Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Jul 2024
K
stranger
OP Offline
stranger
K
Joined: Jul 2024
I like fighter multi-classes a LOT and I've wanted to make an Eldritch Knight/Ranger for a long time but the lack of a bindable ranged weapon is discouraging. Even if it's just one or two options I would love to see a bindable ranged weapon for that type of build (as specific as it is.) I feel like the main reason it HAS to be a melee weapon is because of the 'loyal' aspect of weapon binding where if you throw it, it returns. You would obviously fore-go that little benefit considering the nature of a ranged weapon, but I would be happy even if it was just ONE option of moderate strength that I can gain the benefits from binding as a pact weapon. Let me know what you think or if my suggested inclusion would create any balance issues that I'm overlooking.

Joined: Nov 2023
T
addict
Online Content
addict
T
Joined: Nov 2023
Technically, there's nothing against an EK binding a ranged weapon. It's completely possible in TT and RAW. There would be no balance issues from such a thing.

The main problems are as such:

1) Currently the "Bound" bonus on the 2 available weapons are shared between EK and Bladelock. While it's fine and dandy for an EK to bind a ranged weapon, for Bladelock it's a little bit murkier - RAW it's possible for them to bind a magical ranged weapon. But RAI suggests otherwise given that you can only summon a melee weapon as a pact weapon (With Xanathar's Guide to Everything providing Bladelock with the ability to summon ranged Pact weapons suggesting that binding them is also intended to be part of Improved Pact Weapon).

Thus it would be sort of odd to randomly have a ranged weapon that reneges on including Bladelock.

2) Mechanically, it seems to be that binding defaults to the main hand melee weapon. It would likely take some work to modify the mechanic to be able to affect a different weapon slot.

3) Even if they did make a ranged weapon with a "Bound" bonus... Would it even compete with existing ranged weapon options? I mean, Harold already provides a Baned effect (Like the Bouned bonus of "The Baneful" provides) while you have powerful options such as Titanstring Bow, Giantbreaker, The Dead Shot, Blightbringer and of course Gontr Mael. Much like how The Baneful and Charge-Bound Warhammer fall off compared to stand alone good melee weapons.

So yeah, while I'm not against more magical items (I feel the game really lacks in some types of magical items) I'm not so sure that a bound ranged weapon will happen. Perhaps modders might provide such a thing in the future though.

Joined: Jul 2024
K
stranger
OP Offline
stranger
K
Joined: Jul 2024
Makes sense, I appreciate the in depth break-down. Only problem with a mod is I have a weird mental block with using any kind of mods on any game even if they are cosmetic I just feel like I'm cheating by adding something that wasn't put there by the dev. Irrational I know, but I've never been able to shake it lol.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5