to resurrecting characters via Withers, restructuring the party at night, and automatic camp night scenes) that would trap you in an eternal slumber, unable to end a Long Rest.
  • Fixed a bug causing Shadowheart to keep repeating one line when you talk to her after she's resurrected by Withers from the Shadowfell.
  • Fixed a small flow issue preventing you from commenting on Gale's last name.
  • Fixed several occurrences of Wyll still having an exclamation mark above his head when he already told you everything he had to say.
  • When playing as the Dark Urge, Minthara will no longer act as though you accepted Bhaal when
    you've been stripped of his influence.
  • Fixed a broken kissing scene after you gave Shadowheart the Idol of Shar.
  • Fixed an issue where Jaheira would stop following the party after spending a night outside of the party.
  • Fixed the rune tablets on the nautiloid sometimes not triggering the Narrator's lines.
  • Clerics of Lathander should now recognise his symbol on a Lathanderian amulet.
  • Ensured the avatar is prioritised as the main speaker in dialogues related to the hag's Act I surrender.
  • Minthara does, in fact, now have something to say about
    Orin
    after you kill her.
  • Made the romance scene at night with Wyll in Act III unskippable if it triggers to avoid accidentally skipping it and not being able to finish the romance arc.
  • If Avatar Karlach and Wyll are partners and go to
    the Hells
    together, he'll now act accordingly during the epilogue.
  • Fixed Karlach's scene
    in Avernus
    not playing if you decided to go with her when playing as Wyll.
  • A bug has been fixed so that Wyll will now talk to his father if
    Ansur is defeated
    after the pact with Mizora is broken but Ravengard is saved from
    the Iron Throne
    despite this, to decide on his title.
  • Lae'zel will now wait a little longer for you at the site of her recruitment if you tell her you'll be back.
  • Improved Lae'zel's idle camp behaviours to align a bit better with the other companions'.
  • Fixed the fade-to-black after Karlach's scene
    in Avernus
    at the end of the game, which would give you a very brief glimpse of Game Developer Land.
  • Breaking up with Karlach by speaking with another companion you're dating the morning after her romance scene won't block her dialogue anymore.
  • Reinstated Gale's last line in his detailed explanation of ceremorphosis and tweaked a dialogue option to react to it.
  • Now that you can give Gale magic items from the Traveller's Chest, he will leave again if you refuse to do so.
  • Patched up some savegames that had a bug that would prevent the dialogue between Gale and
    Mystra
    at the end of the game from triggering.
  • Fixed a bug that let you kiss Gale even if he was in a disguised form before confronting
    the Netherbrain.
    . Also fixed this dialogue with him cutting off before you could give him a smooch.
  • Reworked the script that determines whether a character is too busy to talk. This will prevent bugs like Minthara's dialogue not triggering at Moonrise Towers after you rescue her, and knock-on effects as a result of this, like not being able to rest or fast travel.

Performance
  • Continued to make performance and stability optimisations across the game and implemented many under-the-hood code fixes.
  • Optimised performance. This will have a more noticeable impact in areas with large numbers of NPCs (like the Lower City) and will reduce peak memory usage when loading levels for the first time. It will also be noticeable when managing lots of loot (e.g. when transferring everything from a camp chest to a character's inventory).

Cinematics
  • Reworked and revamped the cutscene that plays when you interact with
    Ansur's bones in the Wyrmway.
  • Polished facial expressions and emotions across companion dialogues, including to the facial animations of your character during some kissing cinematics, including with the
    Vampire Lord
    Astarion.


Note: Please bear in mind these are just some highlights from Patch 7 and we will share the full patch notes once Patch 7 is live for everyone.

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Originally Posted by Salo
  • The kuo-toa that promised to build you an army will now support you in the final battle. Unless they all died in Act I.
  • You can now start Custom Mode games using Honour Mode mechanics when starting a new playthrough. You'll be able to do this via the 'Ruleset' dropdown.

That's so awesome, praise Mahkloompah! Been hoping since Early Access to see something come out of them and now it's finally happening. Also Honour Mode rulesets laezelapprove

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Yay for more Dark Urge reactivity!

