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Originally Posted by Sini
Originally Posted by Ametris
Sadly, act 3, just like Minthara, is still in early access. The announcement of Larian being elated to leave BG3 in this state made me abandon my 2nd playthrough. I intended to do more runs, but I highly doubt I'll bother anymore. I might just do a modded repeat of my Tav's story one day when the game is officially done with the patches. Right now, all the hype is gone. I'll still test the updates but I'm actively playing other games.

No mention of the anniversary, huh? I guess they've moved on after getting all the awards. We'll see if the new patch adds anything extra to commemorate the occasion.

I can understand you well when you say that you don't like playing the game like that. Luckily I'm spared from bugs etc. and can play through the game, but I still see the errors or when things are unfinished or illogical. I try to look at it in a relaxed manner and still have fun. I love my Dark Urge too much. smile

I wish that Minthara still gets the love and care that she deserves. Unfortunately I have less hope for Act 3. I'm at least happy enough that my Durgie no longer has to look like a scared deer when she kisses AA. I'm careful what I wish for and just hope I don't have to pay a high price for this facial expression elsewhere.

I don't have much hope for anything really. At this point I'm just popping in here from time to time to see how it will all end.

They also mentioned altering other animations, so I wonder what people will discover.

Originally Posted by Sini
Originally Posted by Ametris
We'll see if the new patch adds anything extra to commemorate the occasion.

An extra free fireworks display in the fireworks shop. hahaha

Some new cosmetics would be nice. wink

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There is/was also Karlach's scrapped/unfinished ending that was, apparently, connected with the Upper City; but I guess giving her a bandaid ending seemed to be sufficient for everyone.

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Originally Posted by Thunderbolt
There is/was also Karlach's scrapped/unfinished ending that was, apparently, connected with the Upper City; but I guess giving her a bandaid ending seemed to be sufficient for everyone.
Larian has explicitly stated this was untrue. They've been vague about other allegedly cut content but not this. I don't see any reason to disbelieve them as her entire arc seemed to be leading up to that scene on the docks.

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Originally Posted by Taril
Originally Posted by Mels
I also want to say I agree that the threads in act 1 and 2 don't really pan out in a satisfying way, if at all, when you get to the city.

I'm curious.

Is your disappointment more to do with the overall lack of development in the stories and content more so than Larian's decision to not continue support of the game?

Since you've brought up things like cut content and disatisfying progression/conclusions to side stories. Which is more to do with overall development, rather than a continued development (Yes, theoretically continued development could allow them to add to these things, but generally free post-release content is more focused on bug fixes and balance issues)

Even games that do get continued support post release (Both in terms of free updates and paid DLC) you often still get content that is underdeveloped.

For example, in Elden Ring there's been a number of patches that have even implemented content (Jarburg and the Colleseum for example) as well as the recent DLC. But even with all this, there's underdeveloped stories (Given the DLC was mostly focused on Marika and Miquella there was a general lack of progression in other characters stories)

Meaning that even if BG3 got an "Enhanced Edition" or DLC, many of these things might still not be resolved. Act 3 conclusions to side stories might continue to be underdeveloped, cut content might remain cut (Depending on if they decide to base the DLC's location in a cut area like Avernus or the Upper City). Updates might focus entirely on new things or problems that people have with the main story (Things like allowing Omeluum to be used in the conclusion)
I mean, if I thought the game was developed well throughout I wouldn't be disappointed that they're not going to work on it anymore. So it's not an either/or thing. I'm focusing on the third act because it's where things start to fall apart a little to me. In both the main quest and the continuation of side quests that don't pan out much at all when you arrive. I suppose this would be a criticism of overall development because it seems to be a pattern with Larian.

I wouldn't expect to see every perceived flaw rectified, but I know Larian has fundamentally restructured the quests and story in the final act of their games in the past. I think BG3 is in need of the same treatment so I'm disappointed that they have no intention of working on it.

The side content is less important to me than the issues with the structure of the main quests and story though. Omeluum not being an option when there's no good reason for him not to be is one issue among many. Your choices throughout the game ultimately don't matter with the outcome of that and it feels inorganic and forced.

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Honestly I don't think I would be so upset if the problems of the game were contained to the development process. There's places where every game falls short, and this is certainly no exception. If for example you look at the Witcher 3, you'll see that a common thing pointed out is that the end of the assassins subplot feels very anticlimactic considering how important those side quests are to the main ending of the game. Yet, that stands out in a wonderful game as merely a place where the developers dropped the ball and didn't get a chance to polish things up, it doesn't feel like something that NEEDS to be addressed because it's a problem in the game. In BG3, there's very clearly a lot of situations that resemble this one. Obviously in Act 3, it's a bit of a letdown to see that the conclusions of the stories for many of the recurring npcs suddenly feel like there's no consequences from your prior interactions, leaving you to just have a brief chat with them where they say "look I'm here at the end of the game too!". But despite it being a letdown, at least they're there, with some form of conclusion to that piece of the narrative. Situations like this really don't upset me as much as other issues I've come to realize in the year since the game's release.

