Originally Posted by Sven_
Game writing is also inherently different to static medium writing. Which is why some of the best writers in gaming have actually been both designers and writers... think Tim Schafer, Peak Chris Avellone, maybe Ken Levine.

Thats an interesting connection that I've kinda missed, which made me look up a few games that had rather great narratives and can probably add a few more like: Josh Sawyer, and maybe Yoko Taro too.
On the other hand you have Emil Pagliarulo (Bethesda), who is abit of a divisive writer, although he definitly likes his environmental storytelling.
But anyway, guess I found it abit interesting. I guess these game devs are abit of a rare breed.

Shame about Avellone being blacklisted and reminds me that I really need to get through Torment at some stage.
I'm also reminded that KOTOR 2 included a diegetic way of explaining how your character gains levels and influences your companions and ties everything to it.
He also created Kreia (The character who lets him deconstruct Star Wars tropes and the force, in a similar way as Torment I imagine and a template he's used in a couple of other games since too), and she still seems to be a very popular within the SW fandom.

Although, for writing her, he apparently spent 10 months reading/researching Star Wars media in order to do so and he admits that that just isn't fun.
Which is why I imagine writers coming into games might not care about whats possible or even writers entering other media without doing the research which can leave fans abit frustrated (e.g. Pre-Bethesda Fallout vs Post)

Actually, there is also Dragons Dogma that, while rather short, delved into some elements of Nietzschean philosophy and used NG+ as a metaphor for Eternal Recurrance. (Or breaking it, depending on interpretation)

Last edited by Thunderbolt; 26/07/24 09:01 PM.