Happy to join! Here are some story highlights of my Githyanki Necromancer, Sava. Soldier background, lead tactician of the "Risen Legion" and keeper of the peace with intimidation checks (More pictures here...)

[Linked Image from spiritspiders.com]

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Tav'ith'sava, Sava for short, hatched at Crèche Ende'zor, deep underneath the Uthangol Mountains, in the Year of the Emerald Sun, 1454DR. She trained in the ways of the soldier but was later sent to a base in the Astral Sea to become a necromancer under the guidance of Sa'varsh Di'klathu. The powerful necromancer Di'klathu moved her operation to the fringes of Elturgard in the Year of the Nether Mountain Scrolls, 1486DR. Unbeknownst to Sava, Di'klathu had fallen into disfavour with Tunarath and tried to win it back by providing new magical formulae, healing potions and undead horrors for the fight against the ghaik. This meant that Sava could not rely on supplies from across the mortal plane, but had to learn how to purvey components and ingredients for her disgraced sa'varsh's experiments in the wilderness and societal fringes, trying to hide her Gith-background when moving among the scum of the Sword Coast. Di'klathu's ever more desperate struggle to win back the favour of her queen led her to make the acquaintance of Balthazar and selling Sava to the Absolute. Sava was spending a nice afternoon looking for Rogue's Morsel, WHEN SUDDENLY...

Starting Act 1, Sava was a mean Githyanki raider stranded on the mortal plane. She clung to the remote hope that they may find a way to get the tadpole removed, but barred that, killing as many ghaik and their thralls on the way and die fighting was plan B. Picking up the cleric of some dark power and a vampire spawn on the way, seemed to set the course for an evil campaign. But, while they were watching some human fools running from goblins, Sava decided that siding with a druid grove would be the wiser choice. Sava's strategy was a path of destruction, scorched earth and no survivors. But, along the way she also met Wyll and Karlach, Gale, orphans, refugees, Scratch and later Halsin and Jaheira (Minsc: "AND BOO!"). She found beauty and love in the darkest places. Sava realized that if this path of destruction was supposed to lead anywhere, she had to quickly pick up some skills that weren't in the nature of a Githyanki - empathy, mercy, kindness and -ugh- moderation. A change of character only made possible by the telepathic link of the tadpoles, but if you tell Sava I said that, I will deny everything and say I got hacked.

Her relationship with Lae'zel had a rocky start with both trying to boss each other around and pulling in opposite directions. Had she completed her training under Sa'varsh Di'klathu, Sava would have ranked almost as high as a Kith'rak, yet she had to keep little miss princess K'liir from running to her execution court without giving away too much about the troubled history with her kin. Sharing a tent probably didn't help either. So, Sava accepted the Tir'su lessons and Lae'splaining as signs of affection after they broke up and was able to keep Lae'zel from dying from her stubbornness and blind faith in Vlaakith's champions.

As a necromancer, Sava had never exceeded the rank of a lab assistant before her trip on the nautiloid. On the road to Reithwin, all she had previously learned finally fell into place. Somewhere between the Risen Road and Moonrise Towers, the Risen Legion was born. When the "Risen Legion" attacked, it was like clockwork. The blinders blow, skeleton archers on the gallery, flying ghouls go for the mages and clerics, mummies in the back giving remaining threats stink eyes, then in with Lae'zel and Karlach dimension dooring from unprotected angles to dish out the pain. By the time they reached the Lower City of Baldur's Gate, Sava's idea of a good fight was to plough over the surprised opposition within two rounds without losing a drop of blood and then stealing the bodies and looting all the shelves, crates and barrels. She was still a Githyanki after all. But we're not there yet...

As the Risen Legion approached the lower levels of the Gauntlet of Shar, Lae'zel and Sava had a falling out. Not willing to lose her, Sava grudgingly agreed to take the group to Crèche Y'llek. Balthazar was dead, the Umbral Gems all secured, the Absolute Army not ready to march for Baldur's Gate yet. Time was ticking, so the plan was to take the mountain path double quick and return to Reithwin before nightfall. No dawdling, no silly side quests! By this time, the group was confident enough to split up (balanced playthrough). Gale and Wyll remained in the lower levels to secure some Firewine for camp and see if there was anything else worth checking out, while Lae'zel and Sava reclaimed the Blue Jay's nest, wondered if that was an explosion they just heard and looked for the entrance to the crèche.

What started as a refreshing break from the cursed gloom of Moonrise, turned into tragedy for Lae'zel, her determined mind and strong will damaged to the brink of breaking. On the way back to Reithwin, the group took a detour back to Grymforge to craft Lae'zel a new armor to symbolise her transformation from Vlaakith's devout tool to the weapon that will end her reign. A host of undead marched along. This time, it was not raised from the Thorm Mausoleum.The large skeleton shooting squad were revenants freed from their flesh peels that once were Ch'r'ai W'wargaz, Lady Esther, Ghustil Stornugoss and Kith'rak Therezzyn. This started a tradition. When the Risen Legion later stormed the Temple of Bhaal, the mummified Sarevok Anchev led ghouls and skeletons created from the Bhaalist assailants at Bloomridge Park.

After the fall of Ketheric Thorm, whom Sava will later describe as the "dunce who brought a hammer to an artillery battle", the Risen Legion marched onward to Baldur's Gate. The clock was still ticking against them, but after the Bhaalist murder rampage was stopped, there were still so many potential allies to convince, so many dangers looming in the shadows and, since Sava had grown a soft spot, so many people in need of her help. She had become an unlikely adventuring hero. Here's where our gaming sessions took on the restless rhythm of something like the D&D version of Burn Notice. The day was segmented into three shifts with two short rests, so the group went to gather information in the morning, helped a "client" in the afternoon and then went for another strike against the Absolute in the evening.

[Linked Image from spiritspiders.com]

Since this was a first playthrough with as little meta-information as possible, a lot of what happened just happened - the scars and dents adding to the overall beauty of it all. We attacked the Risen Road Toll House before we'd even met Karlach, just because Sava saw their stuff and thought of all the goblins you can kill with that gear. We were hopelessly underpowered for the task until Sava called Lump and his gang. At this point, the fight turned into a slapstick merry-go-round for several combat turns. With Ogres, Anders' gang and party members on their last two hit points running after each other, slipping in the grease puddle on the porch with the Benny Hill theme playing in the background. Allegedly, you can still see the bite marks Sava left in the brim of her hat. I kept Lae'zel's debuffed intelligence and wisdom, as it also matched her in-game behaviour and compensated with potions and items, like the Helmet of Autonomy. While the game didn't particularly ask for it outside of NPC interactions, I also tried to avoid running through the city with a train of rotten meat trailing behind. The Elfsong also had rules against them which we were stretching with Astarion already. I probably wasted a lot of time taking detours to get the undead into starting positions that explain why people didn't see them. One notable exception was the beginning of the Dribbles quest. After seeing the clown had what looked like a shadow-cursed mastiff, Sava called her skeleton shooting squad from Arfur's place, ('we're with the circus"), and while the doppelganger was rolling a street of 1s on his Dribbles impersonations, that squad took their positions behind the distracted crowd. For the Baldur's Mouth Gazette, the sewers were probably "swarming with undead", though. In reality, we had requisitioned the Candulhallow premises from the Murder Tribunal and Arfur's Mansion in Rivington.