Before game launched i was worried that because it focused on cinematics it might shorten the overall lenght of the story and the game because cinematics are expensive and labor intensive to make. It did, game is quite short and max level is 12 yet we keep playing the game again and again. So once you know the story what makes us replay the game over and over again ?
To me it seems to be combination of few things, combat and DnD spells + level progression and difficult to figure out item combinations. Combat has been very well made, all the fights are different from eachothers and offer different challenges and there is lot of very nice combats. Also spells and melee weapon actions are very satisfying when you use them, for example swinging 2hand heavy weapon looks like the weapon is heavy and the hitting effect and sound is nice. But combats are little bit too easy for veteran players and thats why i would like to have option in difficulty settings where number of enemies could be increased little bit to increase difficulty, maybe the extra exp problem could be solved easily so that extra enemies that you get using this option, doesnt provide any experience so character progression speed stays the same and you wont be lvl 12 at kethric.
And special thanks to those too who designed the items, all the hidden difficult to figure out item sets is making replayability so so much more fun, this is pure design skill.
For your next game im a bit worried because a lot of the fun things that make BG3 so replayable, combat, these types of itemsets, dnd spells and level progression are all there because of this game is based on DnD ruleset, and afaik you wanted your next game not to use that ruleset because it was so difficult to make the combat using it, i think Sven said something about DnD doesnt turn into game very easily. Another thing Sven said just before launch, he warned us about how difficult the game is on Tactician mode.. while now we know even honor mode is very easy, when you combine these 2 things lead guy has said, it seems that he might not understand combat very well and he might not understand how important role DnD type of combat, items and spells play in making BG3 so fun and especially replayable. While you can design other types of combats and spells and level progression, BG3's DnD system is by far superior to anything that has been seen in these types of games so far and im worried if you didnt realize that.
You could make 10 games using this DnD ruleset and still we wouldnt get bored to the combat and level progression (refreshments to level progression can be made via items just like in bg3 items can be designed in specific builds to refresh the build's feel, if you take it far you can basically turn some class into something new just by giving it few items that boost exactly right things and spells) Not to mention the benefits of reusing the design, no need to spend so much development on spells and level progression, that allows you to spend the time and money to design something more like higher level cap or something like "mythic power" system as in wotr that you can basically invent completely by yourself. I understand im late with this feedback as next game is on the way but just hoping you consider more DnD games in the future too.
Last edited by Modder; 11/08/24 05:13 AM.