The reason I'm upset about the end of post-launch support is at it's core because I feel like we haven't gotten ANY post-launch support. Everything we've seen in the major patches has been essentially just Larian Studios finishing the game after it was released. On the launch of the game, the whole third act was riddled with so many bugs that it was practically unplayable for a good chunk of the playerbase. For those lucky enough to make it through that, they would come to discover that the game doesn't even have an ending. There was simply a brief moment of falling action after the final battle and then the credits started rolling. In a game like this that tells such a wide story, that absolutely counts as blatantly not having an ending for the story. It would be like if Return of the King ended and went to the credits as Frodo and Sam are carried away by the eagles after their brief moment of celebrating that they had accomplished their goal. All of the things Larian has been doing since the launch of the game has nothing to do with giving it more polish after release, they've simply been bringing it up the state that it SHOULD have released in in the first place. I'll admit that I do find it puzzling that somehow during this time, the Larian decided that an equally important goal to actually giving the game an ending was... adding several brand new animations for kissing. I'm just bothered to see that Larian's understandable excitement to work on new projects has seemingly 100% eclipsed their desire to actually have complete, polished games and to stand out in the gaming industry for putting the player first. They've left the game at a point where as they've said it "has a beginning, middle, and end" and actually works more often than it doesn't, but don't feel any need to address the other points where the game is outright not a fully finished product. Sure, we're never going to get a real evil path or an adventure in Avernus because those ideas were left behind a while ago (I think this is caused by a very fundamental issue with Larian's development process that has affected all their games and will continue to do so unless they stop to rethink how they approach their project. But that's something I can talk about later.).

The things that feel genuinely unfinished now are mostly to do with the companions. They've given the main narrative a fully fleshed out conclusion and made sure it flows well despite some pacing issues that are due to the aforementioned development issue I discussed, but almost half of the companions in the game are still stuck in a phase where they probably needed several months more of work to be even remotely on the same standard as their peers. Astarion, Shadowheart, Gale, and Lae'zel all have complete, functional stories that add a lot to the game and feel satisfying both in terms of their narrative and their in game quest. Astarion and Shadowheart certainly had more love and time given to their parts of the game because they were the clear favorites among both developers and the fans, but Gale and Lae'zel still feel like they hold up to those two golden children. Compare this to Karlach and Wyll, who were added to the game later in development and underwent a complete rewrite later in development, respectively. Their characters frankly feel like they're still from a Beta playtest where we don't have access to all of their content. Both characters whole personal quests are simply conversations that are tacked on to places and encounters you would already be dealing with if they weren't there. Karlach only needs to grab some random bits of iron from chests and chat about them with Dammon (A regular merchant you meet anyway), and then her only relevance for the rest of the game is to have her big cathartic moment after killing Gortash, who needs to be dealt with regardless as one of the game's main villains. I'd imagine that the rumor of "cut upper city area with a Karlach quest" likely are false, but there are visibly places in the game where it's clear there was meant to be more for her to do. There's crazy amounts of enriched infernal iron found in Act 3 that serves no purpose, and there's a clear story building up with the Iron Watch/The Gondians about their infernal engines that suddenly vanishes into thin air and isn't addressed. Poor Wyll suffers from the same problem, as his whole story is about everybody except for himself. The first part of his story is about Karlach (who's not actually tied to him in any way beyond the immediate circumstances. Then in Act 3 he gets totally sidelined in favor of his father (who's still relevant to the plot even if Wyll's not there) and the Emperor (Why is the giant bombshell of his identity related to Wyll's story in any way beyond Wyll wanting to go find Ansur just because his dad said so?). His whole personal story just amounts to his two important decisions where you as the player get complete control over binary options that decide how his story ends. Minthara and Halsin are in even worse states, and I don't even expect them to have as much as the others in the first place because they're not origins. Halsin's entire purpose and life goals are resolved before he's even a full party member, so all he gets to do in Act 3 is sit around as likely bait for Orin or become a sex object for you to interact with because he's only in the party anyway to satisfy people's horniness. Minthara, just like the end of the game, was basically unplayably broken at launch, and clearly hadn't had a huge amount of time dedicated to developing her after it was decided she would be a full companion instead of just an npc who you have a one night stand with in Act 1. She outright doesn't have a cutscene (romance or not) for herself once she's joined your party, and even compared to Halsin, she's absurdly lacking in dialogue and reactivity, always greeting you with the same one line and not even being able to have a conversation about your supposed romance if you are in one. Sure she's generally functional and more easily accessible now than at launch, but a couple of lines about Orin (again another already established antagonist) and a mention of you bonking her on the head don't classify as her own personal journey as a member of the party.

