Originally Posted by Salo
[*] You can no longer cheese the Leap of Faith trial at the Gauntlet of Shar by just clicking the final platform and letting your character pathfind their way there. Shar threatened to smite us if we didn't fix this one.

It took me until my second playthrough and then many more deaths to find out about this ☺

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[*] Added a new idle animation for Minsc at camp - Boo may or may not have taught him some tai chi.
/me anxiously waiting for September hehe

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Companions should now be more sympathetic to Astarion fleeing from the sun.

Thank you!

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[*] Patched up some savegames that had a bug that would prevent the dialogue between Gale and
Mystra
at the end of the game from triggering.
Kudos for taking care of our savegames! Migrating persistence is widely underrated.

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[*] Continued to make performance and stability optimisations across the game and implemented many under-the-hood code fixes.
[*] Optimised performance. This will have a more noticeable impact in areas with large numbers of NPCs (like the Lower City) and will reduce peak memory usage when loading levels for the first time. It will also be noticeable when managing lots of loot (e.g. when transferring everything from a camp chest to a character's inventory).

I hope these won’t break under wine. I had to switch back to Vulcan after the last big performance improvements, because bg3_dx11.exe started showing huge lighting artifacts.

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[*] Polished facial expressions and emotions across companion dialogues, including to the facial animations of your character during some kissing cinematics, including with the
Vampire Lord
Astarion.

Thank you!

Last edited by ArneBab; 25/07/24 08:00 AM.