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These are really awesome highlights for the upcoming patch, and are definitely helping to ease my disappointment with the fact that we’re never going to be getting substantial content updates for the game in the future. New reactivity and lines throughout the game (especially for dark urge) is gonna be huge in terms of making everything feel as polished as it deserves to be! We’re obviously never gonna get stuff like new karlach endings (sorry karlach lovers) or durgetash romance (I’m not even gonna apologize for this one yall need to chill)… but that being said I really hope that before the development on the game well and truly ends, we can come together as a community and beg Larian to add in an actual romance scene for Minthara once you’re actually in a relationship. We know Larian isn’t afraid of adding more horniness to the game given all the work done to kissing, so surely it can’t be too unreasonable to animate a scene and add in a couple lines… right? (Plz I beg you us evil world domination lovers just want to have something to make it feel like it’s worth pursuing a real relationship with her 😭

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Take your time to fix things up, shit happens that's just development, so delays don't bother me but always appreciate this sense of communication!

Love and regards from Xenonian

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Having HM mechanics in custom playthrough is nice, thank you.

And I agree with Xenonian - take your time.


"We are all stories in the end. Just make it a good one."

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Patch 7 is gonna be good!

With how many fixes there are I'm not surprised some bugs appeared. Take your time. approvegauntlet

Originally Posted by HenryDoughnut
I really hope that before the development on the game well and truly ends, we can come together as a community and beg Larian to add in an actual romance scene for Minthara once you’re actually in a relationship. We know Larian isn’t afraid of adding more horniness to the game given all the work done to kissing, so surely it can’t be too unreasonable to animate a scene and add in a couple lines… right? (Plz I beg you us evil world domination lovers just want to have something to make it feel like it’s worth pursuing a real relationship with her 😭

Second this. I know not everyone cares about romance or character story, but it's a huge part of the game and many people do care. Minthara needs at least one more romance scene imo.

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My Dark Urge is very excited about patch 7 and all the new dialogue and possibilities. I'm also excited about the new abilities of the opponents in Honor Mode. I am very happy. smile

Once Minthara gets her updates, the world conquest can begin.

(Sceleritas would like to accompany his master permanently after he finds him again. Right now his master needs his help, even if he is of course less worthy than Scratch.)


"Now, was that civilized? No, clearly not. Fun, but in no sense civilized" ~ Braingremlin
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"Dotted some dialogue options and voiced lines into dialogues across the game to add some more overall reactivity, particularly to account for edge-case flows."

What does this mean? I'm not savvy enough (or proficient enough at English, for that matter) to understand what an edge-case flow is. It sounds exciting, but I don't know exactly what I'm being told.

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Originally Posted by jinetemoranco
"Dotted some dialogue options and voiced lines into dialogues across the game to add some more overall reactivity, particularly to account for edge-case flows."

What does this mean? I'm not savvy enough (or proficient enough at English, for that matter) to understand what an edge-case flow is. It sounds exciting, but I don't know exactly what I'm being told.
Hear, hear!
The "dotted" baffled me and my son, although we are quite fluent in English.

Still nothing on being able to recruit and romance Khaga .... frown SNIFF SNIFF

Last edited by Buba68; 23/07/24 06:34 AM.
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Dotted as in adding something here and there. I am also not a native speaker but I understood it much in the same way as the line about Durge reactivity below. Some player dialogue & voiced lines were added so you or the characters have a broader range to react to what's going on. I am very curious what those additions will be. Edge-cases seem to be situations that only come up under very specific conditions which would make you expect a unique reaction but currently don't have one.

I am looking forward to heroic mechanics in custom mode, as well as being able to ask Gale about his last name and am also very glad to read that Wyll's family drama has been sorted out, it's a little weird currently. But like everyone said before: Take your time. I hope the dice rolls can be sorted out again easily as that sounds like a nightmare scenario.

Last edited by Anska; 23/07/24 07:15 AM.
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While I am looking forward to this patch, of course, I think it loses a lot of steam because it focuses on evil playthroughs. I'm not sure how many people go that route. In that sense, it feels sad that this is probably the last big patch.

Would have been nice to go out with something big. The kind of big that would have excited the player base. Like a single new companion or adding in the Upper City.