So yeah, generally there's just a bunch of stuff that should have been addressed in patches even if Larian's only goal for post launch was to make the game actually finished and functional.

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Originally Posted by Mels
Larian has explicitly stated this was untrue. I don't see any reason to disbelieve them as her entire arc seemed to be leading up to that scene on the docks.

Well, that would mean her entire original arc is: A pair of fetch quests, so she can touch people again -> "Isn't life unfair" -> Death.
Meanwhile, you have the Gondian + Steelwatch connection that fizzled out after it being setup at the start of Act 3 and possible datamines for cut Upper City content (Which I personally havn't seen evidence for, but people were reporting it last year)

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Originally Posted by Thunderbolt
Well, that would mean her entire original arc is: A pair of fetch quests, so she can touch people again -> "Isn't life unfair" -> Death.
It was mentioned somewhere recently that the infernal heart thing was quite a late addition. It seems it took them a long time to settle what Karlach is. Even if there was "upper city" and if Karlach had some story in it, it is quite possible that it was a different story than she has now.
And while her story beats are simple, I thought they worked ok for the most part. And not being able to fix her, is rather effective in a game where you can usually do anything you want and more on top. Personally, I cared for Shadowheart and Wyll story the least, simply because I found them rather daft.

But I wouldn't call any of those unfinished. Yes, they vary in content and quality but they all give characters stories which are in some degree tied to game's events.

Originally Posted by HenryDoughnut
The reason I'm upset about the end of post-launch support is at it's core because I feel like we haven't gotten ANY post-launch support. Everything we've seen in the major patches has been essentially just Larian Studios finishing the game after it was released.
That's called post-launch support. Bug-fixes is quite literlally the main support one would expect after 1.0 release. The very best aspect of Larian games is that they don't do modern AAA bullcrap of roadmaps and infinite monetization.


Originally Posted by HenryDoughnut
All of the things Larian has been doing since the launch of the game has nothing to do with giving it more polish after release, they've simply been bringing it up the state that it SHOULD have released in in the first place. I'll admit that I do find it puzzling that somehow during this time, the Larian decided that an equally important goal to actually giving the game an ending was... adding several brand new animations for kissing.
What state a game Should/shouldn't release will really depend person to person though. It's a rather massive, reactive cRPG. Stuff will be rough on release. Maybe I am impartial, as while there was noticable dip in polish after act1 nothing prevented me from completing the game. Ending was anticlimactic, and that's the only part I can agree felt actually "unfinished". And that's the part Larian has and is working on.

As to what Larian "decided" to add post launch and in what order. Obviously, polishing existing content will take less time than creating new one. So that they patched in better animation for existing cutscenes, before shipping new features shouldn't be shock to anyone. It doesn't mean they worked on them in that order - some things will just take more time to cook. As to how heavy Larian has been leaning on thirst in their marketing pre- and post launch - that just shows you what most of the audience cares for and what sells.

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The point I’m trying to make in saying it isn’t post launch support is that I feel as if the game was released to the public in a state that I hesitate to call a proper launch for a AAA game. It might have had a 1.0 sticker on it, but it sure did feel like it was still in a pre-release state and Larian decided to use the public as their final stage of QA testing while they took a few extra months after the game’s release to actually complete the development of the project and market this work as “new content updates”. I feel like it would be hypocritical of the community to praise larian for speaking out against greed in the industry that has brought about microtransactions and the decline in the quality of todays games, but then not criticize them for outright releasing an incomplete product to earn as much publicity as possible before the imminent release of a major title from a known company that would compete with them (Starfield). The expected Larian approach given their track record would be “sorry guys the game just isn’t ready yet and we need to further delay it to give you the best experience we can”.

I’m curious as to what you would say your general opinion of BG3 is if you could sum it up. It seems like you and a couple other people in the thread feel generally ambivalent about this game and despite recognizing the same flaws as me, would much rather Larian just starts from scratch and learns from their mistakes to make something you’ll like better on their next release. Is that accurate? I think most of us who are continuing to be vocal and trying to get Larian’s attention are among the biggest fans of this game specifically. I for one appreciate the awesome work Larian put into this game, but I wouldn’t say I follow them as a studio because I’ve never had a fondness for anything else I’ve played from them. I fell in love with BG3 because I was already such a huge dnd fan and was excited to have a well-made game using 5e rules and set in the forgotten realms.

