Originally Posted by Taril
A game that is both mechanically interesting AND has excellent narrative is a unicorn.

Perhaps we need some of Ubisoft's coined "AAAA" gaming development to provide the necessary resources for games to have adequate development into both aspects of a game. Though, I'd wager the biggest thing is simply allocation of resources...

I guess trying to find and keep good professional writers is as much of a unicorn these days, given that if they such great writers, they'd probably be paid better in other industries and perhaps more appreciated too.

I mean even Bioware seems to have been seeing their writers as a liability. I hope that isn't still the case and isn't the mentality within AAA games because it is a lot easier to develop an engaging gameplay loop to keep people entertaining than it is to tell a story.
Even in saying that, sometimes games can forgo narratives and still end up great. I guess it's just part of the longstanding argument between whether games should be focused on mechanics and gameplay vs being a storytelling medium.

Originally Posted by Taril
Like, the whole point of a video game instead of a movie, is you have interaction. So things happen while the player does things (And no, not god damn QTE's... I'm so glad that particular fad is dead and buried).

Reminds me of all the complaints about Metal Gear Solid 4's cinematics and unfortunately/annoyingly, QTE's arn't completely dead yet.

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Forgot to respond to the prior conversation.

Originally Posted by avahZ Darkwood
I just don’t think he even care who or what was left over from the shadow curse. He had his objectives and went with it.

Well if they are Lieutenants (or similar) in his army then they're somewhat important to his army/plans but if Thisobald is his son, then it makes his backstory abit strange.

Eitherway tho, the point being is that they just feel like they're only around as set pieces, to show off how "we have combat encounters that are ended via skill checks" and thus feel like filler. Contrast with Yugir, who can be "defeated" in a similar matter but is otherwise more integrated with the narrative around Shar's Gauntlet.

Last edited by Thunderbolt; 26/07/24 02:32 PM. Reason: Last Paragraph