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The Upper City may have been the size of a whole Act... at least the size of a DLC. I gave up on ever getting the Upper City when there was the statement about Larian moving on to another project. Not that I would have bought the DLC, with the base game as unfixed as it is after one year, but moving Cazador's up there at believeable size and infrastructure for a
7007 spawn sacrifice
*alone* would have been the work of months. Combat, bug, and balancing fixes are a reasonable best case scenario.

I suppose, aside from Halsin, Bex, and god knows who disappearing in Act 2 for no reason and, yes, the other NPCs acting as if no one's died, at least Act 2 is now somewhat polished. I just wish I could say that about the other Acts. I got lucky, too, with me getting to complete Halsin's questline and Rolan not being vanished, I probably shouldn't be the one to complain, but no else has yet anyway on the same grounds.

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I am not into the evil endings myself and will probably only experience them on yt, but I feel they are a part of improving the overall reactivity of the game, which is something I am greatly looking forward to. From what I have read, reactivity to the durge questline has been frequently asked for - and I'd be very happy for some additional lines for the other Origins too. So this seems to be something for the whole player base - even though it might not be as flashy as new companion or a new portion of map.

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If evil ending means "controlling the netherbrain", then I think many people will try it. I mean, you do the complete PT, and after 60 hours or more get the choice at the end to destroy it or control it. My own natural reflex was to save the game and try out both. Even though the character's preferred choice would be to destroy it, out of curiosity, I couldn't just not have a look at what would happen with the other choice.

Now, we all know that "controlling the brain" choice was quite disappointing. I imagine they embellished this one to show us in action as the new absolute. Maybe with some choices to be either a real oppressive despot absolute or a more enlightened despot absolute. We'll see.

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Originally Posted by Anska
I am not into the evil endings myself and will probably only experience them on yt, but I feel they are a part of improving the overall reactivity of the game, which is something I am greatly looking forward to. From what I have read, reactivity to the durge questline has been frequently asked for - and I'd be very happy for some additional lines for the other Origins too. So this seems to be something for the whole player base - even though it might not be as flashy as new companion or a new portion of map.

I agree, I mean, even redemption Durge, which I prefer, has reactivity missing in some scenes. So more reactions are always good.


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I'm not against the new scenes. I just don't think it's the big bang ending patch a lot of folks, myself included, were hoping for.

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Originally Posted by JandK
I'm not against the new scenes. I just don't think it's the big bang ending patch a lot of folks, myself included, were hoping for.
Yeps, I was hoping to go to Menzoberranzan with Minthara and Araj Oblodra and use the blood bombs to overthrow the drow hierarchy and become ruling house. But I'm also afraid that's not what will be in the patch.

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I came upon this articel which defines"edge-cases" with some examples and explains why Larian finds them important. (article contains some spoilers)

https://www.pcgamer.com/games/rpg/b...t-the-game-let-them-have-it-its-awesome/

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Larian’s commitment to contingencies and unique dialogue/scenes for edge cases really shows a phenomenal dedication for the player agency aspect of an RPG. It really does feel like you can play the game any way you want and still feel rewarded for your actions. What I find confusing is that all these fixes to incredibly rare scenarios seem to be taking priority over fixes to core aspects of the story that seem disjointed, especially later in the game. A dialogue pass just to address the flow of conversations and story progression in Act 3 would go a long way towards making it feel polished and wouldn’t even require adding new content or areas as some people seem to think act 3 requires (In my opinion, what’s already there is plenty of content, it just feels jankier than the rest of the game).

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+1

Fix/add Dark Urge nibbling Astarion's ear tip - yes.
Fix missing Inspiration for Soldier at the gates of Emerald Grove, or Lady Esther beng the only trader still with Barter as default - NO!

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Do we know whether a KB/M couch-coop will be avaliable? I know that right now it's only possible via controllers but i would gladly give my life for KB/M coop so i could play with my GF finally. laugh

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Originally Posted by Salo
[*] You can no longer cheese the Leap of Faith trial at the Gauntlet of Shar by just clicking the final platform and letting your character pathfind their way there. Shar threatened to smite us if we didn't fix this one.

It took me until my second playthrough and then many more deaths to find out about this ☺

Quote
[*] Added a new idle animation for Minsc at camp - Boo may or may not have taught him some tai chi.
/me anxiously waiting for September hehe

Quote
Companions should now be more sympathetic to Astarion fleeing from the sun.

Thank you!

