This is Myrna Brandybuck, Lightfoot Halfling Bard
![[Linked Image from files.trantion.uk]](https://files.trantion.uk/files/2024/03/2024-02-12_0045_2.jpg)
Mechanically, I made her because years ago, after playing Skyrim as a big burly Nord man in heavy armour with a big sword, I thought "wouldn't it be funny to play as a little, shy-looking woman who can throw fireballs and shout people off mountains?" but due to computer problems that never happened. I remembered the idea when I started BG3, but at the time I was playing a wizard in Pathfinder and a sorcerer in D&D, but had never really done a bard.
Story-wise, is much better, although I built up her personality over time as I found what felt right in the first act or so. Myrna grew up in a halfling village in Amn, hearing stories from travelers and reading about great adventures, and started to dream about being the one to capture these stories. When she grew up she moved to Baldur's Gate to study at bard college, but she's actually pretty introverted and, despite learning to handle an audience, never managed to approach those adventurers who kept forming level 1 parties in the tavern like right there. The opening of BG3 throws her out of her comfort zone, and her story through the game is how she overcomes her shyness, first with the companions and during critical scenes (the adrenaline of potential lethal combat helps a bit), and then opening up more and more until she becomes a new, confident person who strides back into Baldur's Gate in act 3.
She starts focussed on removing the tadpole, but soon realises that she can help people, and will always help someone in danger, no payment needed. She especially thinks that the small folk need to work together to help each other in a world built for people twice their size, so she always rushes to help the gnomes up until that point she has to make a choice (though it wasn't a hard choice).
However, she can be impulsive and quick to anger if someone insults her, or abuses the weak
like Nere killing the gnomes in Grimforge
. She's not above lying to people she are evil, either, e.g.
"Yes, I will go and beat your slaves for you! I'll, uh, need payment in advance"
. She's sometimes overconfident, but also gets scared and will avoid certain dangers - generally the sort that an adventurer can't make go away easily, like
Gale threatening to explode.
By the end of the game, Myrna was great friends with Shadowheart
, Jaheira, and Alfira. She stuck a stake in Astarion's gut, never having liked the guy. Her biggest tragedy is that when Wyll asked her out, she was still too shy to kiss him. He never asked again.
This is the first time I've fully roleplayed a custom character in a video game (probably influenced by tabletop roleplaying), and it was brilliant! It turns out it's a lot of fun to fail for a good reason, to pick the option I know is wrong but that my character doesn't or that her emotions in the moment cloud her judgement. I've just started Cyberpunk 2077, and I'm doing the same thing there, though he'll be a very different character.