The shilling for Bioware "chose your own adventure" decline only confirms that Larian should go all-in on the systems rather than creating these cinematic/systemic hybrids at odds with each other. At the very least they may commit to either of those directions, now that they're working on projects simultaneously, rather than but one.

It's the pinnacle of interactive storytelling when the minute by minute interaction, e.g. the stuff you get to PLAY, actually shapes the world around you or let's that react to that, Deus Ex-style. Rather than writing purely narrative branches to pick from during a dialogue menu, as both would exist completely separate from one another: The "chose your dialogue mini-game" and the "combat / char progression mini-game". Arkane's Prey was also fairly interesting, responding to how you treated every step of the game, how you may have improvised and who may have survived all the way to the end. In turn being more of an RPG than the majority of self-proclaimed triple-A RPGs of like the past two decades. But then these guys knew their masters.

BG3 has some of that... no wonder that Prey's lead was singing praises, and if you're actually experimenting a bit, it can be amusing how the game responds. E.g. casting "Disguise self" on your char so that an NPC that'd recognize you doesn't anymore (leading to different quest resolutions). Or generally finding the numerous ways into places / in an around the environment -- magic outside of combat and killing things as said is usually completely unexplored by your average RPG. But it's a hybrid and as such doesn't fully commit to either direction, so people who don't care about any of that can be like: "Muh Bioware..."

Addtionally, cinematic "chose your own adventure" games are typically about a few important (dialogue) choices at best. There's only so much major you can cover. Which probably brings us back to the topic of disappointment with how BG3's all wrapped in the end... In neutral terms: Both cinematic as well as systemic games require ressources to make them fully shine. Arkane et all didn't invest in cinematics. Meanwhile, anything "game" as to Bioware has always been fairly light. Even the Infinity Engine was all "look, never touch".

Last edited by Sven_; 29/07/24 10:57 PM.