Quote
[*] Patched up some savegames that had a bug that would prevent the dialogue between Gale and
Mystra
at the end of the game from triggering.
Kudos for taking care of our savegames! Migrating persistence is widely underrated.

Quote
[*] Continued to make performance and stability optimisations across the game and implemented many under-the-hood code fixes.
[*] Optimised performance. This will have a more noticeable impact in areas with large numbers of NPCs (like the Lower City) and will reduce peak memory usage when loading levels for the first time. It will also be noticeable when managing lots of loot (e.g. when transferring everything from a camp chest to a character's inventory).

I hope these won’t break under wine. I had to switch back to Vulcan after the last big performance improvements, because bg3_dx11.exe started showing huge lighting artifacts.

Quote
[*] Polished facial expressions and emotions across companion dialogues, including to the facial animations of your character during some kissing cinematics, including with the
Vampire Lord
Astarion.

Thank you!

Last edited by ArneBab; 25/07/24 08:00 AM.
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Originally Posted by Armageddonis
Do we know whether a KB/M couch-coop will be avaliable? I know that right now it's only possible via controllers but i would gladly give my life for KB/M coop so i could play with my GF finally. laugh
I wouldn’t give my life (controllers are cheaper), but it would still be awesome to get couch-coop with the hardware we have! For private reasons I cannot easily get controllers easily enough to actually get them.

Last edited by ArneBab; 25/07/24 08:02 AM.
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UPDATE:

Dice are now rolling, and the Patch 7 Closed Beta has gone live on Steam!

If you were lucky enough to be randomly selected, check your Steam Library, and you should now be able to download the playtest

Not everyone will have access, so we’d appreciate it if you could keep any spoilers to a minimum 👀

We’ll be adding more players throughout the Closed Beta, so keep an eye on your Steam Library nad your email inbox!

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Will it be possible to play the beta through GeForce Now? Now when starting BG3 there is a beta in the list, but GeForce now requires to run it separately frown

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Originally Posted by Devsety
Will it be possible to play the beta through GeForce Now? Now when starting BG3 there is a beta in the list, but GeForce now requires to run it separately frown

If you're in the Closed Beta, you should be able to launch it through GFN! Please do report to our Support Team if you experience any issues.

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Originally Posted by Salo
Originally Posted by Devsety
Will it be possible to play the beta through GeForce Now? Now when starting BG3 there is a beta in the list, but GeForce now requires to run it separately frown

If you're in the Closed Beta, you should be able to launch it through GFN! Please do report to our Support Team if you experience any issues.

Update on this: At the moment it's only possible to play the beta on PC via Steam, we will let you know if this changes.

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Originally Posted by Salo
Originally Posted by Salo
Originally Posted by Devsety
Will it be possible to play the beta through GeForce Now? Now when starting BG3 there is a beta in the list, but GeForce now requires to run it separately frown

If you're in the Closed Beta, you should be able to launch it through GFN! Please do report to our Support Team if you experience any issues.

Update on this: At the moment it's only possible to play the beta on PC via Steam, we will let you know if this changes.

Just a quick note, since the feedback section on Discord is closed: There are still doors, you can't shoot through or fire a spell through - in Grymforge for example.


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Originally Posted by fylimar
Originally Posted by Salo
Originally Posted by Salo
Originally Posted by Devsety
Will it be possible to play the beta through GeForce Now? Now when starting BG3 there is a beta in the list, but GeForce now requires to run it separately frown

If you're in the Closed Beta, you should be able to launch it through GFN! Please do report to our Support Team if you experience any issues.

Update on this: At the moment it's only possible to play the beta on PC via Steam, we will let you know if this changes.

Just a quick note, since the feedback section on Discord is closed: There are still doors, you can't shoot through or fire a spell through - in Grymforge for example.

Thank you! I have reported this to the team.
For these kind of issues, it's always better to go directly to our support team (if you haven't done so yet!) so they can look into the specific doors with the issue: https://larian.com/support/faqs/how-to-submit-a-bug-report_85
(and if it's related to the Closed Beta, please state "Patch 7" on the game version in the form)

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We have just added a big batch of players to the Closed Beta, so keep an eye on your email!

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Originally Posted by Salo
We have just added a big batch of players to the Closed Beta, so keep an eye on your email!

