Just rewatched the BAFTA video after viewing it when it first came out, and it’s crazy that seemingly they’re saying all the things we are saying here and yet they aren’t doing anything about it???
They’re talking about when the right moment to stop working on something is, and how they listen to feedback and acknowledge and fix their mistakes because they want to keep players happy, but seemingly they aren’t listening to the more fundamental things people are saying about this game, which I find confusing.
Maybe I’m just coping with my disappointment, but it gives me hope that Swen said “right now we’re still treating the game like it just came out”. This video is only from 2 months ago, so assumedly there’s still a lot of effort going into working on this game while the “we’re moving on to something new” idea is mainly for the executives and team leaders who are starting to put together the first ideas for what comes next. It seems like their cut-off point for fully stopping and leaving the game for the community is when mod support is fully integrated and the community has complete control over things. Everything about patch 7 refers to it as the beginning of mod support, so there may still be a chance that they have gameplay and narrative adjustments still cooking in the oven for after Patch 7 that they haven’t told us about yet. It’s highly unlikely we’re getting any “restored cut content” (I’m not a believer of the theory that the upper city was scrapped last minute), but I sincerely hope that more dialogue tweaks or cinematics like the ones we’re seeing in Patch 7 are still in the future to improve on things like Minthara’s character or missing companion reactivity in Act 3.
Ive got my fingers crossed that there will be a post of some kind with juicy announcements in a few days when it’s officially the one year anniversary of release, but we shall see.