I have some more issues to report for the map editor:
1. You can't change property values with the properties window.
2. NPCs' (all of them) do not work. Not even the rats (I added in) work or even show up. The editor may need to be linked to more game files to get the data structure for items and NPCs'
3. Can't remove permanent shroud in parts of mardaneous's aleroth cellar I extended the size of. Torches don't work either, running through the shroud doesn't remove it.
What does work are all decorations, copying items from the map, textures and tiles. That is very impressive for a 0.2 alpha release. It's already a powerful tool as it stands currently. It's a great editor, just needs a little polish. I have spent at least 2-3 days worth of hours on it, that includes having to start over when random walls and items were deleted.
As for the script editor:
1. Nothing I add works. Even if I use your example character for character, letter for letter. I can get the skill or a rep increase but it locks up the conversation with joram no matter where the new code is injected.
2. Also, it's hard to read the compiler errors when it closes so fast. Also can't get logging to work. So could you keep the compiler open or a yes or no prompt to fave the changes? Also if it has errors it shouldn't compile anything but should leave the compiler errors on screen for the scripter to see where the problem may lie.
Can't really rate this program yet because I still am a noob at DD scripting. I tried viewing the story file through a text editor (notepad++) and a hex editor (HxD) and all I got was garbage code (like you get when you view a files contents with the wrong program) so I couldn't view the in-game examples you mentioned.
Props editor:
This program just works! I don't even know if there's anything you can do or even add. Wish you can change skeleton types you summon to different types but I'm sure that data isn't even in props.000
Either way this props editor feels complete to me.
My mod (still in alpha) is almost ready for release once I work out the rest of the graphical gremlins (in game). Some graphic issues can't be fixed like aleroth roof sides. So when I extend buildings walls not covered by the roof, they are visible and need to be covered. Problem is whatever is used to cover your new walls may poke through them, so a balance or compromise has to be made. Also you can see partly inside houses, nothing can be done about this.
EDIT:
thread for mod made, all pics and downloads will be posted here:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=945264&#Post945264 so we can keep this thread from getting derailed by my mod. that way people can post questions about the editor on here without anything else off topic ruining it.