Hi! Two questions, if you don't mind!

1. Are any further batches planned?
2. Can I still recieve an invite if I applied for the beta after the launch?

I am torn between waiting for an invite or starting a playthrough now, September won't be the best month for playing games, after all galeworried

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Another patch ignoring Minthara...

She literally disappears in act 3, along with her "romance".

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At least she's there for most of the game arcane trickster has been unplayable since launch with still zero word about whether or not they'll restore functionality mage hand ledgermain that's been missing since the game left beta 😑

Joined: Aug 2024
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I hope you can add a couple more fixes while the test is running.
1) Cerys keeps appearing in the battle menu when I take Halsin. She was so fed up that she was either killed or not played by Halsin.
2) Lack of bags for companions, for keys, etc. There is no Halsin at all.
This is the 3rd attempt to complete the game, but these 2 bugs are always there.

Last edited by GRADID; 10/08/24 09:29 AM.
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Quite concerning how nonexistent proper feedback is regarding Update #7's content, bugs and issues on any of BG3's three major forums.

If the point of this Closed Beta was to actually playtest it in order to catch as many bugs and issues as possible, especially the more serious ones, then the wiser move would've been to conduct an Open Beta so anyone actually interested in extensively playtesting all of the game's aspects could do so, while those only interested in checking what's new could do so as well.

Considering that every major update so far broke numerous aspects of the game for months at a time precisely due to lack of proper quality control, Update #7's stability is hopeless when the only "feedback" coming out of it are impressions about the endings and Astarion's kisses (yet again).

Please for the love of Lolth get some actually interested playtesters into the BETA that are capable of proper and extensive playtests, so that people don't end up yet again with numerous broken aspects of the game for months.

  • Are the new Honor Mode boss abilities all working as they should?
  • Are the custom Honor Mode rulesets working as they should?
  • Are all inspirations working as they should?
  • Are all gameplay mechanics working as they should?
  • Are new dialogue additions to origin and companion characters actually triggering properly?
  • Are numerous multiclass bugs that prevent certain class-combinations from properly using their class mechanics finally fixed? EXAMPLE
  • Are numerous quests in ACT III still breaking their sequences apart if the player dares to actually explore the city? EXAMPLE
  • Does the Illithid 'Favourable Beginnings' ability still inconsistently bug out during dialogue checks? LINK
  • Does Cleave finally prioritize actual enemies instead of indestructible objects? LINK
  • Is Shadowheart's interaction with the Shar's idol finally (and properly) fixed? Apart from the non-triggering Selunite kiss scene, the players were also due to scripting issues unable to ask her later at camp if she actually kept the idol. LINK
  • Does Shadowheart still not react to Wyll being turned into a half-demon in ACT I? LINK
  • Does Shadowheart still repeat her dialogue about becoming a Dark Justiciar three times throughout the course of ACT I? LINK
  • Does Astarion in ACT III, once the vampires come to camp, still forcefully pull companions into his conversation instead of the main character? LINK
  • Does Lae'zel's "No One Left Behind" inspiration finally work? LINK
  • Does Astarion's "Cheese Your Way Through" inspiration finally work in Honor Mode?
  • Minthara has so many bugs, issues and inconsistencies it's insane to try and post them all here. Does she finally at the very least have voice lines for casting cantrips and spells? Are her broken unavailable dialogues fixed and made available? Does her unique Dark Urge dialogue branch finally work? (It broke further)
  • Does Halsin have his voice lines for cantrips and spells?
  • Does Marcus at Last Light Inn (on the evil path) still break the entire flow of Last Light Inn if the player refuses his abduction plan within Isobel's room before they actually meet Isobel? LINK
  • Does the boat from Moonrise Towers used to rescue the hostages still end up on the roof of Last Light Inn? LINK
  • Does Johl's body finally spawn where it should after Auntie Ethel's encounter? LINK
  • Does the Sovereign still fail to provide Bliss Spores buff if the player chooses the "I have slain the creature called Glut. It was scheming to slaughter your circle" dialogue option? LINK
  • Do Lump and his ogre buddies still forcefully despawn on their 2nd combat turn if they turn hostile after being summoned with their horn? LINK
  • Is the Dark Urge's Slayer form still incorrectly using Lunge as it's main attack instead of the actual main-attack Slay ability? LINK
  • Does the female Githyanki disguise still have a penis when she should be having a vagina? LINK
  • Did Ragzlin finally stop addressing female characters as "HE" when he decides to crush the party if the player reveals the illithid plot to him through dialogue? LINK
  • Does Sovereign finally address the player as Kin-Spirit for completely helping him with Nere and Glut, instead of just Peace-bringer? LINK
  • Are the Update #6 visual bugs with shadows finally fixed? LINK
  • Does the shovel still drastically lower the audio volume of sound effects when used manually on dirt mounds?
  • Does DX11 API in Fullscreen still launch with an incorrect resolution? LINK
  • Etc etc etc...