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Originally Posted by HenryDoughnut
The point I’m trying to make in saying it isn’t post launch support is that I feel as if the game was released to the public in a state that I hesitate to call a proper launch for a AAA game.

Given the state of recent AAA games... It's actually about average. Even Elden Ring, a game I think is amazing... Still had missing questlines that were patched in post-launch and bugs a plenty that were patched out (Such as the gamebreaking 13k DPS doggos)

Now, as gamers we should try and push for better. Being satisfied with slop is what got us into the mess regading MTX, Live Services and copy/paste IP's (Like CoD or, Ubisoft's entire library)... However, we also have to acknowledge what expectations we should have.

We should expect even AAA games to have some rough edges (Due to many factors), and assuming any developers to go above and beyond our expectations is unreasonable.

Originally Posted by HenryDoughnut
I feel like it would be hypocritical of the community to praise larian for speaking out against greed in the industry that has brought about microtransactions and the decline in the quality of todays games, but then not criticize them for outright releasing an incomplete product to earn as much publicity as possible before the imminent release of a major title from a known company that would compete with them (Starfield). The expected Larian approach given their track record would be “sorry guys the game just isn’t ready yet and we need to further delay it to give you the best experience we can”.

It's not really the same thing.

Since, the nature of video game development is something that inherently has hurdles.

Video games don't make money until they release and sell. That means for the entire time a game is being developed, you have to pay everyone who's working on the game money. But you don't earn the money until after everyone's finished working on it. Thus, the catch 22 situation and the reason why publishers are so prevalent in the industry. As the publisher will pay for the development of the game, in return for a large share of the profits of the actual product. But for self publishing studios, they don't have this. They need to have money before selling their game, to develop their game, to get money from selling the game.

As such, there are often deadlines in order to release a game to earn money. For self published titles, this would be when they start to run out of money for development. For developers under a publisher, it's whenever the publisher states they want to start earning money (Normally to look good on their quarterly earnings reports to please investors and stockholders).

So while the ideal situation is "We just delay the game until it's ready", in reality this simply isn't feasible. (Well, actually... Major publishers literally can do this... They just opt not to because corporate greed > all)

Originally Posted by HenryDoughnut
I’m curious as to what you would say your general opinion of BG3 is if you could sum it up.

It's okay. Nothing amazing, but not awful.

In general it has the major flaw of being caught between 2 systems. It's too much of a DnD game to be a good Larian title and too much of a Larian game to be a good DnD title.

With wonky writing that reeks of developmental flip-flopping rather than deeply developed narratives and characters (Not to say that some of it isn't decent. Just other parts feel hastily written and poorly planned out)

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My disappointment in how BG3 handled characters from BG2 aside, I think BG3 does a lot of things well, but its lack of focus also makes it a bit of a mess. I honestly don't know if I'll be rushing to purchase Larian's future games or not (since I'm ambivalent about both Divinity and sci fi as a genre), but I sincerely hope they look at BG3's flaws and try to improve for the next game. There's a lot of potential in Larian as a studio and I admire them for what they have achieved during this weird time in the game industry.

I do think stronger narrative writing, structure, and planning would help make their stories feel more cohesive and satisfying. And maybe the origin characters make multiplayer more fun (not that I'd know from experience since I don't like playing someone else's character and I'm too busy for multiplayer sessions these days), but IMO not having a central protagonist hampers the strength of the plot and scatters resources. Most rpg players I know like making custom characters, that's a lot of the fun of it, and the fact that you miss out on so much voice acting if you play one of the companion characters is a hard trade off IMO.

When every character, including the player character, has a place in the story, it feels more fulfilling (to me anyway). I also think it's easier to plan out the beginning, middle, and end of a story when it's tied to a central character (ideally the player's, so they feel invested and involved). Something like the first few Game of Thrones books balanced multiple protagonists quite well, but even that series ran into trouble IMO, as we can see with how difficult it has been to finish. And when you have limiting/grounding elements to the story with a central protagonist, antagonist, and themes, I think it can limit the developmental flip-flopping to an extent. With BG3's plot as it is, it feels like Shadowheart and Durge were fighting over who got to be the main character and not only did neither of them succeed, but the other companions and main plot points suffered for it.

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Originally Posted by Thunderbolt
Originally Posted by Mels
Larian has explicitly stated this was untrue. I don't see any reason to disbelieve them as her entire arc seemed to be leading up to that scene on the docks.

