Larian’s commitment to contingencies and unique dialogue/scenes for edge cases really shows a phenomenal dedication for the player agency aspect of an RPG. It really does feel like you can play the game any way you want and still feel rewarded for your actions. What I find confusing is that all these fixes to incredibly rare scenarios seem to be taking priority over fixes to core aspects of the story that seem disjointed, especially later in the game. A dialogue pass just to address the flow of conversations and story progression in Act 3 would go a long way towards making it feel polished and wouldn’t even require adding new content or areas as some people seem to think act 3 requires (In my opinion, what’s already there is plenty of content, it just feels jankier than the rest of the game).