Before game launched i was worried that because it focused on cinematics it might shorten the overall lenght of the story and the game because cinematics are expensive and labor intensive to make. It did, game is quite short and max level is 12
I don't know, I don't consider 100+ campaigns to be short. There are very few RPGs that reach that length, and compared to some other titles, BG3 repeats itself very little.
But combats are little bit too easy for veteran players and thats why i would like to have option in difficulty settings where number of enemies could be increased little bit to increase difficulty,
I suspect that the only sensible way to "increase difficulty" would be to balance the game better (or balance it toward tactical challenge, rather than "whatever you do, you will be fine"). That would made combat more interesting to replay with variety of setups. In addition, BG3 offers a wide variety of choices, but if some of those choices were locked behind player choices (like keep speaking to animals, and speak to dead available only for those who invested in those skills, rather than handing them to everyone willy-nilly) that would also made each playthrough more distinct and insteresting.