Well, that would mean her entire original arc is: A pair of fetch quests, so she can touch people again -> "Isn't life unfair" -> Death.
Meanwhile, you have the Gondian + Steelwatch connection that fizzled out after it being setup at the start of Act 3 and possible datamines for cut Upper City content (Which I personally havn't seen evidence for, but people were reporting it last year)
I think the quests for her story suck. As you said, just a bunch of fetch quests and they take away the emotional impact and sense of urgency you're meant to feel. But I believe the story is meant to be analogous to dealing with a terminal illness. The hope and search for a cure that never comes, the fact that it happens to good people who deserve better, etc. At least it felt that way to me as someone who has experienced having a loved one diagnosed with a terminal illness. Story wise there were impactful moments but I agree that the quests were poorly and lazily executed. I'm glad they ultimately did provide a real chance at a cure in the epilogue but that was written after they finished her main story. (I also think this had to do with the fact that they were working on the canceled dlc at the time.)

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Originally Posted by HenryDoughnut
The point I’m trying to make in saying it isn’t post launch support is that I feel as if the game was released to the public in a state that I hesitate to call a proper launch for a AAA game. It might have had a 1.0 sticker on it, but it sure did feel like it was still in a pre-release state and Larian decided to use the public as their final stage of QA testing while they took a few extra months after the game’s release to actually complete the development of the project and market this work as “new content updates”. I feel like it would be hypocritical of the community to praise larian for speaking out against greed in the industry that has brought about microtransactions and the decline in the quality of todays games, but then not criticize them for outright releasing an incomplete product to earn as much publicity as possible before the imminent release of a major title from a known company that would compete with them (Starfield). The expected Larian approach given their track record would be “sorry guys the game just isn’t ready yet and we need to further delay it to give you the best experience we can”.

I’m curious as to what you would say your general opinion of BG3 is if you could sum it up. It seems like you and a couple other people in the thread feel generally ambivalent about this game and despite recognizing the same flaws as me, would much rather Larian just starts from scratch and learns from their mistakes to make something you’ll like better on their next release. Is that accurate? I think most of us who are continuing to be vocal and trying to get Larian’s attention are among the biggest fans of this game specifically. I for one appreciate the awesome work Larian put into this game, but I wouldn’t say I follow them as a studio because I’ve never had a fondness for anything else I’ve played from them. I fell in love with BG3 because I was already such a huge dnd fan and was excited to have a well-made game using 5e rules and set in the forgotten realms.
I'm also speaking as someone who loves the game. I've finished like 13+ playthroughs and it's one of my favorite games of all time despite it's flaws. I wouldn't bother criticizing it if I didn't love it so much.

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I also want to say that I would gladly pay for them to restructure and add content to the third act, even though I know Larian has done this for free in the past. I do think things like the epilogue should have been in the game to begin with so I appreciate that they didn't charge for it. And while I think the third act feels like a rough draft that should also have been better to begin with, I'd have no issue paying for the work put into improving it.

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Originally Posted by HenryDoughnut
It might have had a 1.0 sticker on it, but it sure did feel like it was still in a pre-release state and Larian decided to use the public as their final stage of QA testing while they took a few extra months after the game’s release to actually complete the development of the project and market this work as “new content updates”.
I suppose I just expect that a game offering this amount of player agency will require a lot of post-launch work, and frankly it launched in a better state than I expected (think I posted it before but here is Tim Cain talking about Bugs in RPGs). And I also sympathise with you, if you feel BG3 will loose out by not having more support. I somewhat felt that way with Pillars of Eternity2 - a game that I feel is frustatingly close to being excellent, but in spite of a decent post launch support, I don't think devs were able to fully resolve it's underlying narrative issues. Just to be clear, I think it is fair to criticise what BG3 had and didn't have on launch and be unhappy with the state Larian leaves some of the narrative beats, but I just think that it is unfair to call the game unfinished (not now and not on launch). And that's mostly because I think there is a distinction between devs not finishing their game, and devs overpromising and deciding to lesser the scope of the title.

I think it is important to distinguish as by all accounts most if not all games ship with less (or at least different) content that devs originally imagined - so that some areas were cut during production, or quests abandoneded or shorten isn't a problem in itself. It is how Larian went about it (aka. how noticable it is in the finished product) that is a problem, and I don't think a solution necessarily comes down to "make more content".

Let's take one instance from act3:

First encounter with the Emperor has been criticised before on this forum - it forces a narrative outcome, which feels odd especially that later, after aquiring the hammer, players CAN resist the Emperor. So why not add some content, and make this choice available earlier? Well, I think it is because otherwise we wouldn't have a need for hammer - or if we were able to disobey the Emperor, but than were forced to free the Gith that would greatly gimp our interactions with Raphael.

Oh I am sure there could be a major redesign to fix that narrative problem, but it would require either some major restructuring of Act3, or completely change Raphaels deal. On a side note, I wonder how much of act3 was planned when they were making act1. Whenever it is true or not, to me it feels like they make making stuff up as they go along, rather than the story being revealed overtime.