Joined: Jul 2022
Location: Moscow, Russia
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Originally Posted by Crimsomrider
If the point of this Closed Beta was to actually playtest it in order to catch as many bugs and issues as possible, especially the more serious ones, then the wiser move would've been to conduct an Open Beta so anyone actually interested in extensively playtesting all of the game's aspects could do so, while those only interested in checking what's new could do so as well.

Well said, I've contacted Larian's support directly through the feedback form and expressed my will to playtest the thing, yet I was just redirected to the Steam sign-up page, sadly. Intentions behind this playtest are mysterious indeed, almost seems like they knew it needs a ton of work and were hesitant to put it out in the open and receive proper (and sometimes improper) feedback...

Joined: May 2024
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I can only speak for myself as tester, but I send most of the bugs I find straight through to them using the online form under 'Patch 7', rather than posting about them on the forums. A few things I can answer here...

Originally Posted by Crimsomrider
Does Lae'zel's "No One Left Behind" inspiration finally work?
It worked for me.

Originally Posted by Crimsomrider
Is the Dark Urge's Slayer form still incorrectly using Lunge as it's main attack instead of the actual main-attack Slay ability?
Yes, it's still Relentless Lunge.

Originally Posted by Crimsomrider
Does the female Githyanki disguise still have a penis when she should be having a vagina?
Yes, just checked, it is indeed a penis.

Originally Posted by Crimsomrider
Are the Update #6 visual bugs with shadows finally fixed?
I'm not seeing the shadow issue, but I'm actually getting a lot of weird artifacting and visual bugs in mine - I did report this as well.

Originally Posted by Crimsomrider
Did Ragzlin finally stop addressing female characters as "HE" when he decides to crush the party if the player reveals the illithid plot to him through dialogue?
This pronoun issue with Ragzlin is still there. There were also some DU pronoun issues I reported.

Originally Posted by Crimsomrider
Does Johl's body finally spawn where it should after Auntie Ethel's encounter?
Johl's body still doesn't spawn there.
(I've reported these)

Originally Posted by Crimsomrider
Does Astarion in ACT III, once the vampires come to camp, still forcefully pull companions into his conversation instead of the main character?
I've never seen this bug happen in my playthroughs, but I can check a few times to see if it happens.

Originally Posted by Crimsomrider
Minthara has so many bugs, issues and inconsistencies it's insane to try and post them all here. Does she finally at the very least have voice lines for casting cantrips and spells?
Does Halsin have his voice lines for cantrips and spells?
Minthara and Halsin do voice their cantrips and spells in Patch 7. They sound a bit quiet though, Minthara in particular.

Besides that - both of them are still recruitable together at the same time, but Minthy still steals Halsin's tent and leaves him homeless.

Last edited by Celesti4; 13/08/24 07:48 PM.
Joined: Apr 2022
Location: Germany
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Originally Posted by Crimsomrider
Quite concerning how nonexistent proper feedback is regarding Update #7's content, bugs and issues on any of BG3's three major forums.

If the point of this Closed Beta was to actually playtest it in order to catch as many bugs and issues as possible, especially the more serious ones, then the wiser move would've been to conduct an Open Beta so anyone actually interested in extensively playtesting all of the game's aspects could do so, while those only interested in checking what's new could do so as well.

Considering that every major update so far broke numerous aspects of the game for months at a time precisely due to lack of proper quality control, Update #7's stability is hopeless when the only "feedback" coming out of it are impressions about the endings and Astarion's kisses (yet again).

