Originally Posted by Sven_
BG3's cinematic nature is even kinda at odds with the systemic nature and relative freedom it tries to convey.

Honestly... Cinematics are at odds with video games as a whole.

Like, the whole point of a video game instead of a movie, is you have interaction. So things happen while the player does things (And no, not god damn QTE's... I'm so glad that particular fad is dead and buried).

Many modern games are often playing into that, with scenes that play out without being cutscenes. With the most common thing being the "You're sat in a vehicle that's travelling to a destination and people are talking... But you can look around" event that is popular in FPS titles.

BG3 isn't ignorant to this either. For example, in the Apothecary's Basement in the Blighted Village... You have the skelebros who pop up out of the coffins if you try to open one. A scene that is not a cutscene and happens organically in gameplay (Though the actual mechanics of it are quite jank - I.e. You cannot move the coffins at all and the coffins provide protection from attacks so the skeletons are unharmed even if you dump 50 explosive barrels and a Fireball onto them also there's the disconnect where attempting to open a coffin wakes all the skeletons in the room up... But bashing the coffin only releases the skeleton inside that coffin and even then, it's not even in combat with you for a second...)

Cutscenes in video games should be used sparingly, for things where player interaction doesn't make sense. With modern designs and techniques facilitating more dynamic events that do not require control to be wrested from players in the form of cutscenes.