So it seems to me that Larian is struggling with tying up all the threads that they have set up, rather than not finishing the game. Maybe they had a grand plan initially, which became unfeasible after they better realised the scope of their game. Maybe they could have done smarter cuts if they haven't revealed so many plot threads in EA which were:
1) already polished to a pretty high standard and scrapping them would mean scrapping content in a pretty advanced stage of development
2) Players would see it and probably would be more upset that something was removed from first 40h of gameplay, than if they would underdeliver a narrative payoff in 140thh of gameplay

Ending is that I will give you felt like something was missing, but I also think that if you are not going to ship with something, than the epilogue is not a bad thing to ship without. For one, a big chunk of your player base will not see it in time (or ever). and for those that do finish the game, reloading a save later and seeing a better conclusion for your adventures works just fine.
And on a side note, I had little technical issues with BG3 1.0 - quite a bit narrative reactivity being off (characters refering to past events as if they werern't achieved, or mentioning things we didn't talk about in barks etc.), but for me that's accaptable level of junk for 1.0 of a game of this scale of reactivity.


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I’m curious as to what you would say your general opinion of BG3 is if you could sum it up. It seems like you and a couple other people in the thread feel generally ambivalent about this game and despite recognizing the same flaws as me, would much rather Larian just starts from scratch and learns from their mistakes to make something you’ll like better on their next release.

Sure.

To me BG3 is very confused in what it wants to be. On one hand it is a systemic game, which encourages player agency. On the other hand it is a Bioware style cinematic game, with fairly rigid storylines full of "not do this, and after this that" in way that doesn't allow for much creativity. There are moments where the game really shines - specifically narrative bits where the game gives you an overarching objective, and offers you a bit playbox through which you can complete the objective in whatever way you like (killing three Goblins leaders, freeing prisoners from Moonlight tower), but for the majority of the run, I thought it didn't properly leverage it's systemic depth, nor did it offer a compelling story. I felt not like I was playing an interactive story with many interesting choices, but fairly rigid story, which I can break if I want to.

Combat is mixed bag as well. I tend to enjoy it a lot for an hour or so, but I just don't enjoy the balance or "Larianisms". Larian has very different mentality and prorities to D&D, which is fine, but the two just don't gel well together. I enjoyed D:OSs (first one more than the 2nd) and D&D games, and BG3 doesn't seem to really deliver either. I just wish it would pick a line.

I think the structuring of the game is off as well, with plot being pretty unevenly spread throughout, and early acts setting up so much plots with so much potential narrative repercussions, that act3 specifically gets crushed under the weight of plot threads and potential outcomes that it needs to navigate (and it does that, predictibly, but reducing importance of our previous choices, and focusing mostly on new characters and plot events).

Those are probably three things I would like to see Larian do better in the future - find a way for your narrative and gameplay to work in tandem more often, rather than clashing with each other. Use systems that promote YOUR ideal gameplay systems, not try to adapt 3rd party systems which had different priorities than you. Try to create a move even and consistant experience from the beginning to the end.


Than there is stuff, I don't expect them to ever change, but I don't like - their tone, and humor, UI design and control systems, that I find so tedius, inefficient and unpleasant to use it really hurts my experience with the game. Focus on "do whatever you like" over tactically interesting gameplay with choices and consequences.

Last edited by Wormerine; 06/08/24 11:52 AM.
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Originally Posted by Wormerine
Let's take one instance from act3:

First encounter with the Emperor has been criticised before on this forum - it forces a narrative outcome, which feels odd especially that later, after aquiring the hammer, players CAN resist the Emperor. So why not add some content, and make this choice available earlier? Well, I think it is because otherwise we wouldn't have a need for hammer - or if we were able to disobey the Emperor, but than were forced to free the Gith that would greatly gimp our interactions with Raphael.

Oh I am sure there could be a major redesign to fix that narrative problem, but it would require either some major restructuring of Act3, or completely change Raphaels deal. On a side note, I wonder how much of act3 was planned when they were making act1. Whenever it is true or not, to me it feels like they make making stuff up as they go along, rather than the story being revealed overtime.

So it seems to me that Larian is struggling with tying up all the threads that they have set up, rather than not finishing the game. Maybe they had a grand plan initially, which became unfeasible after they better realised the scope of their game. Maybe they could have done smarter cuts if they haven't revealed so many plot threads in EA which were:
1) already polished to a pretty high standard and scrapping them would mean scrapping content in a pretty advanced stage of development
2) Players would see it and probably would be more upset that something was removed from first 40h of gameplay, than if they would underdeliver a narrative payoff in 140thh of gameplay

Ending is that I will give you felt like something was missing, but I also think that if you are not going to ship with something, than the epilogue is not a bad thing to ship without. For one, a big chunk of your player base will not see it in time (or ever). and for those that do finish the game, reloading a save later and seeing a better conclusion for your adventures works just fine.