Please for the love of Lolth get some actually interested playtesters into the BETA that are capable of proper and extensive playtests, so that people don't end up yet again with numerous broken aspects of the game for months.

  • Are the new Honor Mode boss abilities all working as they should?
  • Are the custom Honor Mode rulesets working as they should?
  • Are all inspirations working as they should?
  • Are all gameplay mechanics working as they should?
  • Are new dialogue additions to origin and companion characters actually triggering properly?
  • Are numerous multiclass bugs that prevent certain class-combinations from properly using their class mechanics finally fixed? EXAMPLE
  • Are numerous quests in ACT III still breaking their sequences apart if the player dares to actually explore the city? EXAMPLE
  • Does the Illithid 'Favourable Beginnings' ability still inconsistently bug out during dialogue checks? LINK
  • Does Cleave finally prioritize actual enemies instead of indestructible objects? LINK
  • Is Shadowheart's interaction with the Shar's idol finally (and properly) fixed? Apart from the non-triggering Selunite kiss scene, the players were also due to scripting issues unable to ask her later at camp if she actually kept the idol. LINK
  • Does Shadowheart still not react to Wyll being turned into a half-demon in ACT I? LINK
  • Does Shadowheart still repeat her dialogue about becoming a Dark Justiciar three times throughout the course of ACT I? LINK
  • Does Astarion in ACT III, once the vampires come to camp, still forcefully pull companions into his conversation instead of the main character? LINK
  • Does Lae'zel's "No One Left Behind" inspiration finally work? LINK
  • Does Astarion's "Cheese Your Way Through" inspiration finally work in Honor Mode?
  • Minthara has so many bugs, issues and inconsistencies it's insane to try and post them all here. Does she finally at the very least have voice lines for casting cantrips and spells? Are her broken unavailable dialogues fixed and made available? Does her unique Dark Urge dialogue branch finally work? (It broke further)
  • Does Halsin have his voice lines for cantrips and spells?
  • Does Marcus at Last Light Inn (on the evil path) still break the entire flow of Last Light Inn if the player refuses his abduction plan within Isobel's room before they actually meet Isobel? LINK
  • Does the boat from Moonrise Towers used to rescue the hostages still end up on the roof of Last Light Inn? LINK
  • Does Johl's body finally spawn where it should after Auntie Ethel's encounter? LINK
  • Does the Sovereign still fail to provide Bliss Spores buff if the player chooses the "I have slain the creature called Glut. It was scheming to slaughter your circle" dialogue option? LINK
  • Do Lump and his ogre buddies still forcefully despawn on their 2nd combat turn if they turn hostile after being summoned with their horn? LINK
  • Is the Dark Urge's Slayer form still incorrectly using Lunge as it's main attack instead of the actual main-attack Slay ability? LINK
  • Does the female Githyanki disguise still have a penis when she should be having a vagina? LINK
  • Did Ragzlin finally stop addressing female characters as "HE" when he decides to crush the party if the player reveals the illithid plot to him through dialogue? LINK
  • Does Sovereign finally address the player as Kin-Spirit for completely helping him with Nere and Glut, instead of just Peace-bringer? LINK
  • Are the Update #6 visual bugs with shadows finally fixed? LINK
  • Does the shovel still drastically lower the audio volume of sound effects when used manually on dirt mounds?
  • Does DX11 API in Fullscreen still launch with an incorrect resolution? LINK
  • Etc etc etc...

Big kudos for your passion, patience and hope. laezelapprove

Joined: Oct 2020
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Yep I didn’t get in either and I’ve actually played tested officially for another company…. I can break a game when asked 😂

Last edited by avahZ Darkwood; 13/08/24 01:11 PM.
Joined: Jun 2022
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No need to trouble yourself Celesti4, but I quite appreciate the responses to some of these ^^

That small list was merely to generally display the wide variety of bugs a single person can uncover in a very short time across all aspects of the game, so it's quite concerning when there's barely a squeak coming from the Closed Beta about any of its real issues, when from my own experience every update so far is having to send dozens of bug reports in the first 2 hours of playtime.

Some pretty minor, some extremely severe, some pretty obscure and some out in plain sight that one questions how they got missed and rolled out. Who knows how many more issues and how severe are gonna be introduced with Update #7, which is why I am concerned about the integrity of this limited random-invite Closed Beta.

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