Originally Posted by Ixal
Originally Posted by ldo58
Originally Posted by Ixal
You mean just like Dragon Age Origin has done it? Or how your background came up in Mass Effect and Starfield?

This is not an impossible task. Other games already do it. Larian chose not to make the background matter. Like they chose to give everyone the same background no matter how little sense it made and abandoning the background system halfway during development like so many other things.

I haven't actually played all these games, so correct me if I'm wrong, but itsn't Mass effect PC an Origin character ? And in dragon age your class and race determine the origin, so the choice is much more limited, right ? Not saying one is "better", but different players have different preferences. No one wants all games to be the same. I'm happy with a totally free custom build and I don't mind making up my own backstory.
In Mass Effect you can chose several backgrounds for Shepard which each leads to some changed text and a unique quest during the game.

Starfield gives entire questlines and flavor events based in your background like your parents being interactable NPCs, who also barge into your place at work once and annoy your co workers.
And Dragoon Age gives each race/background combination a unique prolog chapter and changed dialogue and sometimes options in the main game.
And except for Mass Effect none of those were Origin characters.

Yes, but how big is the choice you have . Origins, I think, has 3 classes and 3 races, so 9 different origins. What's the tally of the other games ?
BG3 has 12 classes (let's assume we can lump all subclasses together for their Baldur city origin ) Something like 40 subraces.( These can't be lumped. You can't give a Seldarine drow the same background as a Lolth-sworn drow, or a forest gnome same background as a deep gnome) and then 12 backgrounds.

So write 12x40x12 different questlines and city backgrounds ? A good 5700 or so...