Except that this is Larians own doing.
The Emperor was inserted into the story very late in development which required massive rewrites. And the effects of those rewrites are seen all over the game, from the messy narrative to vestige of the old story that make 0 sense.

All of this is Larians fault and not an excuse for the bad state BG3 is in. The reason they did not have a grand plan is that they scrapped their plan a few months before release and decided to simplify everything and remove as much consequences and choices as possible.

Last edited by Ixal; 06/08/24 12:11 PM.
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Originally Posted by Mels
I think the quests for her story suck. As you said, just a bunch of fetch quests and they take away the emotional impact and sense of urgency you're meant to feel. But I believe the story is meant to be analogous to dealing with a terminal illness. The hope and search for a cure that never comes, the fact that it happens to good people who deserve better, etc. At least it felt that way to me as someone who has experienced having a loved one diagnosed with a terminal illness. Story wise there were impactful moments but I agree that the quests were poorly and lazily executed. I'm glad they ultimately did provide a real chance at a cure in the epilogue but that was written after they finished her main story. (I also think this had to do with the fact that they were working on the canceled dlc at the time.)


I think this was already discussed in the Karlach forum, but the problem with that idea is the setting, the game takes place in a setting where her problem is pretty insignificant.

This is once again, a problem with how her story/quest is handled.

Should the quest explain in a satisfiying way why she can't be healed i wouldn't have a problem with it, yeah, it would be sad but at least it would give us a reason.

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Might I suggest we don’t get into another tangent about the actual writing/writers of the game or any analysis of it? That took this thread off topic for a while when we’re really trying to focus on the actual implementation of things within the game. Given Larian’s new video thanking fans of BG3, it seems like they’re still pretty set in stone on their decision to completely move on from the game once there’s another patch or two out over the coming months. Regrettable that we’re not even gonna get a definitive edition to address more of the game’s outstanding issues, but I guess Larian has decided it’s just too much of a resource sink to be worth it when the general playerbase thinks the game is good enough as is.

I’m really bummed we’re unlikely to get any new dialogue or any changes of substance beyond what we know is in patch 7, but it looks like Larian has already moved ahead enough that it’s too late to change their minds. Wish they’d have at least given some more attention to Minthara before putting a bow on the game’s narrative (I know the patch notes for patch 7 say she has new dialogue after killing Orin, but I feel like that would be the perfect place to insert a romance scene similar to the one Astarion gets after finally killing Cazador, as both of them are now free of their links to the past).

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Originally Posted by Ixal
Originally Posted by Wormerine
Let's take one instance from act3:

First encounter with the Emperor has been criticised before on this forum - it forces a narrative outcome, which feels odd especially that later, after aquiring the hammer, players CAN resist the Emperor. So why not add some content, and make this choice available earlier? Well, I think it is because otherwise we wouldn't have a need for hammer - or if we were able to disobey the Emperor, but than were forced to free the Gith that would greatly gimp our interactions with Raphael.

Oh I am sure there could be a major redesign to fix that narrative problem, but it would require either some major restructuring of Act3, or completely change Raphaels deal. On a side note, I wonder how much of act3 was planned when they were making act1. Whenever it is true or not, to me it feels like they make making stuff up as they go along, rather than the story being revealed overtime.

So it seems to me that Larian is struggling with tying up all the threads that they have set up, rather than not finishing the game. Maybe they had a grand plan initially, which became unfeasible after they better realised the scope of their game. Maybe they could have done smarter cuts if they haven't revealed so many plot threads in EA which were:
1) already polished to a pretty high standard and scrapping them would mean scrapping content in a pretty advanced stage of development
2) Players would see it and probably would be more upset that something was removed from first 40h of gameplay, than if they would underdeliver a narrative payoff in 140thh of gameplay

Ending is that I will give you felt like something was missing, but I also think that if you are not going to ship with something, than the epilogue is not a bad thing to ship without. For one, a big chunk of your player base will not see it in time (or ever). and for those that do finish the game, reloading a save later and seeing a better conclusion for your adventures works just fine.

Except that this is Larians own doing.
The Emperor was inserted into the story very late in development which required massive rewrites. And the effects of those rewrites are seen all over the game, from the messy narrative to vestige of the old story that make 0 sense.

All of this is Larians fault and not an excuse for the bad state BG3 is in. The reason they did not have a grand plan is that they scrapped their plan a few months before release and decided to simplify everything and remove as much consequences and choices as possible.
Larian has stated this is untrue. They said they changed the dreams but it was always The Emperor behind them. I'm curious about how the storyline would have been different had they kept the original dreams. I imagine the violent urges the player was getting toward the dream figure were coming from Orpheus. I like the idea of them trying to use the player as a means to overpower each other. But I guess that's another discussion.

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Originally Posted by HenryDoughnut
Might I suggest we don’t get into another tangent about the actual writing/writers of the game or any analysis of it? That took this thread off topic for a while when we’re really trying to focus on the actual implementation of things within the game. Given Larian’s new video thanking fans of BG3, it seems like they’re still pretty set in stone on their decision to completely move on from the game once there’s another patch or two out over the coming months. Regrettable that we’re not even gonna get a definitive edition to address more of the game’s outstanding issues, but I guess Larian has decided it’s just too much of a resource sink to be worth it when the general playerbase thinks the game is good enough as is.

I’m really bummed we’re unlikely to get any new dialogue or any changes of substance beyond what we know is in patch 7, but it looks like Larian has already moved ahead enough that it’s too late to change their minds. Wish they’d have at least given some more attention to Minthara before putting a bow on the game’s narrative (I know the patch notes for patch 7 say she has new dialogue after killing Orin, but I feel like that would be the perfect place to insert a romance scene similar to the one Astarion gets after finally killing Cazador, as both of them are now free of their links to the past).
I wouldn't say it's too late. The fact that they're currently set in their decision to move on isn't new information. They've been clear about it for months and them ending the partnership with wotc always meant they would need to change their minds and revisit that deal if they were going to make changes. While we don't know the specifics of what they're allowed to do now, I imagine any story and dialogue changes they weren't already planning are off the table because they no longer have the rights to the companion characters. They may be able to add narrator lines and cinematic scenes that don't include new companion dialogue or changes to the story.

A true definitive edition with a reworked third act would require them to work with wotc again. It's entirely possible but they'd need to change their minds about being done with the game and I'm not sure what would do that at this point.

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Originally Posted by Mels
Originally Posted by Ixal
Originally Posted by Wormerine
Let's take one instance from act3:

First encounter with the Emperor has been criticised before on this forum - it forces a narrative outcome, which feels odd especially that later, after aquiring the hammer, players CAN resist the Emperor. So why not add some content, and make this choice available earlier? Well, I think it is because otherwise we wouldn't have a need for hammer - or if we were able to disobey the Emperor, but than were forced to free the Gith that would greatly gimp our interactions with Raphael.

Oh I am sure there could be a major redesign to fix that narrative problem, but it would require either some major restructuring of Act3, or completely change Raphaels deal. On a side note, I wonder how much of act3 was planned when they were making act1. Whenever it is true or not, to me it feels like they make making stuff up as they go along, rather than the story being revealed overtime.

So it seems to me that Larian is struggling with tying up all the threads that they have set up, rather than not finishing the game. Maybe they had a grand plan initially, which became unfeasible after they better realised the scope of their game. Maybe they could have done smarter cuts if they haven't revealed so many plot threads in EA which were:
1) already polished to a pretty high standard and scrapping them would mean scrapping content in a pretty advanced stage of development
2) Players would see it and probably would be more upset that something was removed from first 40h of gameplay, than if they would underdeliver a narrative payoff in 140thh of gameplay

Ending is that I will give you felt like something was missing, but I also think that if you are not going to ship with something, than the epilogue is not a bad thing to ship without. For one, a big chunk of your player base will not see it in time (or ever). and for those that do finish the game, reloading a save later and seeing a better conclusion for your adventures works just fine.

Except that this is Larians own doing.
The Emperor was inserted into the story very late in development which required massive rewrites. And the effects of those rewrites are seen all over the game, from the messy narrative to vestige of the old story that make 0 sense.

All of this is Larians fault and not an excuse for the bad state BG3 is in. The reason they did not have a grand plan is that they scrapped their plan a few months before release and decided to simplify everything and remove as much consequences and choices as possible.
Larian has stated this is untrue. They said they changed the dreams but it was always The Emperor behind them. I'm curious about how the storyline would have been different had they kept the original dreams. I imagine the violent urges the player was getting toward the dream figure were coming from Orpheus. I like the idea of them trying to use the player as a means to overpower each other. But I guess that's another discussion.
Then Larian is lying.
If it always was the Emperor, he would be in the artbook. But he is not. At best he was a very minor character and actual "Emperor" and not the driving force of the story.

After all its not as if Larian was especially open and truthful in the past. They were completely happy to mislead people about the upper city and tadpole consequences for example. And who could forget their explanation for the missing ending coupled with their bragging about how many different "endings" they have...
The same thing is happening with the Emperor.

Even if he did previously exist, his role was totally different and more minor. There is a lengthy post in the story forum somewhere analyzing all that.

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